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Mik Devlog 3

Heya!

Its the 1. of the Months so its time for another Mik Devlog! Theres been a lot of progress this Month so stay tuned

Level 3 finished

The last part of the Level 3 is finally finished and now the only thing left to do is to polish up the gameplay and add lore / sfx-



The last area is a large, open and almost completely empty room giving some scary vibes and should leave the player asking "what the fuck is this". Not sure yet what gameplay elements I should put there.

Also the elevator to said elevator is now fully working and you can enjoy a nice longe ride (evangelion reference)



Level 1 polishing

With the completion of Level 3, my current goal is to add a layer of polish to the first 3 Levels to make them playable, and more importantly reviable (Youtubers, Newspages etc..)

[h2]- level design[/h2]
I have started redoing and polishing gameplay and design elements of Level 0. There have been some changes to the gameplay & puzzles but the most noticable things are the visuals:


[h2]- sound design[/h2]
One of the most important things for a game is the sound design. There is now a wider variety of sounds which are placed around the world.

[h2]- lens flare & lens dirt[/h2]
A cool little effect to make the game look better is Lens Flare & Lens Dirt.
Every object in the game with any Luminescence will have this effect applied to the player camera:

Some lights which should be highlited for their brightness / importance will have this effect applied.


[h2]- lore[/h2]
Continued working on writing and implementing the lore in the game trough PC screens, easter eggs and notes.

optimisation

Along with polishing I started doing some general optimisation for the game. Im far from done since I have a lot of other stuff written down to do (like FSR & DLSS) but the most important ones are in the game now (wont bore you with the details tho)

[previewyoutube][/previewyoutube]

  1. GPU instancing
  2. static batching
  3. vfx occlusion
  4. prebaked mesh collisions


Thats it with this Devlog.
Follow me on Twitter for more sneak peaks and information around the game.
https://www.twitter.com/@stefaaan06

Mik Devlog 2

Heya!
Its the first of the Month, and that means its time for another Devlog. While there has been less progress because of school starting, there are still a few cool new things.

New Water System


The entire water shader has been reworked:
- waves
- better lighting
- better optimisation
- Interactive water (it reacts to your Movements)


Heres a full video:
[previewyoutube][/previewyoutube]

Level 3

1. The entire look for the second half of the level has been reworked:


2. Theres now an epic elevator for an dramatic entrance to the last part of the level


[h2]Performance & Bug fixes[/h2]
This goes without saying but I have been once again been working on fixing bugs and more imporantly, making the game run more smoothly.

Thats it with this Devlog.
Follow me on Twitter for more sneak peaks and information around the game.
https://www.twitter.com/@stefaaan06


Cheers, Stefan.

Mik Devlog 1

Heya,

This if the first of the devlogs that will (i forgor to post) should be coming on the 1st of every month documenting the progress on the Game!

Level Design

For starters, the largest focus so far has been to finish up the remaining levels, more specifically finishing up the first 3 Levels & Polishing them to get a demo out for the next steam next fest.

So far there are currently 3 levels implemented with 2 of them already polished a bit and the last one missing dialog and polish.

Along with that there is now wallrunning & even more lore in the game.

Heres a gameplay preview:
[previewyoutube][/previewyoutube]

[h2]Level Selector / Stats Menu[/h2]

Since an important part of the game should be speedrunning, there will be an stats system integrated into the game along with a level selector & leaderboards.



[h2]Dynamic Cables[/h2]

Cool little effect for the enviroment to seem more alive.

Showcase: https://twitter.com/Stefaaan06/status/1691465158101803009?s=20
Tutorial: https://stefaaan06.com/html/blogposts/dynamiccables

[h2]Other Changes...[/h2]

Here are some more minor changes that didnt fit in the other sections:
  • Movement changes
  • Bugfixes
  • Even more Bugfixes
  • Optimisation
  • Elevator for epic entrance in some levels


Thats it with this Devlog.
Follow me on Twitter for more sneak peaks and information around the game.
https://www.twitter.com/@stefaaan06