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Bellfortis News

Update 1.0.2

[p][/p][p][/p][p]Hello friends![/p][p][/p][p]The new update 1.0.2 is out now and brings dozens of changes, fixes and improvements![/p][p][/p][p]Based on feedbacks, I've adjusted the game's economy. It's a struggle with it because some people find the difficulty extremely hard, others find it very easy when they know what to do. So I decided to simplify the beginning of the game, especially on Easy and Standard difficulties. I'll need to test it longer and see what you guys say. I'm ready to address this further in the next update. But I believe the game is a bit better again. From the content I added one map of smaller Europe. While it is based on the main large map of Europe, it only shows about half of the provinces. Consider it a bonus :)[/p][p][/p][p]I also keep the old version of the game in the Beta Branch on Steam, if someone wants to play the old version of Bellfortis, but otherwise the old gamesaves are fully playable in the new version, it may just happen that you see a slightly different production or public order after the loading.[/p][p]
New in the update:[/p]
  • [p]Added an alternative map of Europe with fewer provinces for faster gameplay.[/p]
  • [p]Completely redesigned system of mood and Public order.[/p]
  • [p]If another faction joins you, relations between you and the enemies of that faction will deteriorate. Conversely, relations with their friends will improve.[/p]
  • [p]If you are joined by another faction that was not on good terms with you, public order will be reduced in those provinces for several rounds.[/p]
  • [p]Added the ability to sort provinces by Public Order to the list of provinces.[/p]
  • [p]In the list of provinces there is now a button for each province to jump to that province.[/p]
  • [p]Reduced likelihood of enemies using defensive towers ;)[/p]
  • [p]You can skip the castle capture with catapult interlude.[/p]
  • [p]Redesigned the Governor and Nobles selection window.[/p]
  • [p]When selecting a Governor or a Noble for the Royal Council, Nobles can now be sorted by ability.[/p]
  • [p]Increased speed and stamina of some wild Viking units due to the ability to better attack enemy archers (since they have no cavalry).[/p]
  • [p]Added several mentor messages to alert players about, for example, placing people on the royal council, raising the level of a city, adding a governor, etc.[/p]
  • [p]Factions Wales, Picts and Bulgarians added to the big map of Europe.[/p]
  • [p]Fixed the functionality of trade routes - they can now be used only once on an entire alien faction and for each trade route arranged the player gets +4% to income.[/p]
  • [p]VSync button added to options.[/p]
  • [p]Added Steppe Archers unit to the Bulgarian faction.[/p]
  • [p]Fixed single battle of Serdica (assigned to Bulgarians instead of Hungarians).[/p]
  • [p]AI battle system redesigned. It looks the same, it behaves the same, but inside it's different! :) It will be easier to improve in the future.[/p]
  • [p]Fixed a bug when part of the attacking army did not attack and units stood still.[/p]
  • [p]The catapult can now pass through your other soldiers, they will spread out.[/p]
  • [p]Fixed a bug where the player would get negative bonuses for random actions in foreign countries (like plague).[/p]
  • [p]Fixed a bug where the player playing as Vikings should have received cavalry units as a quest reward from the nobility, but Vikings don't have cavalry units.[/p]
  • [p]Modified battle sounds - reduced screaming of wounded soldiers and added new sounds.[/p]
  • [p]The construction of the marketplace now does not need the construction of a town centre.[/p]
  • [p]Residents' earnings have increased on easy and standard difficulty.[/p]
  • [p]Added crash detection system. Very rarely someone reports a crash that we can't replicate unfortunately. I hope it will help.[/p]
  • [p]And about 40 other minor fixes. :)[/p]
[p][/p][p]Thanks for the great support and for the feedback you send me![/p][p] Pavel "Tovy", Rake in Grass..[/p][p][/p][p][/p][p][/p]

Update 1.0.1 V3

Fixed a memory leak causing the game to crash.

Bellfortis - Update 1.0.1

[p][/p][p][/p][p]Hello friends![/p][p]Following the release of the game, we are bringing you the first update that tweaks and improves the gameplay in many ways and adds many small but gameplay-interesting improvements that you have written to us about.[/p][p]The most important is the ability to drag an army around one of your own provinces, which will speed up troop movement. Also important is the ability for provinces to upkeep 1-3 units.[/p][p]In addition to the combat system, which has been tweaked (for example, soldiers are pushing each other less, catapults can destroy defense objects etc.), we've added a much slower combat system that will be welcomed by those who want more control over their soldiers in battle.[/p][p]I hope you enjoy it![/p][p][/p][p]New in the update:[/p]
  • [p]The army can move up to 2 own provinces. However, it can only attack the adjacent land if it has not moved.[/p]
  • [p]Provinces maintain a garrison that the monarch does not have to pay. The crew is 1 to 3 units, depending on the level of the city.[/p]
  • [p]Adjusted trade and prices of food and construction material in the shop slightly reduced.[/p]
  • [p]Modified some building properties. For example, the income from the City Center has been increased from 100 to 150 gold.[/p]
  • [p]Adjusted (mostly increased) prices of some inventions.[/p]
  • [p]Most political actions depend on prestige only.[/p]
  • [p]Modified random events, their prizes and rewards.[/p]
  • [p]Anglo-Saxon and Celtic cultures have an approach to brewery construction.[/p]
  • [p]Increased font readability and added experimental font enlargement to Options.[/p]
  • [p]Fixed a bug where in combat when holding and dragging the right mouse, archers would start shooting at their friendly units.[/p]
  • [p]Fine-tuned collisions and collision behaviour of units on the battlefield.[/p]
  • [p]Added Tactical Battles II battle mode to slow down battles even more. Experimental ;)[/p]
  • [p]Catapult can destroy defense objects now too. And ignite them.[/p]
  • [p]When a battle is triggered, you can now even pick up defensive elements from the battlefield.[/p]
  • [p]Fixed a bug where a large amount of enemy units were accumulated in an enemy province.[/p]
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Bellfortis is released!

[p][/p][p][/p][p]Yes! Become a conqueror and builder of a new empire, we just released our medieval strategy game Bellfortis![/p][p][/p][p]Two and a half years of development, thousands of hours of work, more than 600 comments and ideas we received from you. A great ride culminating in the successful release of the game.[/p][p][/p][p]Thank you to all the fans of the game for your support in Early Access, without you we wouldn't have added so much content to the game. And we hope it's not the last![/p][p][/p][p]If you like the game, please share this to support us! Thanks! :)[/p][p] Your Rake in Grass Team[/p][p][/p]

Update 1.0 RC

[p][/p][p]Dear friends![/p][p][/p][p]The official release of Bellfortis is a week away, but for those of you who supported us in Early Access, we're already bringing you version 1.0. We would like to thank you all. Your support during EA has helped us create this new content. And we hope it's not the last! :)[/p][p][/p][p]And what will you find in it?[/p][p][/p]
  • [p]Two new maps - Britannia (large map of the British Isles) and Crisis of the Byzantine Empire.[/p]
  • [p]Added three new factions - Picts, Welsh and Bulgarians.[/p]
  • [p]Added Siege mini-game. If you attack a province with catapults, you can lower the defense and morale of the military garrison.[/p]
  • [p]Added new tracks to the soundtrack and remastered the entire soundtrack.[/p]
  • [p]Modified Town Granaries, Fishpond Cultivation, Windmills and Three-field System invention bonuses.[/p]
  • [p]Added new inventions Piercing Arrows, Ring armour, Explosive mixture and Field kitchen.[/p]
  • [p]Changed the battle gui a bit.[/p]
  • [p]And dozens of minor improvements to the economy, events, etc.[/p]
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