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Dev Diary: What changed in the Demo

[p]Hello, Survivors![/p][p]
As we open the gates into Norovellir for the Nested Lands demo, we’re thrilled to finally show you the results of our hard work, thorough community feedback, and relentless iteration.[/p][p][/p][p]This demo isn’t just a slice of the game — it’s a reflection of everything we learned during the Alpha. From smarter villagers and rebalanced combat to new professions and a proper home for your character, the world of Norovellir has grown darker, richer, and more alive.
[/p][p]Let’s take a closer look at what’s changed and what’s waiting for you in this plague-ridden world.[/p][h3]Visual Overhaul
[/h3][p]Our villagers have gotten a serious glow-up: new body models, animations, and updated clothing. We’re also introducing optional nudity to support the raw, grounded atmosphere of the game. This visual update makes NPCs feel more detailed, human, and immersive.[/p][p]We’ve also reworked major environmental elements:[/p]
  • [p]Ruined buildings and rock formations now feel more organic and weathered.[/p]
  • [p]Fire effects have been enhanced.[/p]
  • [p]Mysterious, cryptic markings have appeared on some structures… any theories?[/p]
[p]
[/p][h3]Reworked Villagers [/h3][p]
[/p][p]Village life has received one of its biggest updates yet. Managing your people now feels more natural and responsive:[/p]
  • [p]Villagers will automatically help to build new structures.[/p]
  • [p]Their default job is now Labourer, meaning they’ll gather resources and pitch in as needed.[/p]
  • [p]Social interactions are more dynamic: expect shared meals, chit-chats, and work collaboration.[/p]
  • [p]Storage has been improved: shared chests and smarter item handling now provide a smoother task flow.[/p]
  • [p]NPCs are more involved in the world; they can now trigger quests or events.[/p]
[p]
[/p][h3]Building Upgrades & Village Leveling[/h3][p]
[/p][p]We want your village to grow with you, so here’s what we’ve improved to do just that:[/p]
  • [p]Every structure has three upgrade tiers: Basic, Advanced, and Complete, each with new visuals and unlockable features (like the repair anvil in the Blacksmith’s Shop).[/p]
  • [p]The village now levels up based on your progress. For example, to reach Level 2, you have to build some key structures (like a Builder’s Hut, Carpenter, Blacksmith’s Shop, and four homes).[/p]
  • [p]Higher village levels expand your building radius and introduce village stats like Protection, Warmth, Happiness, and more.[/p]
  • [p]We’re also adding Player Homes, with a private bed and chest, because you deserve it.[/p]
[p]Decorative items are on the way, too: torches, warning signs, and other custom decorations to help bring some personality to your settlement.[/p][p]
[/p][h3]Crafting Improvements[/h3][p]
[/p][p]You asked, we delivered — crafting queues are now in the game.[/p]
  • [p]Workbenches can now queue up multiple items, no more one-at-a-time crafting.[/p]
  • [p]Every village building now has its own production queue, giving you total control.[/p]
  • [p]This change streamlines village management, giving you more time to focus on exploration, building, and story.[/p]
[h3]Plague System Changes[/h3][p]The Plague is no longer just a random threat — it's now a living, evolving force that shapes the world around you. As it spreads, it introduces new challenges and rewards, with escalating consequences based on how you respond.[/p][p]The Plague has been updated with new visuals, mechanics, and evolving effects depending on which island you're on. Now it has three stages of development, each more threatening than the last. [/p][p][/p][p]
[/p][h3]Settings[/h3][p]We’ve added a range of highly requested customizable settings to improve your experience in Nested Lands. You can now remap key bindings, adjust mouse sensitivity to your liking, and toggle motion blur on or off for smoother or crisper visuals. These options aim to give you more control and make the game feel just right for your playstyle.
[/p][p]These updates are just a glimpse of how Nested Lands is evolving: deeper systems, smarter threats, and more ways to tailor the game to you. The demo now reflects a stronger foundation for what’s to come, and we can’t wait to hear your thoughts. Your feedback helps shape the world of Norovellir, so jump in, explore, and let us know what you think.[/p][p]
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