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Ammo and Oxygen News

Co-op survival shooter Ammo and Oxygen feels like Helldivers with a horror twist

I've been a big Helldivers fan since the days of the original. While Arrowhead has done a phenomenal job of converting its top-down co-op shooter into the full-featured, third-person Helldivers 2, I still firmly believe there's space for the classic perspective. It worked just as well in Valve's Alien Swarm, and now the latest take on the format has arrived courtesy of indie team Juvty Worlds. Ammo and Oxygen feels like a fusion of old-school Helldivers and the survival horror of Dead Space. Nearly one year since it first launched in early access, Ammo and Oxygen 1.0 is here, and you can grab it at a discount if you're quick.


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Helldivers goes horror in new co-op roguelike you can try now for free

Ammo and Oxygen has been released! Update 1.0

[p][/p][p]Thanks to you, we have come this far, and Ammo and Oxygen have been released![/p][p][/p][p]Get the game for a 20% discount until September 14th on Steam:  [/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.[/p][p] [/p][h2]Changelog for Version 1.0[/h2][p][/p][h3]Changes and Improvements:[/h3][p]- Added the final level and story slides.[/p][p]- Reduced the difficulty of the swamps, bunker, and medical laboratory.[/p][p]- Increased the chances of finding shops and secret rooms in levels.[/p][p]- Added a tutorial hint about the Fear effect and a hint regarding destructible objects.[/p][p]- In cooperative mode, the icons for other active interactions are no longer hidden, as multiple players can interact with them simultaneously.[/p][p]- Now, with the Delivery Service powerup, there will always be loot in the boxes.[/p][p]- Now, when the ammo store is empty, a large icon indicating the absence of ammo will also be displayed in the current weapon section.[/p][p]- Added black-yellow stripes and green arrows to improve the visibility of certain obstacles and passages.[/p][p]- Updated and enhanced the sound effects for monsters and the interface windows.[/p][p]- Improved the display of shields on monsters with the corresponding ability.[/p][p]- Enhanced the shop interface for better clarity.[/p][p]- Improved loading screen animations.[/p][p]- Enhanced the biomass graphics on the reactor level floor.[/p][p]- Improved optimization and stability of the game.
[/p][h3]Fixes:[/h3][p]- Fixed bugs causing rare spawns to not appear in most underground levels.[/p][p]- Fixed a bug preventing the new achievement for spending credits from functioning.[/p][p]- Fixed a bug where keybindings were not saving in the game.[/p][p]- Fixed a bug that caused training models in the shooting range to disappear.[/p][p]- Fixed some passages and doorways where large monsters could become stuck.[/p][p]- Fixed a bug where liquids were not appearing on certain floor surfaces.[/p][p]- Fixed a bug where the icon for absence of ammo did not disappear when picking up ammo.[/p][p]- Fixed a bug that caused a micro-pause during monster explosions.[/p][p]- Fixed a bug in cooperative mode where the night could be skipped with dead players, as well as a bug where oxygen was only deducted from one player.[/p][p]- Fixed a bug in cooperative gameplay where flashlights for other players did not turn off when changing levels, often leading to unnecessary battery drain during the day.[/p][p]- Fixed a bug where the attracting monster would try to pull the wrong player in cooperative mode.[/p][p]- Fixed a bug where the mini-boss of the small monster did not differ significantly from the regular version.[/p][p]- Fixed issues related to objects and monsters having sounds that were too quiet or missing entirely.[/p][p]- Fixed some bugs related to overlapping rooms.[/p][p]- Fixed a bug where the stun radius for monsters in close combat was too large.[/p][p]- Fixed a bug where the percent symbol was not displayed in the French version of the game.[/p][p]- Fixed music transition issues.[/p][p]- Fixed minor visual and collider bugs.[/p]

Pre-release Update 0.95. Optimization improvements, important fixes, and more

[p][/p][p]On September 6, Ammo and Oxygen will transition from Early Access to full release. We decided to release this update earlier because it contains many important fixes.[/p][p]We are continuing preparations for the release, and the next update will include the continuation of the story, the final level, as well as improvements and fixes.[/p][p][/p][p]Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.
[/p][h3]Changes and Improvements:[/h3][p]- Monsters no longer push the player and other monsters while moving, only when they attack.[/p][p]- Improved game optimization and stability.[/p][p]- Several new achievements added, and outdated ones updated (not all can be obtained before release).[/p][p]- When oxygen and health levels are low, the indicators now flash in the interface. The camera effect for low oxygen has been enhanced for better visibility.[/p][p]- The Reactor Complex and Swamp levels are now slightly shorter and easier.[/p][p]- Reduced the number of monsters' dependence on the number of players.[/p][p]- Points of interest now appear more frequently in the swamps.[/p][p]- The graphics of breakable boxes have been changed.[/p][p]- The time-slowing power has been altered; it now extends the daylight portion of the day.[/p][p]- New story notes have been added.[/p][p]- The auto-open door distance has been reduced.[/p][p]- The visual effect of the shield for the monster with the corresponding ability has been refined.[/p][p]- A system for displaying composite story scenes has been implemented, which will be used in several final dialogues.[/p][p]- You can now assign a key to switch weapons in the opposite direction on both gamepad and keyboard.[/p][p]- Debug information regarding the game version and FPS is now hidden.[/p][p][/p][h3]Fixes:[/h3][p]- Fixed a bug that caused players to get stuck during pushes.[/p][p]- Fixed an issue where the game would slow down at some point, and the FPS would be locked at a low level.[/p][p]- Fixed a bug that caused movement speed not to update at the beginning of a level until weapon switching.[/p][p]- Fixed issues with grenades that caused them to deal no damage when fired rapidly. Decreased self-explosion damage.[/p][p]- Fixed a bug that prevented rare object spawns on surface levels from appearing.[/p][p]- Fixed an issue where large monsters would often get stuck in narrow passages.[/p][p]- Fixed a bug that could cause in-game music to stop playing.[/p][p]- Fixed a bug that allowed players to find secret rooms due to loot highlight icons.[/p][p]- Fixed a bug where the first opening of the game menu had a noticeable delay.[/p][p]- Fixed an issue where one of the story objects displayed incorrect texts.[/p][p]- Fixed a bug that caused stationary monsters to visually sink into the ground.[/p][p]- Fixed a bug where players could die from lack of oxygen when switching levels.[/p][p]- Fixed an issue in cooperative mode where different players on the same selection screen could receive power-ups that could only be picked up once per session.[/p][p]- Fixed a bug in cooperative mode where the low health and oxygen effects continued to display after a player's death. Other related bugs associated with these effects have also been fixed.[/p][p]- Adjusted the exit zone sizes on levels, so in cooperative play, the prompt to press a key disappears when the active player moves away.[/p][p]- Fixed an issue where button hints for the shop in cooperative mode displayed prompts for the player who opened the shop, even though only Player 1 could interact with it.
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Release date for version 1.0 and Launch Trailer

[p][/p][previewyoutube][/previewyoutube]

Major Update 0.9. Research Institute and new powerups

[p][/p][p]Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.
[/p][h3]Research Institute and Stories:[/h3][p]- In the Rocky Permafrost biome, an entrance to the Research Institute can now be found; this is the second-to-last level of the game.[/p][p]- 9 new storyline notes have been added in the Swamp and Permafrost biomes.
[/p][h3]New Powerups and Equipment:[/h3][p]- 8 new powerups have been added, 3 of which are related to energy weapons.[/p][p]- 2 new pieces of equipment have been added.[/p][p][/p][h3]Energy Weapons:[/h3][p]- Active time duration has been increased by 36%. Reload time has been increased fourfold.[/p][p]- The BFG charge now accumulates faster, but damage has been slightly reduced.[/p][p]- Explosions from the plasma gun now deal 25% damage to players, while damage to monsters remains unchanged. The fire rate has been slightly decreased.[/p][p]- Damage from the energy machine gun has been reduced by 10%.[/p][p]- Fixed a bug that caused the aberration effect to remain on the camera after the energy weapon's effects ended.
[/p][h3]Other Changes and Improvements:[/h3][p]- More visual effects have been added to the station levels.[/p][p]- Small physics objects can now be pushed more easily and obstruct movement less.[/p][p]- Fixed a bug that caused explosive barrels to often explode on their own.[/p][p]- Destructible objects now properly receive damage from different types of projectiles (grenades, projectiles flying through walls, etc.).[/p][p]- Added sound effects for starting generators to obtain power.[/p][p]- Fixed a bug in the Reactor Complex that could cause boxes to overlap in corridors, hindering movement.[/p][p]- Fixed a bug where damage increase bonuses might not work on all weapons.[/p][p]- Fixed issues with the localization of collectible items in the tutorial level.[/p][p]- Fixed a bug that caused the entrance to the Bunker to appear in an inaccessible location in the swamp, and its icon on the mini-map was displayed in the wrong color.[/p][p]- Fixed a bug that prevented the fear effect from being applied by the boss-version of the terrifying monster.
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