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Z.O.N.A: Origin News

Patch 0.97.05: “Optimization has arrived!”

[h3]Changes and Improvements:[/h3]
  • [p]Based on your requests, artifact behavior has been adjusted. Now, once an artifact is detected by the detector and picked up, it will stop constantly bouncing. This allows you to place found artifacts calmly on shelves or in safe locations without worrying they’ll fly upward.
    Important: If you found an artifact before this update, pick it up again to stop it from bouncing.[/p]
  • [p]Optimized the scripts responsible for footstep sound playback while running. This small improvement reduces CPU load on some PCs by 5–10%.[/p]
  • [p]Increased the durability of the AS "Val" by 100% — the weapon will now require repairs less often.[/p]
  • [p]Increased durability of the VSK-94 by 100%.[/p]
  • [p]Increased durability of the CQ16 by 75%.[/p]
  • [p]Increased durability of the M4 by 100%.[/p]
  • [p]Increased durability of the M16 by 50%.[/p]
  • [p]Increased durability of the 17 “Ghost” by 65%.[/p]
  • [p]Increased durability of the 27 “Ghost” by 80%.[/p]
  • [p]Increased durability of the Saiga-9 by 100%.[/p]
  • [p]Increased durability of the Valmet M78 by 40%.[/p]
  • [p]Campfire lighting has been adjusted — it is now less bright and doesn’t drastically affect global scene lighting.[/p]
  • [p]Fixed an issue with the thermal scope: on some levels, putting it on or taking it off would alter the overall level gamma, causing incorrect world rendering.[/p]
  • [p]Optimized the campfire-related scripts.[/p]
  • [p]Additional optimization has been applied across many levels.[/p]

Hotfix 0.97.01

[p]Changes and Improvements:[/p]
  • [p]Fixed an issue where the FN SCAR 17 magazine couldn't be loaded with the correct box ammo. Instead, it was loading VSK rounds. Thanks to the player Trixie for quickly reporting the issue![/p]

Update 0.97

[h3]New Features:[/h3]
  • [p]Added new weapon: FN SCAR 17. It can be purchased at certain Black Market locations.[/p]
  • [p]Added a 20-round magazine for the SCAR 17. Also available at the Black Market.[/p]
  • [p]Added an ammo box for the FN SCAR 17. Sold at the Black Market.[/p]
  • [p]Expanded the hunger and food system. Items like bread are now harder to find in the Zone, but can still be purchased at the Black Market at any time.[/p]
  • [p]Added the ability to cook and boil food over a campfire. These zones are marked on the PDA map.[/p]
  • [p]Added the ability to cook on a stove. A frying pan is required. Stove locations are also marked on the PDA map.[/p]
  • [p]Added a new loot item — Frying Pan. Can be found in the Zone or in Shelters. Used for cooking on stoves.[/p]
  • [p]Added a new item — Portable Gas Stove, which allows you to cook food using a frying pan.[/p]
  • [p]Added a new food item — Bacon. Inedible when raw; must be cooked either over a fire or boiled in a pot of water. Can only be found in the Zone.[/p]
  • [p]Added a new food item — Steak. Inedible when raw; must be cooked over a fire or boiled in water. Available at the Black Market.[/p]
  • [p]Added a new food item — Sausage. Inedible when raw; must be cooked over a fire or boiled in water. Available at the Black Market.[/p]
  • [p]Added a new food item — Donut. Inedible when raw; must be cooked over a fire or boiled in water. Available at the Black Market.[/p]
[p][/p][p][/p][p][/p][h3]Changes and Improvements:[/h3]
  • [p]Reduced the damage of spherical anomalies in the tutorial level to minimize deaths for new players.[/p]
  • [p]Rebalanced hunger: in some aggressive environments, hunger depletes slightly faster.[/p]
  • [p]Adjusted recovery values for "Kissel": previously +5 health and +19 hunger, now +2 health and +10 hunger. Price increased to 12 coupons at the Black Market.[/p]
  • [p]Adjusted recovery values for "White Bread": previously +3 health and +36 hunger, now +3 health and +15 hunger. Price increased to 20 coupons.[/p]
  • [p]Adjusted recovery values for "Large Loaf of White Bread": previously +5 health and +44 hunger, now +5 health and +20 hunger. Price increased to 40 coupons.[/p]
  • [p]Adjusted recovery values for "Rye Bread": previously +10 health and +65 hunger, now +5 health and +30 hunger. Price increased to 50 coupons.[/p]
  • [p]Adjusted recovery values for "Baton": previously +11 health and +80 hunger, now +11 health and +45 hunger. Price increased to 75 coupons.[/p]
  • [p]Increased the delay before the player begins to breathe heavily while sprinting.[/p]
  • [p]Improved physics for some weapons.[/p]
  • [p]Tweaked several dialogue sounds at the Free Stalkers’ Base.[/p]
  • [p]Fixed an issue where the player could fall behind the pipes on the "Perimeter-2" level and become stuck.[/p]
  • [p]Minor fixes and improvements across various levels.[/p]
[p][/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p]

Patch 0.96.05

[h3]New Features:[/h3]
  • [p]While sprinting, the player's breathing now gradually intensifies over time. Once the player stops running, their breathing slowly returns to normal.[/p]
[p][/p][h3]Changes and Improvements:[/h3]
  • [p]The injection healing mechanic has been reworked. Previously, it was enough to simply hold the syringe in your hand to highlight the injection zones. Now, after picking up the injection, you need to activate it — press and hold the trigger on your controller to extend the needle and make the injection zones visible. This change helps reduce the chance of accidental use.[/p]
  • [p]You can now store not only grenades, a detector, or a flashlight in the right and left wrist slots, but also an injection. This allows you to quickly restore health without needing to open your backpack.[/p]
  • [p]A usage guide has been added to the description of healing injections. You can view it by holding the B or Y button (depending on your controller).[/p]
  • [p]Fixed an issue with a repeated dialogue with Markus on the “ST Perimeter-2” level, which occurred if you chose not to tell him that the password worked on the hermetic door.[/p]
  • [p]Fixed an issue where certain anomalies on the “Perimeter-2” level could not be destroyed.[/p]
  • [p]The script responsible for positioning the backpack and shoulder weapon slots has been partially revised. Previously, in some cases — especially on Quest headsets — if the player changed their position during level loading, the slots could shift, making the backpack or weapons unreachable. This behavior should now be more stable. If the issue persists, a temporary workaround is to use the recentering function (position reset buttons on Quest controllers).[/p]
  • [p]Some textures have been updated.[/p]
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Update 0.96 — "The Hunt for Artifacts Has Begun!"

[h3]New Features:[/h3]
  • [p]Added a new location — "Perimeter-2".[/p]
  • [p]Introduced a new artifact: "Bloody Shard" — considered quite rare. Grants +29 health and +1% regeneration to both psi and radiation protection. Can only be found in the raid location Dead Swamp.[/p]
  • [p]Introduced a new artifact: "Frozen Heart" — considered quite rare. Grants +15 health and +75 psi protection, but reduces radiation protection by 75 points. Found only in Dead Swamp.[/p]
  • [p]Introduced a new artifact: "Heart of the Zone" — considered one of the rarest. Grants +15 health, psi protection, and radiation protection. Has no side effects. Found only in Dead Swamp.[/p]
  • [p]Introduced a new artifact: "Shard" — considered quite rare. Grants +33 health, but reduces both psi and radiation protection by 20 points. Found only in Dead Swamp.[/p]
  • [p]Added two new anomalies: "Vortex" and "Electra".[/p]
  • [p]Added a new achievement: "Zone Trophy", awarded for finding rare artifacts in the Dead Swamp: "Bloody Shard", "Frozen Heart", "Heart of the Zone", and "Shard".[/p]
  • [p]A new character named Klyk has arrived at the Free Stalkers’ base. You can chat with him and ask about the Zone.[/p]
  • [p]Added a new random dialogue event at the Dawn base.[/p]
[p][/p][p][/p][p][/p][h3]Changes and Improvements:[/h3]
  • [p]Improved physics interaction of pistols with the player’s hands and when inserting into a socket — the hand should no longer get stuck in the weapon.[/p]
  • [p]Improved hand interaction with detectors OSP-01, TALISMAN, OSA, and GROZA — they will no longer stick to the hand.[/p]
  • [p]Improved physics for the Individual Medkit. By the way, did you know you can hold the B button to read what each medicine in the medkit heals and what parameters it boosts?[/p]
  • [p]HMG light machine gun durability doubled.[/p]
  • [p]Minor adjustments made to shoulder inventory slots and the automatic weapon slot.[/p]
  • [p]Fixed a bug where healing injections didn’t fully work if the player was wearing a thermal visor — temporary visual effects weren’t removed.[/p]
  • [p]Adjusted the Strike faction cleanup quest at the Checkpoint. Previously, the quest description said to clear the Depot, which confused players due to another location with the same name.[/p]
  • [p]Removed a door at the Checkpoint location — many players didn’t realize it could be opened and didn’t know how to enter the building.[/p]
  • [p]Dialogue audio levels have been normalized in several scenes.[/p]
  • [p]Fixed animation for one of the zombies.[/p]
  • [p]Artifact prices have been adjusted.[/p]
  • [p]Fixed zombie behavior bugs in ST Perimeter-2 level.[/p]
  • [p]Adjusted the properties of the "Red Star" artifact — reduced regeneration effects for psi and radiation protection.[/p]
  • [p]Improved physics on several lootable objects.[/p]
  • [p]Minor fixes and polish across several levels.[/p]
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