0.3.3 - Polish, Bugfixes, Performance
[p]Hi hello again - thank you everyone who played the Demo and left feedback and reported bugs, Ive been working on fixing the majority of issues in this patch. [/p][p]I will continue updating the demo to fix major bugs, but I will start focusing the majority of my dev time towards finishing the game and adding actual new content (probably no content updates for the demo!!) [/p][p]The only new major thing to speak of is this reworked secret: [/p][p]
[/p][h2]Features:[/h2]
- [p]Added invert X button to settings[/p]
- [p]Added more lore to secret in first Ventilation Shafts Area and reworked one of them[/p]
- [p]Polish across the entirety of the first Venitlation Shafts Area (prettier)[/p]
- [p]Polish across the entirety of "Containers" (more obvious to navigate)[/p]
- [p]More Polish and improvements across all scenes [/p]
- [p]Added a way to get up into "The Canyon" again after dropping down.[/p]
- [p]Platforms in area "Platforms?" move slightly faster[/p]
- [p]Better movement in Vents (harder to get stuck)[/p][p][/p]
- [p]even less volumetric lights blurr[/p]
- [p]Changed leaves texture to be more lore accurate[/p]
- [p]Changed textures for barrels and boxes[/p]
- [p]Made the "fail generator" sfx more clear so its not confusing[/p]
- [p]New Camera break sfx[/p]
- [p]more reverb in sewers[/p]
- [p]Seed resets when loading checkpoint 1.[/p]
- [p]Plimbos and Quibbles are no longer "bound" to an area and can be carried beyond[/p]
- [p]Secret pictures are actually materials now (they interact with lighting)[/p]
- [p]\[Experemintal] Starting brightness slider adds slight boost to brightness value (so the game feels brighter as a whole)[/p]
- [p]Build size optimisation (also makes runtime memory usage smaller) [/p]
- [p]Build size from 7gb -> 5gb[/p]
- [p]Optimisations for sounds, how and if they are streamed, and how much they stall the loading thread[/p]
- [p]Reduced loading stutters in some places.[/p]
- [p]Optimisation improvements in "Testing Track 17"[/p]
- [p]Optimisations improvements in last areas of Level 2[/p]
- [p]Anti Aliasing optimisations for lower settings[/p]
- [p]Minor optimisation for volumetric lights[/p]
- [p]Occlusion Optimisations[/p]
- [p]Fixed Timer / Leaderboard Issues[/p]
- [p]Fixed bug where weird sounds would play when restarting game[/p]
- [p]Fixed bug with crouch-clipping through the floor[/p][p][/p]
- [p]Fixed Plantlife not appearing in "Testing Track 17"[/p]
- [p]Fixed lighting bugs in "Testing Track 17"[/p]
- [p]Fixed lighting bugs in final Area(s) of the game[/p]
- [p]Fixed lighting bug with bottles[/p]
- [p]Fixed bug where settings for disabled volumetric lights would not update[/p][p][/p]
- [p]Fixed vaulting issues in some locations[/p]
- [p]Fixed tutorial displaying wrong key bug[/p]
- [p]Fixed lighting issues in last area of Level 2[/p]
- [p]Fixed non visible secret in Level 2[/p]
- [p]Fixed bug where you couldnt rebind keys in main menu[/p]
- [p](Hopefully) fixed steam not starting up fast enough and therefore breaking saves / some other stuff[/p]
- [p]Fixed bug where screen would start fade in effect again when entering level 2[/p]
- [p]Fixed respawn bug in "Sewers?"[/p]
- [p]Fixed settings main menu "return" button not being selectable when on input page[/p]
- [p]Sensitivity actually works now[/p]
- [p]Fixed selection issues in pause menu[/p]
- [p]Fixed volumetric lights not updating properly when changing settings level[/p]
- [p]Fixed objects popping in/out in multiple places[/p]
- [p]Fixed collision errors in multiple places[/p]
- [p]Fixed multiple bugs in the secret in the first Ventilation Shafts area. [/p]
- [p]Fixed multiple issues with Notes clipping, Spelling mistakes etc[/p]
- [p]Fixed lots of other minor bugs in other areas[/p]