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  3. Update 0.2.72 – Fixes, Fixes and Fixes 🎉

Update 0.2.72 – Fixes, Fixes and Fixes 🎉

Update 0.2.72 – Fixes Fixes and Fixes

Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

🆕 New Features & Improvements

Visitors now stand in the correct position when using toilets or vending machines
Workers sit down at the workstation
Reduced Texture Memory by 1,39 GB
Improved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup
Added Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard
Backwards parking cars in EV parking spaces now charge correct
Improved Green Technology LOD Settings
Added an inspector for Wind Turbines displaying, when the turbines are not working due to occlusion
Completed UI scaling Options. You can now scale the UI for better readability on TV and/or Steamdeck
Added input icons to the help menu to display the correct icons for the used input method
Improved controller navigation
Repaired vending machines will count in objectives and be used by visitors
Curve & Corner Placeables: Improved snapping
Rearranged HUD InfoArea to prevent linebreak/text overlap
Added missing localization strings for a lot of items
Scenarios now have different weather depending on the current season. Old savegames will continue at their saved date
Added help entry about the "show control hints" setting
Improved spreading of electricity

🛠️ Fixes

Fixed issue that would cause workers to stop performing work when unsolvable work tasks are scheduled
Fixed Weed spawn blocking
Fixed Pedestrian Animator
Fixed navigation inside the staff management panels scroll view
Fixed Roof and Foundation Snapping on top of walls
Fixed Solar and WindTurbines roof snapping
Fixed stair placing
Fixed Debris Progress
Fixed Scenario 4 invisible Toilet issue
Fixed Scenario 5 Building Blocker
Fixed Inclined wall snapping
Fixed Corner and Curve building blocker
Fixed cars icon and TextSpawner position
Fixed rebinding in the Main Menu
Fixed overlapping/ invisibility of UI elements, when setting the "UI scale" option to 2
Fixed displayed cash amount after deadline being cut off
Fixed controller navigation inside dropdowns
Fixed and issue where you could not navigate the system menu and build menu after loading
Fixed Stair Railings snapping on top of each other
Fixed unselectable main menu button in scenario win/lose dialogue
Fixed an issue, where toolTips were displayed at the right hand side of the screen instead of near to the selected UI element
Fixed the issue, where you were able to select the greyed out Framerate option, when vsync is enabled
Fixed the position of the sound for various elements
Fixed audio slider values being inconsistent when using a controller
Fixed an issue, where menus with scroll views could flash
Fixed lost navigation after complete/reset all dialog in settings
Fixed a lot of smaller community reported issues

✨ Gameplay Changes

Reintroduced Fire gameplay from scenario 5 onward. Better build sprinklers and watch for oil leaks
Fixed the objective "Build enough E-charging stations". Now, only reachable and power-supplied stations will count towards the objective
New Placeables: Corner Roof Tiles in Size 6 & 12
Interactions are activated only after the Loading Screen has disapeard. Preventing weird movement
Fixed reported issues in scenario 6
Fixed Scenario 2 Terrain blocking vehicle exit
Removed wireless Fusebox from the game. Lamps must now connected with cables
Reduced amount of parking spaces needed for "Sir Park a lot" and "Par King" achievements

Thanks for the Feedback on our discord and in the steam boards!