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  3. Major Update #4

Major Update #4

[p]Hey all![/p][p][/p][p]We’ve been radio silent for a while now, but we haven’t been slacking off! This patch brings a mix of important fixes, quality-of-life polish, and new content. Enjoy![/p][hr][/hr][h2]Fixes[/h2]
  • [p]Fixed issue where Hi-Fi could be used during blackout[/p]
  • [p]Fixed (removed) the ability to open containers in Ellie’s room (players could soft lock the game by adding key items in those containers)[/p]
  • [p]Fixed teleportation issue – the character was teleporting in the Hallway instead of the Golden Room after being killed by Mr. Blob[/p]
  • [p]Fixed Mawie Level 3 Gate issue – the gate trigger would remain open after dying and resetting the game[/p]
  • [p]Fixed Mawie enemy bee behavior – bee now resets properly after dying and resetting the game[/p]
  • [p]German localization fixes – special thanks to Markus “Das M” N for going the extra mile in helping us resolve localization issues and providing additional QA![/p]
  • [p]Improved PC windows interaction[/p]
  • [p]Fridge Interaction (off-putting smell) polish – new animations, new text, and improved flow[/p]
  • [p]Added Doll Jingle Note to Tina Doll when inspecting her in the Tea Room near the piano (previously the doll jingle would not trigger after the kids’ disappearance, causing confusion)[/p]
  • [p]Tina plays the secret Sound event when you don't have her in your inventory[/p]
  • [p]Added notification that half of a modular key is added to the inventory when spare keys are inspected[/p]
  • [p]Added confirmation before Ivan confrontation – players are now asked if they want to enter the final confrontation[/p]
  • [p]Added Tina sound when entering a secret zone - she will laugh to let you know you can inspect her or drop her[/p]
  • [p]Added “Hole in the Wall” Tina secret notification[/p]
[hr][/hr][h2]Content[/h2][h3]🕳️Hole in the Wall[/h3][p]This new content can be accessed at any time once you have access to the Guest Hallways. It features the following:[/p]
  • [p]New lore available[/p]
  • [p]A second conversation with Henry[/p]
  • [p]A new Close-Up interaction[/p]
  • [p]A new way to die[/p]
  • [p]An explanation of a new mechanic[/p]
[h3]🕯️New Candle Mechanic[/h3][p]You can now light candles via the inventory. To do this:[/p]
  1. [p]Select a candle in your inventory[/p]
  2. [p]Select the lighter[/p]
  3. [p]A new lit candle item will be added to your inventory[/p]
[p]This mechanic works in conjunction with the Cobwebs mechanic.[/p][h3]🕸️Cobweb Mechanic[/h3][p]Cobwebs can appear in specific locations within the house and may cover entire entrances. These need to be burned in order to progress.[/p][h3]✨Steam Achievements[/h3][p]We’ve added the first round of achievements to the game![/p]
[p]Note: A number of achievements are still not yet implemented. They will appear in Steam as “7 hidden achievements remaining” and will be added in a future update.[/p]
[hr][/hr][p]Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.[/p][p][/p][p]Sincerely, The Scared Stupid Inc. Team[/p]