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Z.O.N.A: Origin News

Patch 0.035



[h2]New Features:[/h2]



  • You can now switch the fire mode on the AK-74: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.
  • The AKS-74 also now supports switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. (The weapon model will be replaced soon.)
  • The AS "Val" now allows switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.
  • The VSK-94 also supports switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.
  • The M4 now allows switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.
  • The M16 has also been updated to allow switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.
  • The Saiga-9 now supports switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.
  • The CQ16 now allows switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second.




P.S. I haven’t added safety switches to the weapons yet. It’s not difficult to implement, but in my opinion, it’s unnecessary. Yes, it would add a bit more immersion, but to me, it would be overkill. For example, switching modes on pistols would require two presses: with the safety off, you can shoot. On automatic weapons, there’s safety, single-shot, and burst modes. It’s not very convenient to switch quickly in combat. What do you think? Let me know in the comments.

[h2]Changes and Improvements:[/h2]

  • The leaderboard has been reset, now it’s your time to claim the top spot!
  • The wobbling toy now behaves like it did in the old days — try to knock it over!
  • Added the ability to switch fire modes and view item descriptions on HTC Vive controllers, as these controllers don’t have a B button. Now, you can perform this action by pressing the top button on the stick.
  • Fixed a bug with one of the water anomalies in the "Industrial Zone" level. After throwing a bolt to discharge it, a vision blur effect would apply to the player.
  • Now, to view information about the weapon, you need to hold the B or Y button for more than 1 second, depending on the controllers you are using (previously, it only required a press).
  • In the "Pripyat" level, the AI-Life system has been adjusted to reduce the number of encounters between factions and monsters.
  • Tweaks and fixes have been made to the "Industrial Zone" level.
  • Some sound effects have been corrected.
  • Some textures have been improved.


Remember, stalkers: I read all your feedback and try to respond quickly, unless it’s just “everything is bad and nothing works” without details :). The Zone is constantly changing, and every time you enter, it's a new challenge. Stay alert and be careful. Good luck! There’s much more exciting content coming your way!

Hotfix 0.031

[h2]Changes and Improvements:[/h2]

  • Optimizations have been made to the "Industrial Zone" location, with an average performance increase of 15-20%.
  • Optimizations have been made to the "Outpost" location, with an average performance increase of 15-20%.
  • Lighting in the "Industrial Zone" location has been slightly adjusted, so on helmets like Quets, the bright light will no longer blind your eyes.
  • Fixed an issue where the "Rift" artifact could only be placed in the artifact slot and not in the backpack. Thanks to user TiseWise for discovering this bug.
  • Fixed an issue where the "Blood of the Zone" artifact would disappear from the artifact slot when transitioning between locations. However, this issue did not occur if the artifact was in the backpack. Everything should work fine now. Thanks to user TiseWise for discovering this bug.


Remember, stalkers: I read all your suggestions and feedback and try to respond quickly. And the Zone is constantly changing, so every time you venture out, it’s a new challenge. Stay alert and be careful. Good luck! There’s much more exciting content ahead!

Update 0.03



[previewyoutube][/previewyoutube]

[h2]New Features:[/h2]

  • A new location "Landfill" has been added. You can reach it through the "Cursed Tunnels" after finding the quest PDA, which unlocks the path.
  • A quest to eliminate the "Dark Stalkers" has been added.
  • The "SV36-54" sniper scope with night vision has been added. The scope is old and malfunctioning. It fits only the M4, Saiga-9, and 27 "Ghost".
  • The "SPO456" sniper scope has been added. It fits only the AK-74, AKS-74, and Saiga-9.
  • A new artifact "Blood of the Zone" has been added. It gives +25 Health, +7% radiation protection regeneration, and +15 radiation protection. It can be found in the "Landfill".
  • A new artifact "Chaos Glow" has been added. It takes -50 Health but gives +75 radiation protection and +75 psi protection. It can be found in the "Landfill".
  • A new artifact "Red Star" has been added. It gives +33 Health, +4% radiation protection regeneration, and +5 psi protection. It can be found in the "Landfill".
  • A new artifact "White Star" has been added. It gives +33 Health, +4% radiation protection regeneration, and +5 psi protection. It can be found in the "Landfill".
  • A new artifact "Rift" has been added. It gives +50 Health but takes -40 radiation protection and -40 psi protection. It can be found in the "Landfill".
  • A handheld flashlight has been added. It can be bought at the "Black Market" and offers two hand positions. You can switch between them using the A or X buttons, depending on the controllers you are using.
  • An additional slot has been added to the right wrist. Like the left wrist, it can hold a detector, flashlight, or grenades.
  • The flashlight can also be attached to the slots on either the right or left wrist while turned on to provide illumination.
  • An "Individual Medkit" has been added. It can be bought at the Black Market or found in the Zone. Attention: Each item in the medkit has a different effect. Before using, I recommend checking the contents of the medkit by taking out each item and viewing its description through the B or Y button, depending on your controllers.
  • Items from the "Individual Medkit" can temporarily boost radiation or psi protection beyond the maximum allowable levels.
  • Notes from the residents of Pripyat have been added to the "Pripyat" level.
  • On the "Pripyat" level, in one of the apartments, you can find notes with my memories of living in Pripyat in 1986. (I've been asked about this in Discord for a long time. The stories are not fictional but from my personal life.)
  • Different weather effects, such as rain or burning ash, have been added to some maps.




[h2]Changes and Improvements:[/h2]

  • The AI for the "Black Stalkers" faction has been improved with some corrections and changes.
  • Incorrect settings for the "Ultra+" preset have been fixed, where the draw distance was sometimes resetting to "Medium".
  • Lighting in the "Swamp" location has been slightly improved.
  • Weapon repair benches have been added to the "Swamp" and "Landfill" locations. Don’t forget to carry at least a minimal repair kit with you.
  • The "Stalker" artifact can no longer be bought at the Black Market; now, it can only be found in the Zone.
  • Sprint speed has been increased. In one of the updates, it was mistakenly reduced to just above the speed of a fast walk.
  • The fast walk speed has been slightly increased.
  • A rare bug where all backpack slots could be deleted when transitioning between locations has been fixed, which broke the game.
  • Collimator sights have been improved. An error with the aiming reticle when shifting the weapon up or down has been corrected. They are now more accurate.
  • The reticle grid of the HE503R-GD collimator sight has been changed.
  • Descriptions for some items have been corrected.
  • A new bullet flight range parameter has been added, after which the bullet starts to lose kinetic speed. Each weapon has its own value for this, but it cannot be viewed in the weapon description yet.
  • Quest bugs that could make it impossible to continue the game, especially in the German localization, have been fixed.
  • Attachment slots have been improved: previously, the highlight would activate even if the attachment was already in place. Now, if the attachment is in the slot, the highlight will not activate again.
  • The "SV36-54" sniper scope can now be attached to the M4.
  • The "SV36-54" sniper scope can now be attached to the 27 "Ghost".
  • The "SV36-54" and "SPO456" sniper scopes can now be attached to the Saiga-9.
  • The "SPO456" sniper scope can now be attached to the AK-74.
  • The "SPO456" sniper scope can now be attached to the AKS-74.
  • Shaders and lighting in the "Pripyat" location have been optimized, resulting in a +20% performance boost.




[h2]Adjustments:[/h2]

  • The positioning of weapon storage sockets in the crate for automatic rifles at the "Free Stalkers" base has been adjusted.
  • The shooting physics for the Makarov Pistol (PM) has been reworked: recoil up in one-handed mode has been reduced, and slight backward recoil has been added in two-handed mode.
  • The shooting physics for the Desert Eagle has been reworked: recoil up in one-handed mode has been reduced, and slight backward recoil has been added in two-handed mode.
  • The shooting physics for the PL14 has been reworked: recoil up in one-handed mode has been reduced, and slight backward recoil has been added in two-handed mode.
  • The shooting physics for the Night Hawk has been reworked: recoil has been improved in both one-handed and two-handed modes.
  • The shooting physics for the AK-74 has been rebalanced.
  • The shooting physics for the AKS-74 has been rebalanced.
  • The parameters of the "Ray" artifact have been changed: previously it gave +15 Health, -45 radiation protection, and +15 psi protection. Now it gives +10 Health, -50 radiation protection, and +10 psi protection.
  • The parameters of the "Tear of the Wasteland" artifact have been changed: previously it gave +5 Health, -25 radiation protection, and -5 psi protection. Now it gives +5 Health, -25 radiation protection, and -10 psi protection.
  • The parameters of the "Moon" artifact have been changed: previously it gave +15 Health, -35 radiation protection, and -35 psi protection. Now it gives +18 Health, -5 radiation protection, and -55 psi protection.
  • The parameters of the "Migraine" artifact have been changed: previously it gave +5 Health, +5% radiation protection regeneration, and +5% psi protection regeneration. Now it gives +5 Health, +2% radiation protection regeneration, and +2% psi protection regeneration.
  • The parameters of the "Demon's Eye" artifact have been changed: previously it took -15 Health, gave +45 radiation protection, and +45 psi protection. Now it takes -20 Health, gives +45 radiation protection, and +45 psi protection.
  • The parameters of the "Mica" artifact have been changed: previously it gave +55 radiation protection and -35 psi protection. Now it gives +75 radiation protection and -75 psi protection.
  • The parameters of the "Stalker" artifact have been changed: previously it gave +25 Health, +25 radiation protection, and +25 psi protection. Now it gives +20 Health, +20 radiation protection, and +30 psi protection.
  • The firing range for all types of weapons has been adjusted after the introduction of the "bullet flight range" parameter.
  • Minor adjustments and changes have been made to the "Black Market".
  • Minor tweaks and fixes have been made to some levels.




Remember, stalkers: I read all your feedback and suggestions and try to respond to them promptly. The Zone is constantly changing, and every time you enter it, it's a new challenge. Stay alert and cautious. Good luck! There's a lot more exciting stuff waiting for you!

Zone Summary: Issue 3



Hello, stalkers! Ready for a new hunt? I’m almost finished preparing for the new update. It will add new quests and two new locations: the "Landfill" and another location in the vicinity of the city of Pripyat.

[previewyoutube][/previewyoutube]

Patch 0.021



[h2]New Features:[/h2]

  • The lighting on the "Swamp" level has been reworked. It is now darker and more mysterious.
  • A new "Ultra+" preset has been added. We recommend activating it only if you have an RTX 4070 Ti or higher. Shadows, draw distance, and other parameters have been enhanced.


[previewyoutube][/previewyoutube]

[h2]Changes and Improvements:[/h2]

  • In the "Pripyat" location, it is now possible to find a PDA that unlocks the path to the "Cursed Tunnels." Previously, it could only be found with bandits, but due to the life simulation in the location, there were cases where other factions or monsters killed the bandits. As a result, in some situations, the PDA could be lost.
  • OpenVR libraries have been updated, which should improve performance on devices like Meta Quest and Pico.
  • The dirt shader on the ground has been changed in some locations. Now it actually looks like dirt, especially in the "Free Stalkers' Base" and "Swamp" locations.
  • Performance has been improved in the training location.
  • Performance has been improved in the "Pripyat" location.
  • Performance has been improved in the "Free Stalkers' Base" location.
  • Other minor fixes and adjustments.



Remember, stalkers: I read all your feedback and suggestions and try to respond to them quickly. And also, the Zone is constantly changing, and every time you venture into it, it's a new challenge. Stay alert and cautious. Good luck! There’s much more exciting content ahead!