1. A Hat in Time
  2. News
  3. A new minor update is available for A Hat in Time!

A new minor update is available for A Hat in Time!

The update will be applied automatically when you restart A Hat in Time.

[h3]Player[/h3]
  • Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
  • Homing attack now starts movement slightly faster
  • Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
  • Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on


[h3]Hats[/h3]
  • Fixed brewing hat projectiles being blocked by EnemyBlockingVolume


[h3]Badges[/h3]
  • Fixed hookshot chain not attaching properly to certain end-points
  • Updated player's movement curve at the start of a hookshot swing to be smoother


[h3]Mafia Town[/h3]
  • Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle
  • Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town


[h3]Alpine Skyline[/h3]
  • Fixed softlock in Twilight Bell in the room with the second key


[h3]Nyakuza Metro[/h3]
  • Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected


[h3]The Finale[/h3]
  • Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale
  • Updated The Finale hyperzone background to be less visually noisy
  • Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds


[h3]Online Party[/h3]
  • Fixed crash in Online Party when a remote player would use specific weapons
  • Fixed timed-out users stalling games in Vanessa's Curse


[h3]Modding[/h3]
  • Fixed GEI-implemented classes not finding functions
  • Fixed flair ComponentOverride not working for Hat_Ability_StatueFall