Pre-release Update 0.95. Optimization improvements, important fixes, and more
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[/p][p]On September 6, Ammo and Oxygen will transition from Early Access to full release. We decided to release this update earlier because it contains many important fixes.[/p][p]We are continuing preparations for the release, and the next update will include the continuation of the story, the final level, as well as improvements and fixes.[/p][p][/p][p]Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.
[/p][h3]Changes and Improvements:[/h3][p]- Monsters no longer push the player and other monsters while moving, only when they attack.[/p][p]- Improved game optimization and stability.[/p][p]- Several new achievements added, and outdated ones updated (not all can be obtained before release).[/p][p]- When oxygen and health levels are low, the indicators now flash in the interface. The camera effect for low oxygen has been enhanced for better visibility.[/p][p]- The Reactor Complex and Swamp levels are now slightly shorter and easier.[/p][p]- Reduced the number of monsters' dependence on the number of players.[/p][p]- Points of interest now appear more frequently in the swamps.[/p][p]- The graphics of breakable boxes have been changed.[/p][p]- The time-slowing power has been altered; it now extends the daylight portion of the day.[/p][p]- New story notes have been added.[/p][p]- The auto-open door distance has been reduced.[/p][p]- The visual effect of the shield for the monster with the corresponding ability has been refined.[/p][p]- A system for displaying composite story scenes has been implemented, which will be used in several final dialogues.[/p][p]- You can now assign a key to switch weapons in the opposite direction on both gamepad and keyboard.[/p][p]- Debug information regarding the game version and FPS is now hidden.[/p][p][/p][h3]Fixes:[/h3][p]- Fixed a bug that caused players to get stuck during pushes.[/p][p]- Fixed an issue where the game would slow down at some point, and the FPS would be locked at a low level.[/p][p]- Fixed a bug that caused movement speed not to update at the beginning of a level until weapon switching.[/p][p]- Fixed issues with grenades that caused them to deal no damage when fired rapidly. Decreased self-explosion damage.[/p][p]- Fixed a bug that prevented rare object spawns on surface levels from appearing.[/p][p]- Fixed an issue where large monsters would often get stuck in narrow passages.[/p][p]- Fixed a bug that could cause in-game music to stop playing.[/p][p]- Fixed a bug that allowed players to find secret rooms due to loot highlight icons.[/p][p]- Fixed a bug where the first opening of the game menu had a noticeable delay.[/p][p]- Fixed an issue where one of the story objects displayed incorrect texts.[/p][p]- Fixed a bug that caused stationary monsters to visually sink into the ground.[/p][p]- Fixed a bug where players could die from lack of oxygen when switching levels.[/p][p]- Fixed an issue in cooperative mode where different players on the same selection screen could receive power-ups that could only be picked up once per session.[/p][p]- Fixed a bug in cooperative mode where the low health and oxygen effects continued to display after a player's death. Other related bugs associated with these effects have also been fixed.[/p][p]- Adjusted the exit zone sizes on levels, so in cooperative play, the prompt to press a key disappears when the active player moves away.[/p][p]- Fixed an issue where button hints for the shop in cooperative mode displayed prompts for the player who opened the shop, even though only Player 1 could interact with it.
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[/p][h3]Changes and Improvements:[/h3][p]- Monsters no longer push the player and other monsters while moving, only when they attack.[/p][p]- Improved game optimization and stability.[/p][p]- Several new achievements added, and outdated ones updated (not all can be obtained before release).[/p][p]- When oxygen and health levels are low, the indicators now flash in the interface. The camera effect for low oxygen has been enhanced for better visibility.[/p][p]- The Reactor Complex and Swamp levels are now slightly shorter and easier.[/p][p]- Reduced the number of monsters' dependence on the number of players.[/p][p]- Points of interest now appear more frequently in the swamps.[/p][p]- The graphics of breakable boxes have been changed.[/p][p]- The time-slowing power has been altered; it now extends the daylight portion of the day.[/p][p]- New story notes have been added.[/p][p]- The auto-open door distance has been reduced.[/p][p]- The visual effect of the shield for the monster with the corresponding ability has been refined.[/p][p]- A system for displaying composite story scenes has been implemented, which will be used in several final dialogues.[/p][p]- You can now assign a key to switch weapons in the opposite direction on both gamepad and keyboard.[/p][p]- Debug information regarding the game version and FPS is now hidden.[/p][p][/p][h3]Fixes:[/h3][p]- Fixed a bug that caused players to get stuck during pushes.[/p][p]- Fixed an issue where the game would slow down at some point, and the FPS would be locked at a low level.[/p][p]- Fixed a bug that caused movement speed not to update at the beginning of a level until weapon switching.[/p][p]- Fixed issues with grenades that caused them to deal no damage when fired rapidly. Decreased self-explosion damage.[/p][p]- Fixed a bug that prevented rare object spawns on surface levels from appearing.[/p][p]- Fixed an issue where large monsters would often get stuck in narrow passages.[/p][p]- Fixed a bug that could cause in-game music to stop playing.[/p][p]- Fixed a bug that allowed players to find secret rooms due to loot highlight icons.[/p][p]- Fixed a bug where the first opening of the game menu had a noticeable delay.[/p][p]- Fixed an issue where one of the story objects displayed incorrect texts.[/p][p]- Fixed a bug that caused stationary monsters to visually sink into the ground.[/p][p]- Fixed a bug where players could die from lack of oxygen when switching levels.[/p][p]- Fixed an issue in cooperative mode where different players on the same selection screen could receive power-ups that could only be picked up once per session.[/p][p]- Fixed a bug in cooperative mode where the low health and oxygen effects continued to display after a player's death. Other related bugs associated with these effects have also been fixed.[/p][p]- Adjusted the exit zone sizes on levels, so in cooperative play, the prompt to press a key disappears when the active player moves away.[/p][p]- Fixed an issue where button hints for the shop in cooperative mode displayed prompts for the player who opened the shop, even though only Player 1 could interact with it.
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