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Abnormality News

v0.9.11.1

Improvements
  • Adjusted parts of the interior in Holyvale Manor.
  • You can now close the tablet by pressing Escape.

Dynamic Weather | v0.9.11.0

[p]Added [/p]
  • [p]Replaced the textbook journal with a tablet journal, which can also be accessed through the laptop.[/p]
  • [p]Dynamic weather: Each location now starts with random weather conditions.[/p]
[p] Improvements [/p]
  • [p]Redesigned parts of the main menu, lobby screen, and other UI elements.[/p]
  • [p]Rebuilt some of the layout within Holyvale Manor to allow for better looping.[/p]
  • [p]Added a slight rotation delay to the flashlight when it's out of hands.[/p]
[p] Bug Fixes [/p]
  • [p]Fixed a bug where completing Overkill in Holyvale Manor would not be recognized.[/p]
  • [p]Fixed a bug where Babadook’s handprints would render as regular handprints.[/p]
  • [p]Fixed a bug where you could see through the stairs in Holyvale Manor using the camera.[/p]
  • [p]Fixed a bug where the ghost could not walk under the stairs in Holyvale Manor.[/p]
  • [p]Fixed a bug where night vision would flicker during a hunt.[/p]
  • [p]Fixed a bug where you could pick up a crucifix while it was burning.[/p]
  • [p]Fixed a bug where the audio from the crucifix could continue playing after it had finished.[/p]

v0.9.10.1

Improvements
  • When a player steps in salt, it will now leave a shoeprint instead of a footprint.


Bug Fixes
  • Fixed a bug where you could uncrouch in certain areas and become stuck.

v0.9.10.0

[p]Added [/p]
  • [p]Unfocused Audio – The game’s audio will now continue playing even when you tab out, so you can still hear everything, including voice chat.[/p]
  • [p]Added a radio that plays subtle music in the tent during matches.[/p]
  • [p]Added a new ghost model.[/p]
[p] Improvements [/p]
  • [p]Upgraded the ghost wiki.[/p]
    • [p]You can now cross out ghosts you don’t think it is.[/p]
    • [p]Added a short evidence description under each piece of evidence.[/p]
    • [p]Ghosts that don’t match the selected evidence will now be unhighlighted.[/p]
  • [p]Replaced the old optional objectives whiteboard with a new TV.[/p]
  • [p]Slightly adjusted the lobby UI.[/p]
[p]Network Optimization [/p][p]When I originally made the game years ago, I wasn’t very experienced with multiplayer coding. That eventually caught up with me, and I’ve spent a lot of time trying to fix it. I wish there were an easy solution, but there isn’t. Over time, I’ve restructured a large portion of the code to make it much faster and more efficient for clients. This means that for players, especially those with higher ping or playing with others from different regions, everything should now feel much snappier. Picking up items, dropping items, running, crouching, basically everything should now feel more responsive. Misc [/p]
  • [p]Adjusted the flame positioning of the lanterns.[/p]
[p] Bug Fixes [/p]
  • [p]Fixed a god spot in Snowbound Lodge.[/p]
  • [p]Fixed a tent in the Carnival that could permanently trap players and had no collision.[/p]
  • [p]Fixed a bug where clients with poor connections could spam-pick up an item to duplicate it.[/p]
  • [p]Fixed a bug where the death screen didn’t display correctly on widescreen monitors.[/p]
  • [p]Fixed a bug where the lobby music could continue playing during matches.[/p]
  • [p]Fixed a bug where you could sometimes control a flashlight that had been placed down.[/p]
  • [p]Fixed a bug where you could turn on a flashlight while trying to pick one up with a full inventory.[/p]
  • [p]Fixed a bug where items could appear floating for clients.[/p]
  • [p]Fixed a bug where the very back of the Chapel could be detected as out of bounds and teleport you to the tent.[/p]
  • [p]Fixed a bug where the sound of taking anxiety pills could be heard from anywhere.[/p]
  • [p]Fixed a bug where left-clicking with a smudge stick would play the anxiety pill sound.[/p]

v0.9.9.1

Bug Fixes
  • Fixed an issue where the ghost would stop chasing players on the upstairs pathway in Motel.
  • Fixed an issue where the ghost could become stuck in Chapel.
  • Fixed an issue where the ghost could occasionally become stuck in Manor.
  • Fixed an issue where the ghost could become stuck on cars and other objects.