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Abnormality News

-50% OFF | DAILY DEAL

[p]We’ve been invited by Steam to feature Abnormality as a Daily Deal.[/p][p]To celebrate, the game is now 50% OFF!
The biggest discount we’ve ever done, and the lowest price it will be for all of 2026.[/p][p]Thank you so much to everyone who has played the game, shared clips, left feedback, and supported it in any way. It genuinely means the world to me, and none of this would be possible without you.[/p][p]I’m really excited to keep making more content and updates for you all [/p][p]Cheers,[/p][p]Patrick[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

New Graphics & Changes | v0.10.0.0

[p]Added [/p]
  • [p]New graphics[/p]
    • [p]Completely revamped fog[/p]
    • [p]Revamped the game’s color grading[/p]
    • [p]Removed the washed-out look the game had[/p]
    • [p]Created a clearer difference between day and night[/p]
    • [p]Improved the game’s overall visual consistency[/p]
  • [p]New anti-aliasing setting: TSR. Creates incredible visuals, but is very demanding on performance[/p]
  • [p]New setting: FPS Limiter. You can now cap how high your FPS can go[/p]
  • [p]New accessibility setting: Colorblind Modes[/p]
  • [p]A completely new lobby[/p]
  • [p]New game modifier available on any difficulty: No Evidence. You must rely purely on ghost traits[/p]
  • [p]Lobby filter, you can now search for lobbies in the browser[/p]
[p] Improvements [/p]
  • [p]Reworked night vision[/p]
  • [p]The flashlight is now much stronger than before[/p]
  • [p]You can now see which item you are holding while running[/p]
  • [p]Improved crouching responsiveness[/p]
  • [p]Adjusted some interiors to feel less cluttered[/p]
  • [p]Added more ghost-hunting sounds[/p]
  • [p]Made footsteps from the ghost more clear.[/p]
[p] Balancing [/p]
  • [p]Increased player crouch speed by 25 cm/s[/p]
  • [p]Increased player run speed by 15 cm/s[/p]
[p] Bug Fixes [/p]
  • [p]Fixed a bug where the Start button could disappear and prevent you from loading into a match when using the random map option[/p]
  • [p]Fixed a bug where the ghost could get stuck on Carnival[/p]
  • [p]Several minor issues fixed[/p]

Random Map Button & Polishing | v0.9.13.0

[p]Added [/p]
  • [p]Crash reporting system. When someone crashes, I can now retrieve the files and fix issues much faster.[/p]
  • [p]A random map button that lets the game choose a map for you at random.[/p]
[p] Improvements [/p]
  • [p]Added a looping spot in Crescent Pines Motel.[/p]
  • [p]Improved the flashlight.[/p]
  • [p]Made item sway feel more realistic when turning around.[/p]
  • [p]Improved the brightness of the night vision, especially on larger maps.[/p]
  • [p]Removed the weird white mist that would appear on screen when brightness was turned all the way up.[/p]
  • [p]Made it so that whenever an item gets close to a wall, instead of clipping through it, its position will automatically adjust.[/p]
  • [p]Polished the way characters look and react to lighting.[/p]
  • [p]Readjusted the appearance of the night vision, while keeping the brightness the same.[/p]
  • [p]Whenever you get jumpscared by one of the ghosts on the death screen, it now shows the correct ghost model.[/p]
[p] Optimization [/p]
  • [p]General performance improvements throughout the game.[/p]

v0.9.12.1

Improvements
  • Reworked the hand animations when holding items
  • Added more detail to the paths on each map
  • Made the item swap animation much more polished
  • Made picking up items feel snappier
  • Improved the flashlight
  • Rebuilt the lobby


Bug Fixes
  • Fixed a bug where the ghost could get stuck on Carnival

Tent Upgrade & Polishing | v0.9.12.0

[p]Improvements [/p]
  • [p]Changed how each map appears when you start the game[/p]
    • [p]You now arrive by car and leave by car[/p]
  • [p]Updated the tent[/p]
    • [p]Readjusted the position of certain objects and made the area slightly smaller[/p]
    • [p]Added wooden flooring[/p]
  • [p]Made UV evidence stand out much more[/p]
  • [p]Polished the running animation[/p]
  • [p]Remade the display of the Spirit Box[/p]
[p] Balancing [/p]
  • [p]Using a smudge stick will now also prevent the ghost from hearing your footsteps. It will still hear dropped items, etc.[/p]
    • [p]This gives you a slightly better chance of using a smudge stick correctly to get around the ghost[/p]
  • [p]Increased player run speed by 10 cm/s[/p]
  • [p]Increased player crouch speed by 35 cm/s[/p]
[p] Bug Fixes [/p]
  • [p]Fixed an issue with the Djinn’s ghost trait[/p]
  • [p]Fixed a bug where UV footprints appeared as rectangles instead of footsteps[/p]