August Development Diary, Space Exploration Fest and New Demo
Hello, Pioneers!
Welcome to the August Development Diary for AETHUS.
This time, I have updates for you on our next Steam event participation (very soon!), a massive demo update, and sneak peeks at new mechanics and features in development.

AETHUS will be taking part in the Space Exploration Fest here on Steam, starting September 2nd at 10:00AM PST (18:00BST)!
As part of the festival, I am happy to announce that a new demo will be available for the game!
This demo is a massive update, featuring new mechanics, new content, countless bug fixes, new options and settings, full keybinding support, and much more!
The demo update will go live on Friday 30th August, 10:00AM PST (18:00BST), so mark your calendars and make sure to hit those Wishlist and Follow buttons on the Steam page to be alerted when the new announcement is posted!
If your favourite content creator is yet to play the game, why not let them know that they can get early access to the new demo by getting in touch with me at [email protected]!
A lot of the month has been spent preparing for the updated demo, so here's a sneak-peek at some of the new features you'll be able to enjoy! Check out the July Development Diary for some additional features including a new Scanning feature and a whole Power system!
[h2]Keybindings[/h2]

A much-requested feature that I am pleased to bring to the demo (and of course, full game) - full keybinding support for all controls in the game is now possible!
This will also allow for support for non-QWERTY keyboard layouts, so non-English-players rejoice!
[h2]Terraforming[/h2]

[previewyoutube][/previewyoutube]
Terraforming was present in the original demo in a placeholder format, and I'm excited to bring the full feature to the updated demo.
Using Terraforming Charges of different types, you can terraform the surface of the planet to clear the way for your Outpost, in an explosive way! 🧨💥
In the full game, this will be a fully featured progression system integrated with exploration and crafting, so that you can expand your Outpost over time.
Oh, and the Surface of the planet is now ~4x larger than it was in the original demo!
[h2]Build Mode Improvements[/h2]

Making the building system in the game as easy and flexible to use as possible is a big focus of mine, and the updated demo brings several improvements, including but not limited to:
I can't wait to hear how these improvements work for you, I'm always looking for feedback on ways to make this area of the game even easier to use and more powerful to create your ideal Outpost!
That's it for this development diary - as always, thanks for your support.
See you at the festival!
Welcome to the August Development Diary for AETHUS.
This time, I have updates for you on our next Steam event participation (very soon!), a massive demo update, and sneak peeks at new mechanics and features in development.
Space Exploration Festival - New Demo

AETHUS will be taking part in the Space Exploration Fest here on Steam, starting September 2nd at 10:00AM PST (18:00BST)!
As part of the festival, I am happy to announce that a new demo will be available for the game!
This demo is a massive update, featuring new mechanics, new content, countless bug fixes, new options and settings, full keybinding support, and much more!
The demo update will go live on Friday 30th August, 10:00AM PST (18:00BST), so mark your calendars and make sure to hit those Wishlist and Follow buttons on the Steam page to be alerted when the new announcement is posted!
If your favourite content creator is yet to play the game, why not let them know that they can get early access to the new demo by getting in touch with me at [email protected]!
August Development
A lot of the month has been spent preparing for the updated demo, so here's a sneak-peek at some of the new features you'll be able to enjoy! Check out the July Development Diary for some additional features including a new Scanning feature and a whole Power system!
[h2]Keybindings[/h2]

A much-requested feature that I am pleased to bring to the demo (and of course, full game) - full keybinding support for all controls in the game is now possible!
This will also allow for support for non-QWERTY keyboard layouts, so non-English-players rejoice!
[h2]Terraforming[/h2]

[previewyoutube][/previewyoutube]
Terraforming was present in the original demo in a placeholder format, and I'm excited to bring the full feature to the updated demo.
Using Terraforming Charges of different types, you can terraform the surface of the planet to clear the way for your Outpost, in an explosive way! 🧨💥
In the full game, this will be a fully featured progression system integrated with exploration and crafting, so that you can expand your Outpost over time.
Oh, and the Surface of the planet is now ~4x larger than it was in the original demo!
[h2]Build Mode Improvements[/h2]

Making the building system in the game as easy and flexible to use as possible is a big focus of mine, and the updated demo brings several improvements, including but not limited to:
- Much greater zoom.
- Detached free-fly top-down build camera, or attached player camera.
- Build from Storage.
- Improved snapping behaviour.
- Auto-clear gatherable resources if building on top of them.
- Ability to disable collision checks, for the ultimate build flexibility.
I can't wait to hear how these improvements work for you, I'm always looking for feedback on ways to make this area of the game even easier to use and more powerful to create your ideal Outpost!
That's it for this development diary - as always, thanks for your support.
See you at the festival!



