Playtest Update 0.7.8.1
[p]Hello, survivors![/p][p]
The second update for the Playtest is live! It brings updates to player movement responsiveness, stabilizes multiplayer synchronization, adds some of the QoLs that you have asked us for and improves the overall gameplay along with the bugfixes. [/p][p][/p][p]
[/p][p]Here is what has changed:[/p][p]Movement & Animation Overhaul[/p][p]We have reworked the core feel of the character to make exploration more fluid and responsive.[/p]
The second update for the Playtest is live! It brings updates to player movement responsiveness, stabilizes multiplayer synchronization, adds some of the QoLs that you have asked us for and improves the overall gameplay along with the bugfixes. [/p][p][/p][p]
- [p]Improved player movement and added new animations for a smoother experience.[/p]
- [p]Your character will no longer stop or break stride when collecting simple items from the ground.[/p]
- [p]Increased the speed of eating and drinking animations.[/p]
- [p]Fixed clipping issues where the player model would overlap with bed graphics while sleeping.[/p]
- [p]Added a "Cancel Sleep" button specifically for multiplayer sessions.[/p]
- [p]Implemented Fog and Brightness settings. [/p]
- [p]Added Invert Horizontal and Vertical camera settings. [/p]
- [p]Fixed camera sensitivity text and collision bugs to ensure a consistent field of view. [/p]
- [p]Updated the main menu scene with improved lighting for character visibility.[/p]
- [p]Automatic craft stations now provide light and warmth passively if they have fuel.[/p]
- [p]Resolved an issue where players were unable to craft, have had de-sync and other issues with crafting and stations in multiplayer.[/p]
- [p]Added Animal Fat as a potential drop for Animal Traps.[/p]
- [p]Synchronized "Harvest Plant" and "Remove Plant" events in multiplayer.[/p]
- [p]Interaction with plant beds is now blocked if another player is using them.[/p]
- [p]Improved the stairs at the Lookout Tower for better navigation.[/p]
- [p]Fixed terrain/physics issues.[/p]
- [p]Improved player "Dirt/Stinky" VFX.[/p]
- [p]Enemy spawners now check if a camp is clear before re-spawning.[/p]
- [p]Fixed an issue to ensure NPCs are spawned with their correct Max Health values.[/p]
- [p]Fixed an issue where arrows would not register hits correctly on Plague Focus targets.[/p]