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SCP: Nemesi News

EA Update 0.3.9 - Lobby fixes and more!

This update aims to fix various issues and improve the overall gameplay experience based on community feedback.

[h2]New Features & Improvements
[/h2]

  • Lobby Side Switching – Added a button in the lobby that allows players to switch sides and play as an SCP, provided at least one other player is available. (For technical reasons, at least one SCP player must also be hosting the match.)
  • Friend Invite Fixes – Resolved issues preventing friend invites from working properly, making it easier to team up with friends.

[h2]Bug Fixes & Adjustments
[/h2]

  • Fixed various stability and networking issues.
  • Improved matchmaking reliability.
  • Minor UI and quality-of-life improvements.


As always, thank you for your feedback and support! If you encounter any issues or have suggestions, feel free to share them in the Discord.

Update 0.3.8.8 (EA) - Bugfixes and Improvements

SCP: Nemesi - EA 0.3.8.8 Changelog 🎅


This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.

[h2]Lobbies[/h2]
Lobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added three new options:
- A Refresh Lobby button.
- A Debug Menu for troubleshooting, which provides additional tools to manage and resolve lobby-related issues.
- A Toggle to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically.

[h2]New Features [/h2]
- Red Crosshair for SCPs: SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking.
- Blood Effects: Added to the SCP HUD for improved visual feedback when successfully hitting a human.
- Proximity Alert for SCP-173: Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness.
- SCP-049-2 now has an attack animation.

[h2]SCP 4166 Enhancements[/h2]
- Added a quick black fade and an on-screen message when teleported by SCP 4166-2.
- SCP 4166-2 now disappears after hitting a human, and its damage has been increased.

[h2]Improvements[/h2]
- Added a "Currently Spectating..." text on the death screen widget along the name of the player you are spectating.
- SCP 106 HUD now shows a block icon if it cannot walk through a pointed mesh.
- Stamina regeneration has been increased.
- Objective markers no longer disappear after respawn.

[h2]Fixes[/h2]
- Theater Map Issues: Resolved various bugs in the theater map, including player and SCP movement problems.
- Speed Buffs/Debuffs: Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166.
- Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs).
- Addressed bugs with lobby loadout syncing and character selection inconsistencies.

And as always, thank you for playing SCP: Nemesi! 🎄

Update v0.3.8.7 - Lobbies, new Fog, Bugfixes and UI Improvements!

This update introduces proper lobby support! Upon selecting 'PLAY', users will automatically be placed into a random lobby alongside other players. If there are insufficient participants, AI bots will fill vacant spots, and you will still be able to play.

Players will be assigned randomly to either the SCP or Human factions. They can then navigate through different tabs to select the SCP they will play (human characters are randomized), customize their loadout, and access additional features. Furthermore, players have the option to invite friends directly through the Steam Overlay or join their existing lobbies.

In response to user feedback, we have implemented several visual improvements. Specifically, the fog effect for Humans has been significantly reduced in density, creating a lighter visual atmosphere. Additionally, a new running effect has been introduced to enhance the perception of speed during gameplay.

Update 0.3.8.6 - Theater map, Minigames and Level 2 and 3 Perks!

Version 0.3.8.6 Changelog


[h2]New Features:[/h2]
- New map: Chicago Central Park Theater.
- Minigames/Quick Time Events (QTE) introduced for humans.
- Perk levels 2 and 3 added in research department.
- Teammate names displayed on player models.
- Steam status indicator in the main menu.

[h2]Bug Fixes:[/h2]
- Human crouch no longer gets stuck near SCPs or obstacles.
- Sprinting not working properly for human players at the start of the match.
- SCP-4166-2 spawn location and AI seeking adjusted.
- SCP-4166-1 will no longer revive bodies as SCP-049-2 upon pressing E.
- Bots no longer get stuck behind the door with small stairs near the police station rooftop.
- SCP-106 no longer falls through the pocket dimension floor.
- Volume slider now affects SCP chase music.

[h2]Gameplay Mechanics:[/h2]
- New XP level conversion formula implemented.
- Disable human collisions when hit for a brief moment.

Patch 0.3.8.5 - SCP-4166, SCP-035, Bugfixes and more!

New playable SCP

SCP-4166, Succubus, characterized by great mobility, joins the roaster of playable SCPs.

New Features:

- SCP-035 is new equippable SCP and can be used on humans' bodies to generate minions.
- Added a teleport timer bar under the info panel for SCP-173.
- The ability to get up from the chair is now available only after the main menu has been opened.
- Improved tutorial UI.
- Improved desync timer format (mm:ss), it will also turn red when less than 10 seconds are left.
- Added a female breath sound effect for female characters.
- Cleaned up the waiting screen.
- Improved fog effect for Humans.
- New glitch effect for interactables for both humans and SCPs.
- increased SCP-049 movement speed.

[h2]Performance Improvements:[/h2]
Enhanced game performance in the police station map.

[h2]Bug Fixes:[/h2]
- Resolved camera clipping issues for humans.
- Improved pause menu layout when the game is in a small window.
- Addressed an issue where SCP-173 smoke disabled its special ability.
- Fixed the Taigo Village farmer task reward bag spawn issue.
- Resolved an issue where the blue dot persisted after a human's death during SCP-049 infection stage 2.
- Improved SCP-106 collisions in the police station map.
- Disabled collisions for Doppelganger perk.
- Fixed an issue where the 106 vignette lacked transition.
- Quick play now correctly randomizes the playable SCP

[h2]Miscellaneous:[/h2]
- Cleaner wait screen.
- Added the ability to hold N to avoid bots spawning.
- Adjusted camera standing height for humans.