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Patch 1.2.2 - Save Slots, "Full Game Run" timer, and more!

[p]Hey folks![/p][p]Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:[/p][h2]New Stuff[/h2]
  • [p]Some new features that should make Full Game runs, New Game runs, and just replaying in general easier and more fun[/p]
    • [p]Save slots: Now you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu. [/p]
    • [p]"Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings. [/p]
  • [p]Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam [/p]
    • [p]Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settings[/p]
  • [p]Final boss got some major tweaks to help the arena react and move along faster if you're speedrunning it[/p]
  • [p]Update LBs with new badges from competitions[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)[/p]
  • [p]Prevent double collection of the same key[/p]
  • [p]Fix some Japanese translation errors[/p]
  • [p]Custom Maps bug: Fix bug with vt_trigger_area `trigger_dependency_count` parameter[/p]
  • [p]5db reduction of stone sword sound[/p]
  • [p]Fixed 1-6 end level area being too low[/p]
  • [p]Made lava more robust[/p]
    • [p]Now it will continue to hurt you as you stand in it which should fix issues where you could find yourself able to stand inside lava[/p]
    • [p]the game will attempt to "depenetrate" you from the lava to prevent clipping through the map scenarios[/p]
[p][/p]