A new update is available for A Hat in Time!
The update will be applied automatically when you restart A Hat in Time.
[h2]New Feature: Emblems[/h2]
[h2]Gameplay[/h2]
[h2]Levels[/h2]
[h2]Death Wish[/h2]
[h2]Online Party[/h2]
[h2]Modding[/h2]
[h2]New Feature: Emblems[/h2]
-  Added emblems to acts in the act select screen. Emblems are rewarded for: 0 jumps, speedrun, all rift token pages, all yarn, all rift pons, finding friend message, finding developer message.
 
[h2]Gameplay[/h2]
-  Brewing Hat breakables now spawn health if the player is missing health
 -  The Completionist's Hat now highlights pons that have been collected before
 -  Added "Prevent Accidental Falls" input setting, which prevents rare cases where Hat Kid may vault over a ledge to her death
 
[h2]Levels[/h2]
-  Fixed invisible sign meshes in The Illness Has Spread near the birdhouse
 -  Fixed pause menu not highlighting the correct Time Piece when in a Time Rift
 -  Ship Shape delivery guides now only refresh if the player strays far away from them
 -  Fixed trigger volumes required for Nyakuza Metro finale being exhausted when touched during other acts
 
[h2]Death Wish[/h2]
-  Fixed subtitle / voice line mismatch in Death Wish
 -  Added a leaderboard to Death Wish that show friends' stamps
 
[h2]Online Party[/h2]
-  Fixed online player messages not retrieving correctly.
 -  Added a game setting for turning off online player messages.
 -  Online player messages are now colored differently depending on the author (yourself / friend / mod author / Gears for Breakfast staff)
 -  Online player messages can now be placed in non-mod levels, but only friend and developer messages are visible
 -  Online Party join messages now close after a few seconds of being accepted. This fixes a softlock if the joined level is not installed.
 
[h2]Modding[/h2]
-  Added a leaderboard to Challenge Road
 -  Added bOnlyEnforceBlacklistWhileOnline and DoNotEnforceBlacklistOnlinePartyNamePrefix to Hat_MapInfo
 -  Fixed mod level playtime tracking not working
 -  Fixed crash caused by matinee interpdata not getting cleaned up properly when GC'd on cook
 -  Fixed crash if loading screen DLC logo is part of the root set
 -  Fixed EndPlayMap for mods passing the wrong name (was passing travel url, not map name)
 -  Fixed Hat_NPC_Player not calling ConvertNPCPlayer if no player pawn is present (such as in titlescreen)
 -  Added OnlineRestrictionsVolume to filter online player messages in specific locations (such as boss battles)
 -  Fixed AlwaysInPlayerBackpack not working for hats or badges
 -  Added support for non-weapon attachment points for hookshot