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Ketz: Galactic Overlords News

Ketz: Galactic Overlords – Version 0.0.3 Patch Notes

First of All, Thank You!

We truly appreciate all the interest you’ve shown and the valuable feedback you’ve shared with us during the Early Access period.

Thanks to your suggestions and reports, we continue to improve the game with regular updates.

Each patch brings new features, balance changes, and bug fixes to enhance your overall gameplay experience.

[h3]New Features[/h3]
  • Character Save has been added. The game will now remember your last played character, and you’ll continue with them in the HUB after restarting.
  • Language preferences are now saved. Your selected language will persist after relaunching the game.
  • You can now select skill cards using the “Space” key for quicker choices!

[h3]Changes[/h3]
  • The enemy respawn system has been updated. Empty areas on the map now repopulate more quickly and aggressively; get ready for tougher waves.
  • Due to this change in the respawn system, the number of elite enemies has been reduced.
  • General abilities have been rebalanced. Trigger-based abilities now deal less damage, but their activation chance and impact have been increased.
  • Item stats have been updated and rebalanced.
  • Hammathor’s axe-throwing ability is now smoother and more fluid.
  • Elite enemy behaviors have been improved; they’re now smarter and more dangerous!
  • Health values of bosses and elite enemies have been increased.
  • Auto-attacks now also target breakable chests.
  • Lyria’s attack sound effects have been updated.
  • Rarity rates in gemstone crafting have been adjusted.
  • Item Rarity rates have been rebalanced.

[h3]Bug Fixes[/h3]
  • Fixed an issue where mate abilities could remain outside the map.
  • Fixed a bug where Lord Synthrex could leave the boss arena.
  • Addressed placement issues within stash slots.
  • Fixed a bug where elite enemy indicators would break when attacked.
  • Shop reset bug has been resolved.
  • Fixed item-related issues that caused the game to freeze on the loading screen.
  • Fixed a display bug where passive experience stats appeared as 0.
  • Several previously non-functional achievements are now working correctly.
  • Fixed functionality issues with the Navigarix Strike and Time Rift abilities.
  • Addressed placement and spacing issues when dragging items.
  • Gamepad button indicators have been fixed.
  • Invisible obstacles on the map have been removed.
  • Fixed an issue where the Damage Reduction stat was not working properly.
  • The Experience Ratio stat is now more stable and consistent.
  • Fixed an issue where dash would be cancelled when starting a run with a dash input.


We’ll continue bringing new content, performance improvements, and balance updates throughout the Early Access period.

Keep sharing your feedback with us; we’re building this game together with you!

Thank you,
The Ketz: Galactic Overlords Team








Ketz: Galactic Overlords – Version 0.0.2 Patch Notes

First of All, Thank You!

From the very first moment we launched into Early Access, we’ve been overwhelmed by the interest and all the feedback you’ve shared with us.

The bugs you've reported and the suggestions you've made are incredibly valuable. With your support, we’ll continue improving the game through regular updates and aim to deliver a more satisfying experience with each step forward.

We've collected feedback from Discord, Steam, and all other platforms, and are addressing each item step by step with our development team.

With this update, we’re sharing several key balance changes and important fixes;

[h3]Changes[/h3]
  • Issues related to the monument system have been addressed. Monument effects are now more balanced.
  • Item drop rates have been rebalanced. The item flood is now under control.
  • Kael (Hunter) now has increased projectile range. Long range playstyle is more viable.
  • Enemy health values have been adjusted for more fair and dynamic runs.
  • Luck and EXP stats provided by items have been rebalanced to reduce excessive stacking.

[h3]Bug Fixes[/h3]
  • Nyxara can now be unlocked properly. We wish you many high-crit runs with our assassin!
  • The stash system is now active; you can safely store your items.
  • Crashes and infinite combat loops during the final boss fight have been resolved.
  • Crashes caused by switching monitors or using alt-tab have been fixed.
  • The issue where enemies could pass through monuments and environmental objects has been resolved.
  • The bug where attack animations continued after death has been fixed.


New content, performance improvements, and balance updates will continue to roll out regularly throughout Early Access.

Keep sharing your feedback with us, we’re building this game together!

Thanks again,
The Ketz: Galactic Overlords Team

Ketz: Galactic Overlords is Now in Early Access!

Hello Ketz: Galactic Overlords players,

Throughout the demo phase, we carefully evaluated all your feedback, and with your help, we’ve shaped the game through numerous updates. Now, we’re thrilled to officially begin the Early Access journey! It’s a great joy for us to continue this adventure together with you.

During Early Access, our goal is to improve Ketz: Galactic Overlords even further with your contributions and transform it into a truly unique experience.

Early Access Launch Trailer
[previewyoutube][/previewyoutube]

[h3]What Awaits You in Early Access?[/h3]

Early Access marks the beginning of a grand journey for us—and we aim to shape it hand in hand with the players. Here's what you can expect at this stage of the game:

  • 5 Main Heroes
  • 9 Galactic Leaders and Their Unique Abilities
  • Over 500 Pieces of Equipment
  • More than 100 Gemstones


With this content, you’ll join the war of the galactic leaders and craft your own unique playstyle.

But keep in mind, during Early Access:

  • You may encounter occasional bugs, balance issues, and optimization problems. All reported issues and suggestions will be addressed through regular updates to improve the gameplay experience.
  • Our roadmap will be shaped by player feedback and will be shared soon.
Feedback & Bug Reporting

Every piece of feedback from you is incredibly valuable to the continued development of the game.
Whether it’s a bug you encountered, your gameplay impressions, or new ideas you’d like to see added—your input directly shapes the future of Ketz: Galactic Overlords.

You can share your feedback with us through the Steam Community Hub, Reddit, or our Discord server.

The time has come—meet the galactic leaders and shape the fate of the universe.

🎮 Ketz: Galactic Overlords is now available with a 10% launch discount during Early Access!

Demo UPDATES v0.0.5

Thank you!

First of all, we appreciate your interest in our game and your valuable feedback. We continue to improve the game based on your suggestions!

[h3]Changes[/h3]
  • The character's EXP pickup range has been reduced.
  • Enemy movement speed has been reduced and balanced.

[h3]Bug Fixes[/h3]
  • The issue where items could not be used in the inventory / appeared grey on the UI has been fixed.
  • Font errors occurring when switching languages have been fixed.
  • Enemy and boss behavior has been adjusted.
  • The issue preventing players from entering the game / causing disconnects due to server connection problems has been resolved.


Note: Localization development is ongoing. We're working to make the game more accessible by adding more language options and fixing current localization issues—especially font-related bugs. Language support will continue to expand with future updates.

For faster responses to bugs and feedback, join us on Discord and Reddit, interact with our community, and help shape the future of the game!


Thanks,
Ketz: Galactic Overlords Team

Demo UPDATES v0.0.4

Thank you!

First of all, we appreciate your interest in our game and your valuable feedback. We continue to improve the game based on your suggestions!

[h3]New Features[/h3]
  • Localization support has been added. You can now experience the game in multiple languages. (Languages added in this update: Turkish, Simplified Chinese, Traditional Chinese)
  • Boss behavior has been improved. Bosses now provide visual indicators before using their abilities.
  • Warning notifications have been added to indicate when a boss battle is about to begin.
  • Indicators have been added to elite enemy attacks.
  • A damage effect has been added to the player’s health bar.
  • Revival Potion has been introduced.
  • Gemstones can now be compared with each other.

[h3]Changes[/h3]
  • Damage boosts from skill cards are now calculated based on percentages.
  • Enemy disappearance effects before the final boss fight have been updated.
  • The level-up bar visual has been redesigned.
  • Movement-restricting skills no longer affect bosses or enemies with yellow shields.
  • Excess commas in damage numbers on the stats screen have been removed.

[h3]Bug Fixes[/h3]
  • Issues with stat scaling that prevented proper leveling improvements have been fixed.
  • Shielded elite enemies no longer get stuck on the map.
  • Fixed bugs in Projectile Speed and Projectile Range stats.
  • Resolved item stat issues that could crash the game.
  • Text issues in dialogues have been corrected.
  • Resolved issues related to conditional state abilities.
  • Addressed enemy overlapping in the final boss encounter.


Note: Localization development is ongoing. We're working to make the game more accessible by adding more language options and fixing current localization issues—especially font-related bugs. Language support will continue to expand with future updates.

For faster responses to bugs and feedback, join us on Discord and Reddit, interact with our community, and help shape the future of the game!


Thanks,
Ketz: Galactic Overlords Team