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  3. Ammo and Oxygen has been released! Update 1.0

Ammo and Oxygen has been released! Update 1.0

[p][/p][p]Thanks to you, we have come this far, and Ammo and Oxygen have been released![/p][p][/p][p]Get the game for a 20% discount until September 14th on Steam:  [/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.[/p][p] [/p][h2]Changelog for Version 1.0[/h2][p][/p][h3]Changes and Improvements:[/h3][p]- Added the final level and story slides.[/p][p]- Reduced the difficulty of the swamps, bunker, and medical laboratory.[/p][p]- Increased the chances of finding shops and secret rooms in levels.[/p][p]- Added a tutorial hint about the Fear effect and a hint regarding destructible objects.[/p][p]- In cooperative mode, the icons for other active interactions are no longer hidden, as multiple players can interact with them simultaneously.[/p][p]- Now, with the Delivery Service powerup, there will always be loot in the boxes.[/p][p]- Now, when the ammo store is empty, a large icon indicating the absence of ammo will also be displayed in the current weapon section.[/p][p]- Added black-yellow stripes and green arrows to improve the visibility of certain obstacles and passages.[/p][p]- Updated and enhanced the sound effects for monsters and the interface windows.[/p][p]- Improved the display of shields on monsters with the corresponding ability.[/p][p]- Enhanced the shop interface for better clarity.[/p][p]- Improved loading screen animations.[/p][p]- Enhanced the biomass graphics on the reactor level floor.[/p][p]- Improved optimization and stability of the game.
[/p][h3]Fixes:[/h3][p]- Fixed bugs causing rare spawns to not appear in most underground levels.[/p][p]- Fixed a bug preventing the new achievement for spending credits from functioning.[/p][p]- Fixed a bug where keybindings were not saving in the game.[/p][p]- Fixed a bug that caused training models in the shooting range to disappear.[/p][p]- Fixed some passages and doorways where large monsters could become stuck.[/p][p]- Fixed a bug where liquids were not appearing on certain floor surfaces.[/p][p]- Fixed a bug where the icon for absence of ammo did not disappear when picking up ammo.[/p][p]- Fixed a bug that caused a micro-pause during monster explosions.[/p][p]- Fixed a bug in cooperative mode where the night could be skipped with dead players, as well as a bug where oxygen was only deducted from one player.[/p][p]- Fixed a bug in cooperative gameplay where flashlights for other players did not turn off when changing levels, often leading to unnecessary battery drain during the day.[/p][p]- Fixed a bug where the attracting monster would try to pull the wrong player in cooperative mode.[/p][p]- Fixed a bug where the mini-boss of the small monster did not differ significantly from the regular version.[/p][p]- Fixed issues related to objects and monsters having sounds that were too quiet or missing entirely.[/p][p]- Fixed some bugs related to overlapping rooms.[/p][p]- Fixed a bug where the stun radius for monsters in close combat was too large.[/p][p]- Fixed a bug where the percent symbol was not displayed in the French version of the game.[/p][p]- Fixed music transition issues.[/p][p]- Fixed minor visual and collider bugs.[/p]