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Parking World: Build & Manage News

Parking World launches into Full Release today!

[p][/p][previewyoutube][/previewyoutube][h2]Update 1.0.3 โ€“ Release Version! [/h2][p]This update introduces the new fire and sprinkler systems, expands Freeplay and scenario gameplay, and brings various quality-of-life fixes and balance improvements. We also fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. Here are the details for this patch: [/p][p][/p][h3]๐Ÿ†• New Features & Improvements[/h3]
  • [p]Added Fire and Sprinkler Systems[/p]
    • [p]Activated fire for Scenario 5-7, Freeplay[/p]
      • [p]Vehicles take damage when they stay on a burning placeable, after a certain amount of time they get destroyed and 5000 money is added to the debt[/p]
      • [p]Once Fire is removed, a Fire Damage Maintenance is spawned[/p]
      • [p]Pedestrians avoid Fire[/p]
  • [p]Added option to disable fire outbreaks in free play mode[/p]
  • [p]Added scenario 7[/p][hr][/hr]
[h3]๐Ÿ› ๏ธ Fixes[/h3]
  • [p]Fixed Wall Damage spawning on inside of Ramps[/p]
  • [p]Fixed Gates opening when Sprinkler placed in front of them[/p]
  • [p]Fixed picking up trash not properly counting towards trash-related achievements[/p]
  • [p]Fixed an issue where the city water source might be non-functional after a save game load[/p]
  • [p]Fixed potential NRE during destroy of Place Component[/p]
  • [p]Fixed NRE on agent/triggerBox destroy[/p]
  • [p]Fixed issue where a city water source may not initialize correctly after save game load[/p]
  • [p]Fixed Oil Spill spawn timings[/p]
  • [p]Fixed Wall Maintenance Stacking issue[/p]
  • [p]Fixed Pipe snapping to Sprinkler 12-1-36 weirdly[/p]
  • [p]Fixed Balancing for Eco Technology and EV Station energy production/consumption[/p][hr][/hr]
[h3]โœจ Gameplay Changes[/h3]
  • [p]Added fire game play to scenario 5 and 6,[/p][hr][/hr]
[p][/p][p]Thanks for the Feedback on our discord and in the Steam boards![/p][p][/p][h3]Looking back at the Early Access phase[/h3][p]Over the course of the Early Access phase, Parking World has seen many improvements and new features. [/p][p]The Management Update in particular brought a major overhaul to the management aspect of the game including the addition of advertisement signs and more opportunities to participate in adjusting prices for vending machines for example.[/p][p]The building aspect has also been significantly improved. Revised snapping rules allow for a much smoother building experience, and the addition of new wall types brings greater flexibility to your construction options.[/p][p]Beyond these key updates, a lot of effort has gone into enhancing the various scenarios available in the game. Each one is now more refined and all offer an enjoyable gameplay experience. Additionally, the free play configurations were added to give more options to customise the free play experience. [/p][p]Weโ€™re truly grateful that youโ€™ve followed along throughout the Early Access journey and are excited to hear your thoughts on the latest update launching alongside the full release![/p][p][/p]

๐Ÿš— Parking World Full Release. A new scenario awaits you.

[h2]Parking World Full Release on August 7 โ€“ Now Coming to PlayStation and Xbox![/h2][p][/p][p]On August 7, Parking World will leave Early Access and launch as a full version. At the same time, the game will also be released on PlayStation 5 and Xbox Series X/S![/p][p]In Parking World, you build and manage your own parking garage โ€“ from a simple lot to a bustling multi-level facility. Take care of staff, pricing, cleanliness, and customer satisfaction as you expand your parking empire.[/p][p]Play through structured challenges in Scenario Mode or unleash your creativity in Sandbox Mode โ€“ itโ€™s up to you![/p][p]Ready to park some cars and build your parking empire? ๐Ÿš—๐Ÿ’ผ Parking World โ€“ coming August 7 to PC, PlayStation, and Xbox![/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Update 0.2.76 is here โ€“ Quality of life changes for saves, Minor bug fixes!๐Ÿ› ๏ธ๐Ÿš€

[p]Patch 0.2.76 is live! [/p][p][/p][p][/p][p]Auto-saving got a quality of life update as well as the visual representation of safe files. We also fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. [/p][p][/p][p]Here are the details for this patch: [/p][p]
[/p]
  • [p]Autosave[/p]
    • [p]The autosave interval can now be adjusted, based on a predefined interval size in 3 steps (5, 10, 15 min).[/p]
      • [p]The Layout is now simplified, showing an image and the name of the scenario within the savegame,[/p]
      • [p]Autosaved files are also marked with an additional tag,[/p]
  • [p]Improved videoplayer in onboarding prompts[/p][p]
    [/p]
  • [p]Fixed a bug that prevented achievements from unlocking,[/p]
  • [p]Fixed ambiguous wording of an objective in scenario 4,[/p]
  • [p]Fixed wind sound playing when returning to first person perspective from a high altitude,[/p]
  • [p]Fixed player avatar spawning in the wrong position in free play,[/p]
  • [p]Fixed progression for GameCore achievements,[/p]
  • [p]Fixed Invisible Graffiti Position in Scenario 4,[/p]
  • [p]Fixed NPC Mesh Penetration on Summer and Fall Clothing (Tops) for Male NPCs,[/p]
  • [p]Fixed Curve Fill Snapping into Corners independent of Rotation,[/p]
  • [p]Fixed Scenario 6 Snapping out of grid of Island in the middle,[/p]
  • [p]Fixed Workers not Removing Damage in Scenario 6,[/p]
  • [p]Normal Map on Pavement Foundations doesn't disappear under Puddles anymore,[/p]
  • [p]Fixed SystemMenu navigation issues,[/p]
  • [p]Fixed custom scenario achievements message,[/p][p][/p]
[p][/p]
  • [p]Added access to middle Area Scenario 6,[/p]
  • [p]Vending Machine Outline doesn't disappear anymore once they are powered,[/p][p][/p]
[p] [/p][p][/p][p] Thanks for the Feedback on our discord and in the steam boards![/p]

โœจUpdate 0.2.74 is here โ€“ Freeplay settings & worker stability ๐Ÿ› ๏ธ๐Ÿš€

With this patch we introduce settings for the freeplay scenario to give you a way to customize your play through. We also added some more security guidelines for the agent decision making to stabilize worker NPCs. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

๐Ÿ†• New Features & Improvements

Improved render performance of guidance connectivity indicators. Approx. 1-2 ms in a parking garage with ~100 parking spaces.,
The Water Pipes received a visual overhaul.,

Added customization to freeplay with the following options:

Start finances,
Start materials,
Maintenance options
none | casual | default
Start season,
Start time of day,
Weather override (disables seasonal weather)
Changing this settings disables achievements




๐Ÿ› ๏ธ Fixes Fixed passengers returning instantly if their return time was to high.,
Fixed Maintenance Timing on Damage and Weed Spawning.,
Fixed Scenario Settings Start Material Amount.,
Fixed Debris Material Amount.,
Fixed an issue with the character floating above ground/floors.,
Fixed an issue that prevented workers in scenario 4 from removing debris piles.,
Fixed an issue that caused workers to get stuck in various scenarios.,
Fixed an issue that allowed agents to engage in unsolvable activities.,
Fixed issue that prevented maintenance tasks from being scheduled for workers to complete.,
Fixed Foundation and Plastered Wall Sizes to avoid Z Fighting.,
Fixed initial tutorial about maintenance tasks not triggering in earlier scenarios.,
Fixed water particles not being rotated randomly (fountain/leaks and sprinkler).,

โœจ Gameplay Changes Increased max visitor stay time to reasonable values for each scenario.,
Maintenance Balancing: Adjusted Cost and Timing for Maintenance.,
Adjusted Material amounts at start of Scenarios.,
Added WorkerTools to Initial placeables Scenario 2 & 3.,
Added Pedestrian Barriers in Scenario 4 Initial Placeables so Pedestrians use the stairs instead of the Ramps.,
Reorganized some help articles to be available in earlier scenarios.,
Changed parking usage to be displayed as percent in statistics panel.,

Thanks for the Feedback on our discord and in the steam boards!

Update 0.2.72 โ€“ Fixes, Fixes and Fixes ๐ŸŽ‰

Update 0.2.72 โ€“ Fixes Fixes and Fixes

Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

๐Ÿ†• New Features & Improvements

Visitors now stand in the correct position when using toilets or vending machines
Workers sit down at the workstation
Reduced Texture Memory by 1,39 GB
Improved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup
Added Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard
Backwards parking cars in EV parking spaces now charge correct
Improved Green Technology LOD Settings
Added an inspector for Wind Turbines displaying, when the turbines are not working due to occlusion
Completed UI scaling Options. You can now scale the UI for better readability on TV and/or Steamdeck
Added input icons to the help menu to display the correct icons for the used input method
Improved controller navigation
Repaired vending machines will count in objectives and be used by visitors
Curve & Corner Placeables: Improved snapping
Rearranged HUD InfoArea to prevent linebreak/text overlap
Added missing localization strings for a lot of items
Scenarios now have different weather depending on the current season. Old savegames will continue at their saved date
Added help entry about the "show control hints" setting
Improved spreading of electricity

๐Ÿ› ๏ธ Fixes

Fixed issue that would cause workers to stop performing work when unsolvable work tasks are scheduled
Fixed Weed spawn blocking
Fixed Pedestrian Animator
Fixed navigation inside the staff management panels scroll view
Fixed Roof and Foundation Snapping on top of walls
Fixed Solar and WindTurbines roof snapping
Fixed stair placing
Fixed Debris Progress
Fixed Scenario 4 invisible Toilet issue
Fixed Scenario 5 Building Blocker
Fixed Inclined wall snapping
Fixed Corner and Curve building blocker
Fixed cars icon and TextSpawner position
Fixed rebinding in the Main Menu
Fixed overlapping/ invisibility of UI elements, when setting the "UI scale" option to 2
Fixed displayed cash amount after deadline being cut off
Fixed controller navigation inside dropdowns
Fixed and issue where you could not navigate the system menu and build menu after loading
Fixed Stair Railings snapping on top of each other
Fixed unselectable main menu button in scenario win/lose dialogue
Fixed an issue, where toolTips were displayed at the right hand side of the screen instead of near to the selected UI element
Fixed the issue, where you were able to select the greyed out Framerate option, when vsync is enabled
Fixed the position of the sound for various elements
Fixed audio slider values being inconsistent when using a controller
Fixed an issue, where menus with scroll views could flash
Fixed lost navigation after complete/reset all dialog in settings
Fixed a lot of smaller community reported issues

โœจ Gameplay Changes

Reintroduced Fire gameplay from scenario 5 onward. Better build sprinklers and watch for oil leaks
Fixed the objective "Build enough E-charging stations". Now, only reachable and power-supplied stations will count towards the objective
New Placeables: Corner Roof Tiles in Size 6 & 12
Interactions are activated only after the Loading Screen has disapeard. Preventing weird movement
Fixed reported issues in scenario 6
Fixed Scenario 2 Terrain blocking vehicle exit
Removed wireless Fusebox from the game. Lamps must now connected with cables
Reduced amount of parking spaces needed for "Sir Park a lot" and "Par King" achievements

Thanks for the Feedback on our discord and in the steam boards!