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  3. Update 0.8.4

Update 0.8.4



Hi!

The new update is here and with it a bunch of major and minor improvements. The major news is a new map of the attractive struggle between the Christian and Muslim empires for control of the Iberian Peninsula. A gameplay-interesting change is the addition of a system of generals - prominent commanders who bring bonuses to units in battles.

We hope you like our improvements. Don't forget to give us feedback. The development of the game is nearing completion and we hope to have the game out of Early Access soon (still weeks or months). But don't worry, we plan to keep working on the game even after the full game is released. There are plenty of plans! :)

News in 0.8.4:
  • New large map of Reconquista - the struggle between Christians and Muslims for control of the Iberian Peninsula.
  • Added generals. During the course of the game, a Unit Commander can promote to General. This unit then receives bonuses to defense and attack, and sometimes other bonuses applied to other units on the field.
  • After the battle there is a chance that one of the unit commanders will become a general. In battles with superior numbers, the odds are higher.
  • Added one new background and tree tileset into battles.
  • Constantinople now has city walls at the start of the game!
  • The enemy faction no longer offers to buy your province.
  • Fixed a bug where the AI increases the number of units in an army beyond the limit (for saved positions, units are kept but no longer increased).
  • Adjusted country efficiency (when a country is small, efficiency is higher, with size it gradually decreases due to bureaucracy and empire size).
  • Added short chapters on kingdom effectiveness and generals to the handbook.
  • The small plus icons under the army and building buttons indicate that there is a vacant building position in the city.
  • Market now produce +5 food per turn.
  • Single battles are always fought in tactical mode.
  • Dozens of minor tweaks such as adjusting the game's economy, AI, etc.