A new minor update is available for A Hat in Time!
The update will be applied automatically when you restart A Hat in Time.
[h3]Player[/h3]
[h3]Hats[/h3]
[h3]Badges[/h3]
[h3]Mafia Town[/h3]
[h3]Alpine Skyline[/h3]
[h3]Nyakuza Metro[/h3]
[h3]The Finale[/h3]
[h3]Online Party[/h3]
[h3]Modding[/h3]
[h3]Player[/h3]
-  Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
 -  Homing attack now starts movement slightly faster
 -  Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
 -  Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on
 
[h3]Hats[/h3]
-  Fixed brewing hat projectiles being blocked by EnemyBlockingVolume
 
[h3]Badges[/h3]
-  Fixed hookshot chain not attaching properly to certain end-points
 -  Updated player's movement curve at the start of a hookshot swing to be smoother
 
[h3]Mafia Town[/h3]
-  Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle
 -  Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town
 
[h3]Alpine Skyline[/h3]
-  Fixed softlock in Twilight Bell in the room with the second key
 
[h3]Nyakuza Metro[/h3]
-  Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected
 
[h3]The Finale[/h3]
-  Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale
 -  Updated The Finale hyperzone background to be less visually noisy
 -  Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds
 
[h3]Online Party[/h3]
-  Fixed crash in Online Party when a remote player would use specific weapons
 -  Fixed timed-out users stalling games in Vanessa's Curse
 
[h3]Modding[/h3]
-  Fixed GEI-implemented classes not finding functions
 -  Fixed flair ComponentOverride not working for Hat_Ability_StatueFall