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Bellfortis News

Update 0.8.4



Hi!

The new update is here and with it a bunch of major and minor improvements. The major news is a new map of the attractive struggle between the Christian and Muslim empires for control of the Iberian Peninsula. A gameplay-interesting change is the addition of a system of generals - prominent commanders who bring bonuses to units in battles.

We hope you like our improvements. Don't forget to give us feedback. The development of the game is nearing completion and we hope to have the game out of Early Access soon (still weeks or months). But don't worry, we plan to keep working on the game even after the full game is released. There are plenty of plans! :)

News in 0.8.4:
  • New large map of Reconquista - the struggle between Christians and Muslims for control of the Iberian Peninsula.
  • Added generals. During the course of the game, a Unit Commander can promote to General. This unit then receives bonuses to defense and attack, and sometimes other bonuses applied to other units on the field.
  • After the battle there is a chance that one of the unit commanders will become a general. In battles with superior numbers, the odds are higher.
  • Added one new background and tree tileset into battles.
  • Constantinople now has city walls at the start of the game!
  • The enemy faction no longer offers to buy your province.
  • Fixed a bug where the AI increases the number of units in an army beyond the limit (for saved positions, units are kept but no longer increased).
  • Adjusted country efficiency (when a country is small, efficiency is higher, with size it gradually decreases due to bureaucracy and empire size).
  • Added short chapters on kingdom effectiveness and generals to the handbook.
  • The small plus icons under the army and building buttons indicate that there is a vacant building position in the city.
  • Market now produce +5 food per turn.
  • Single battles are always fought in tactical mode.
  • Dozens of minor tweaks such as adjusting the game's economy, AI, etc.

Update 0.82



Hi! A minor update, but one that brought some interesting fixes mostly thanks to player feedbacks!

What's new?

  • German localization added!
  • You can now return from faction selection to campaign selection when you start the game.
  • In Options, you can turn off computer move tracking.
  • Now you can open the ingame menu while moving the computer by pressing the Escape key.
  • Rebellious provinces can secede from kingdoms - both the enemy's and yours.
  • Very slow speed button added to battle.
  • Invention Co-participation added to research - the province pays 10% of the cost of the military, but the public order is reduced by 10%.
  • Slightly adjusted (mostly increased) resources at game start.
  • Battle challenges now have one constant weather for each map.
  • Slightly modified AI behaviour in the later part of the game (e.g. more chances to attack).
  • A few minor changes and improvements.


And we'rlready working on more improvements and new content!

Update 0.8



Hello conquerors!

The new and really big update 0.8 brings a large map of Europe and the Mediterranean area including North Africa! Now you can choose from a total of 15 factions and build a magnificent empire, stretching from Egypt to Scotland.

What's new?

  • Added a large map of Europe including the Mediterranean with North Africa and the Middle East.
  • Added 5 new factions to the Europe map: Byzantine Empire, Bohemia, Asturia, Abbasid Caliphate and Emirate of Cordoba.
  • Added three new single battles that can be played for time and score.
  • The player can turn off the weather in battles in Options for a better overview.
  • Map AI: The enemy may form an alliance with another faction against you.
  • Map AI: Some factions, seeing that they can be defeated, will join another larger faction.
  • Reduced chance of soldiers fleeing from the battle (they fled too much :)
  • A few minor changes and improvements.


We apologize that some localizations do not contain translated new texts, the content is being added faster than we can update it. We will add localizations continuously.

And since this is a really big update and we'll continue to improve it, we'd be grateful for any feedback! Thanks and enjoy the update! :)

The big Europe map is coming!



Bellfortis news!

The new update will take a little longer, as I'm working on a large map of Europe - the map many of you have been asking for (and that I've been planning since the beginning). I hope to have the first version of it ready in 1-2 weeks.

It will be similar in size to the map from Total War: Medieval 2 and will include the countries of North Africa and the Middle East. I'm working on five new factions with the map (there will be 15 in total!): Byzantine Empire, Asturia, Bohemia, Abbas Caliphate and the Emirate of Cordoba.

I'm sure you'll love the new update!

Patch 0.7.5 (2)

- When starting a new map, the player can choose the difficulty of the game.
- Added the function to show a province, for example when you receive an offer from an opponent to sell a province.
- And a few other minor fixes.