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Midnight Special News

Major Update #1

Hi all!

No, your eyes do not deceive you — we’re back, and we’ve brought a major update with us!

First off, please accept our sincere apologies to anyone who encountered game-breaking bugs that hindered progression. We’ve been hard at work these past few weeks fixing, testing, and also adding new content to the game — as promised.

Temporarily Removed:
  • Reload perk: Currently being reworked along with the shotgun and some upcoming surprises — so it’s temporarily inaccessible.
  • Vinyl player


Here’s a list of issues we’ve addressed:

Issues Fixed:
  • Logic issue after death load: Fixed a major bug where loading the game after dying would break event logic. This was the most time-consuming issue to resolve, and we’re hopeful there are no more occurrences. If you do encounter any logic problems, please let us know — we’ll hotfix it quickly.
  • Non-16:9 aspect ratio support: This fix addresses issues experienced by users with ultrawide monitors or non-16:9 aspect ratios. Midnight Special runs at a base internal resolution of 240x135, scaled 8x. Ultrawide scaling caused incorrect UI interactions and made parts of the game unplayable. Our temporary fix detects non-standard resolutions and defaults to 1080p Windowed mode on ultrawide setups. We’ll work on a better long-term solution — thanks for your patience!
  • Mawie logic fixes
  • Bathroom lighter issue resolved
  • Typo and dialogue corrections: We’re currently doing a full text/interactions pass for further polish.
  • Sanity menu not showing after load: Fixed.
  • Various menu improvements
  • Other small fixes and improvements


New Features:
  • New Save System: You can now save the game at any time and from any location. This feature is triggered in the kitchen after the first phone call (interact with the cigarette pack).
  • New Mechanic – Tina (the doll): Tina now acts as a compass for secrets. She becomes active after the dream sequence, when interacting in Jon’s Room.
  • Reduced tripping frequency during low Sanity moments
  • New closeups to clarify the door puzzle: Added new visual cues (e.g., sketches and canvas in Shelly’s Studio).
  • New diary entries: Additional lore and explanations for mechanics like tripping.


Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.

Sincerely,
The Scared Stupid Inc. Team

The Backrooms 1998 X Midnight Special Bundle: 15% Off



📢The Backrooms 1998 X Midnight Special Bundle is Now Available with 15% Off!​​

Deal Period: May 23 - June 22​​

Plunge into an adventure of survival horror, navigate between the haunted manor and endless Backrooms, and unravel the chilling truth buried for long...

❤️A huge thanks to Steelkrill Studio for this collaboration.
🎮Don’t miss out, and grab your bundle now!

Development Progress Update

Hi everyone!

We have recently run into a few issues that have slowed down our progress. Some of the new features are still in the testing phase, and in order to ensure the stability of the game, we’ve decided to postpone this major update to sometime next week.

We’re truly sorry for the delay. But as always, our top priority is to bring you the best possible experience with every update, and we’ll keep working to make that happen.

In the meantime, here’s a little sneak peek — a first look at how the new save system works!
🎥Check out the video below:
[previewyoutube][/previewyoutube]
Feel free to share your thoughts in the comments!

Thank you once again for your patience and support.
Wishing you a great weekend!

Best,
Scared Stupid Inc.

Limited-Time Discount Ending Soon



Hi all,

The bundle discount with Urban Myth Dissolution Center is ending soon — and so is our 20% Early Access launch discount. Don’t miss your chance to grab the game at a great price!

Thank you so much for your patience and support.

Have a wonderful week,

The [Midnight Special] Team

Next Major Patch Drops Next Week!

Hey all!

Sorry for the radio silence this week! We've been hard at work fixing many of the issues reported since our Early Access launch. We want to thank you all for your patience and give you a quick rundown of what we’ve fixed and what’s coming next week:

Fixes and improvements:

  • Major issue where death/save/load caused game logic to break – fixed
  • Unable to pick up objects after loading or dying – fixed
  • A new temporary Save System has been added and is currently being tested
  • Cleaner, smoother logic throughout the entire game
  • 20:9 and 21:9 resolution support – fixed
  • Various typo corrections
  • Localization fixes


Coming soon (next patch and beyond):

  • Scene switching inconsistencies
  • Pop-up inconsistencies (item pickups, objectives)
  • Controller and Steam Deck support
  • macOS port
  • New content?? 👀


Thanks again for your patience. We know your time and money are valuable, and we truly appreciate that you’ve chosen to spend some of both on our game.

Have a wonderful day,
The Scared Stupid Inc. Team