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Ketz: Galactic Overlords News

Devlog - Episode 4

[h2]A New Step with Redesigned UI[/h2]
With the launch of Early Access, we’ve taken a fresh look at the visual language behind the systems of Ketz: Galactic Overlords.
All core user interface elements that support gameplay have been redesigned with a focus on clarity, consistency, and usability.
In this developer diary, we’re sharing just a small portion of the comprehensive changes we’ve made.

[h3]Mystimech Selection Screen[/h3]
The Mystimech selection screen, the core of our ability system; is now more readable, structured, and intuitive.
Tier structure, visual separation, and description panels have been reworked to help players make better decisions with ease.


[h3]Inventory and Shop[/h3]
Item frames, rarity colors, and equipment categories have all been updated.
The panel layout has been simplified to make it easier to understand where each item belongs and what effects it provides.
The shop interface has also been redesigned following the same principles.


Together with these examples, all in-game panels are being redesigned.
These systems are being developed with a focus on visual clarity, content density, and fast decision-making; and will be delivered to players in upcoming updates.
What you've seen in this devlog is only a small glimpse of the new interface; the full redesign will be live with the next update.

[h3]Graphics Performance and LOD System Updates[/h3]
To improve in-game performance and better support a variety of hardware configurations, we’ve implemented a new Level of Detail (LOD) system along with graphics quality settings.

Players can now choose between four visual presets: Ultra, High, Medium, and Low.

One of the key optimizations was made in the shadow system. Previously, shadows were rendered using ultra-quality meshes. Now, they’re rendered with low-poly meshes that maintain the same visual quality, resulting in significantly better performance.

Additionally, shaders used by enemies have been optimized.
We fixed logic issues within the shaders and eliminated unnecessary rendering operations, leading to smoother overall performance.
These improvements will be included in upcoming updates.


We're actively expanding the game’s content and continuing to improve Ketz based on player feedback.

See you in the next devlog; we’ll continue sharing this journey with you through regular updates.

[h3]Preview from the Next Devlog[/h3]


The Ketz: Galactic Overlords Team

Version 0.0.63 Patch Notes

First of All, Thank You!
Thank you once again for all the feedback and bug reports you've shared with us throughout the Early Access period.Every message you send helps us shape the Ketz universe into a more balanced, stable, and enjoyable experience.

With this update, we’ve added new features and made several key gameplay balance adjustments along with various technical fixes.

Below are all the additions and fixes included in version 0.0.63:

[h3]New Features[/h3]
  • Steam Cloud support has been added. You can now continue your progress across different computers.
  • A new enemy, BOMBIDER, has arrived. Fragile but dangerous, it will challenge your positioning with explosive area damage.
  • A visual effect has been added to the character at the start of each run.
  • Identical enemy types now spawn with increased base health over time.
  • A Reserved Item system has been added to the shop. You can now reserve shop items for later purchase.
  • An item filter system has been introduced. Items with hidden rarity levels will no longer appear during a run.
  • The item pickup key is now displayed in the info panel at the start of each run.
  • All enemy sound effects have been updated.

[h3]New Abilities[/h3]
  • Lady Thalira: A new dash ability has been added. She creates a bond with enemies, draining their health and dealing damage.
  • Lord Chrones: A new time orb ability has been added. Time orbs move around the map and deal direct damage to enemies.
  • Zenith Techlock: A shuriken-throwing trigger ability has been added, activated through basic attacks.

[h3]Changes[/h3]
  • Solarix Nexar’s flame trail and fireball bounce behaviors have been reworked. These effects now occur directly, without requiring fire damage to trigger first.
  • Trigger abilities now cast from the position of the triggered enemy, rather than from the character’s center.
  • Several skill descriptions have been clarified for better understanding.
  • With the new enemy health system, base health values have been reduced.
  • Boss abilities now deal more damage.
  • The behavior and values of some underperforming skills have been adjusted to improve overall DPS.
  • Main characters’ dash distance has been shortened. This allows for more controlled offensive dashes, while players who prefer using dash as an escape can rely on the increased movement speed.

[h3]Bug Fixes[/h3]
  • Fixed controller-related issues in the character stat panel.
  • Resolved bugs affecting elite enemy attacks and animations.
  • Fixed a problem where Potion Boost buffs wouldn’t activate.
  • Addressed an issue where weapon damage comparison stats weren’t displaying properly.
  • Fixed animation issues in burn and poison effects.
  • Resolved audio burst issues caused by simultaneous skill usage.
  • Corrected formatting bugs in monuments, such as double percentage symbols (%%).



We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.

We care about your feedback and experiences and we continue to improve Ketz accordingly.

Thank you,
The Ketz: Galactic Overlords Team








Live Roadmap

Thank you so much for your feedback! We really appreciate it and are always working to improve the game based on your ideas. New content and updates are on the way, thanks for being part of our journey!

Version 0.0.5 Patch Notes

First of All, Thank You!
Thank you once again for all the feedback and bug reports you've shared with us throughout the Early Access period.
Every message you send helps us shape the Ketz universe into a more balanced, stable, and enjoyable experience.

With this update, we’re introducing new features alongside several key balance adjustments and technical fixes to improve overall gameplay.

Below are all the additions and fixes included in version 0.0.5:

[h3]New Features[/h3]
  • Resolution options and windowed mode have been added. You can now play the game in your preferred resolution or in windowed display.
  • Boss fight relics now have a chance to drop items one tier above their current rarity, offering more rewarding endgame moments.
  • Vysnc on/off

[h3]Balance Changes[/h3]
  • To improve the overall DPS of legendary mates, drone-type mates have been reworked. They now behave more aggressively in combat.
  • Lyria’s projectile area has been reduced, as it previously covered too large a space.
  • Trigger-based abilities now have an increased chance to activate, helping them better contribute to total DPS.
  • The Item Drop Rate formula was updated in version 0.0.4, but it didn’t perform as expected. We quickly reworked it between versions 0.0.4 and 0.0.5. As a result, item drop rates are now higher compared to the 0.0.4 patch.
  • Elite enemy attack areas have been reworked; they now engage in more aggressive and direct attacks.

[h3]Bug Fixes[/h3]
  • Fixed an issue where skill areas scaled incorrectly due to visual miscalculations related to area stats.
  • Resolved item stat multiplier errors that caused certain effects to apply incorrectly to characters.
  • Fixed inconsistencies where damage types like burn and poison failed to activate for certain skills.
  • Fixed visual glitches affecting the current HP bar after equipping items that increase or decrease max health.
  • Resolved display errors where (+/-) changes in character stats were shown inaccurately.
  • Fixed an issue where NPC unlock conditions were not visible when dialogues were turned off. You can now see NPC unlock requirements even while playing with dialogue disabled.


We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.

We care about your feedback and experiences and we continue to improve Ketz accordingly.

Thank you,
The Ketz: Galactic Overlords Team








Ketz: Galactic Overlords – Version 0.0.4 Patch Notes

First of All, Thank You!
We’d like to thank you once again for all the valuable feedback and reports you’ve shared with us throughout the Early Access period. With every update, we carefully evaluate your input and continue to develop the game to make it more balanced, enjoyable, and stable.

This update includes several key gameplay adjustments as well as improvements to issues affecting the overall player experience.

Below are all the changes and fixes introduced in version 0.0.4:

[h3]Balance Notes[/h3]
  • The spawn rate of monuments on the map has been rebalanced.
  • Item drop rates and item rarity values have been updated.
  • Base stat values of the main characters have been revised.
  • Lord Navigatrix's abilities have been buffed.
  • The "Mass Manipulation" ability has been improved for greater impact.
  • The lifesteal mechanic has been rebalanced due to being overly powerful. Lifesteal now triggers only once per attack, regardless of how many enemies are hit.

[h3]Bug Fixes[/h3]
  • Fixed issues with elite enemy attack animations.
  • Resolved cooldown calculation errors affecting abilities.
  • Fixed tracking and movement issues in ranged enemies.
  • Fixed the issue where the Challenge Box was not affecting item rarity.
  • Fixed several scenarios where the game could freeze on the loading screen.
  • Resolved ability trigger failures occurring during performance drops.
  • Fixed item duplication issues in Tinket's Forge system and Orin Vaal’s Gemstone crafting.


Note: The game now displays the version number. When reporting bugs or sharing feedback, please include the version number to help us investigate and resolve issues more efficiently.

We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.

Keep sharing your feedback with us; we’re building this game together with you!

Thank you,
The Ketz: Galactic Overlords Team