A new minor update is available for A Hat in Time!
The update will be applied automatically when you restart A Hat in Time.
[h3]Player[/h3]
[h3]Hats[/h3]
[h3]Badges[/h3]
[h3]Mafia Town[/h3]
[h3]Alpine Skyline[/h3]
[h3]Nyakuza Metro[/h3]
[h3]The Finale[/h3]
[h3]Online Party[/h3]
[h3]Modding[/h3]
[h3]Player[/h3]
- Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
- Homing attack now starts movement slightly faster
- Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
- Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on
[h3]Hats[/h3]
- Fixed brewing hat projectiles being blocked by EnemyBlockingVolume
[h3]Badges[/h3]
- Fixed hookshot chain not attaching properly to certain end-points
- Updated player's movement curve at the start of a hookshot swing to be smoother
[h3]Mafia Town[/h3]
- Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle
- Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town
[h3]Alpine Skyline[/h3]
- Fixed softlock in Twilight Bell in the room with the second key
[h3]Nyakuza Metro[/h3]
- Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected
[h3]The Finale[/h3]
- Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale
- Updated The Finale hyperzone background to be less visually noisy
- Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds
[h3]Online Party[/h3]
- Fixed crash in Online Party when a remote player would use specific weapons
- Fixed timed-out users stalling games in Vanessa's Curse
[h3]Modding[/h3]
- Fixed GEI-implemented classes not finding functions
- Fixed flair ComponentOverride not working for Hat_Ability_StatueFall