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Midnight Special News

Major Update #4

[p]Hey all![/p][p][/p][p]We’ve been radio silent for a while now, but we haven’t been slacking off! This patch brings a mix of important fixes, quality-of-life polish, and new content. Enjoy![/p][hr][/hr][h2]Fixes[/h2]
  • [p]Fixed issue where Hi-Fi could be used during blackout[/p]
  • [p]Fixed (removed) the ability to open containers in Ellie’s room (players could soft lock the game by adding key items in those containers)[/p]
  • [p]Fixed teleportation issue – the character was teleporting in the Hallway instead of the Golden Room after being killed by Mr. Blob[/p]
  • [p]Fixed Mawie Level 3 Gate issue – the gate trigger would remain open after dying and resetting the game[/p]
  • [p]Fixed Mawie enemy bee behavior – bee now resets properly after dying and resetting the game[/p]
  • [p]German localization fixes – special thanks to Markus “Das M” N for going the extra mile in helping us resolve localization issues and providing additional QA![/p]
  • [p]Improved PC windows interaction[/p]
  • [p]Fridge Interaction (off-putting smell) polish – new animations, new text, and improved flow[/p]
  • [p]Added Doll Jingle Note to Tina Doll when inspecting her in the Tea Room near the piano (previously the doll jingle would not trigger after the kids’ disappearance, causing confusion)[/p]
  • [p]Tina plays the secret Sound event when you don't have her in your inventory[/p]
  • [p]Added notification that half of a modular key is added to the inventory when spare keys are inspected[/p]
  • [p]Added confirmation before Ivan confrontation – players are now asked if they want to enter the final confrontation[/p]
  • [p]Added Tina sound when entering a secret zone - she will laugh to let you know you can inspect her or drop her[/p]
  • [p]Added “Hole in the Wall” Tina secret notification[/p]
[hr][/hr][h2]Content[/h2][h3]🕳️Hole in the Wall[/h3][p]This new content can be accessed at any time once you have access to the Guest Hallways. It features the following:[/p]
  • [p]New lore available[/p]
  • [p]A second conversation with Henry[/p]
  • [p]A new Close-Up interaction[/p]
  • [p]A new way to die[/p]
  • [p]An explanation of a new mechanic[/p]
[h3]🕯️New Candle Mechanic[/h3][p]You can now light candles via the inventory. To do this:[/p]
  1. [p]Select a candle in your inventory[/p]
  2. [p]Select the lighter[/p]
  3. [p]A new lit candle item will be added to your inventory[/p]
[p]This mechanic works in conjunction with the Cobwebs mechanic.[/p][h3]🕸️Cobweb Mechanic[/h3][p]Cobwebs can appear in specific locations within the house and may cover entire entrances. These need to be burned in order to progress.[/p][h3]✨Steam Achievements[/h3][p]We’ve added the first round of achievements to the game![/p]
[p]Note: A number of achievements are still not yet implemented. They will appear in Steam as “7 hidden achievements remaining” and will be added in a future update.[/p]
[hr][/hr][p]Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.[/p][p][/p][p]Sincerely, The Scared Stupid Inc. Team[/p]

Midnight Special is participating in ChinaJoy Game Show 2025!

[p][/p][p]Dear Players,[/p][p][/p][p]Midnight Special is now participating in ChinaJoy Game Show 2025! [/p][p]You can grab it now at a 10% discount, and if you purchase it together with the SEEK bundle, you’ll enjoy even more savings![/p][p][/p][p]Midnight Special is a point-and-click survival horror game. Through 16-bit pixel art and a misty retro 1980s horror atmosphere, you’ll return to a stormy summer night in Maine, 1987 — lost in a deep, mysterious manor. [/p][p][/p][p]If you enjoy:[/p]
  • [p]Classic survival horror[/p]
  • [p]Point-and-click adventures[/p]
  • [p]Heart-pounding suspenseful stories[/p]
[p]Then Midnight Special will drag you straight into the depths of darkness 👇[/p][p][dynamiclink][/dynamiclink][/p]

Midnight Special × SEEK Pixel Survival Horror Bundle is here!

[p][/p][p]Midnight Special × SEEK Pixel Survival Horror Bundle is here! [/p][p]📢Grab the bundle with 10% OFF![/p][p]⌛Event: July 18 – Aug 18, 2025[/p][p][/p][p]👇 Get the bundle: [/p][p][dynamiclink][/dynamiclink] [/p][p]Two pixel-art horror games starring lost girls trapped in darkness, guns in hand, sanity slipping away…[/p][p]Come make your way out![/p]

Update #3

[p]Hey all![/p][p]It’s time for another update for Midnight Special![/p][p]This one focuses mostly on fixing issues, polishing existing content, and addressing a few more serious problems that slipped past us.[/p][p]First up, here are the new features:[/p][p][/p][p]Juke Box Player[/p][p][/p]
  • [p]Jukebox – You can now add and play vinyls you find in the game at any time[/p]
  • [p]1 new song added: "Loaded Gun", alongside a band bio and album art[/p]
  • [p]Added the ability to sit in the beanbag and listen to music (new animations)[/p]
  • [p]Added a sound snapshot that muffles the music when outside the Rumpus Room[/p]
  • [p]The Reload Perk is still disabled until the Weapon Update[/p][p][/p]
[p]Family Portrait (Close-Up)[/p]
  • [p]The portrait now changes dynamically based on the player's actions (e.g., finding the shotgun, the necklace, as well as sanity—all are reflected in the close-up)[/p]
  • [p]This close-up is active when the kids and Jon Sr. are missing from the portrait, and only Shelly is visible[/p]
[p]And now, the issues (bolded = serious issues that affected gameplay):[/p]
  • [p]Simplified Kitchen Fridge Interaction - Player no longer needs to use the lighter to trigger the Henry Sequence[/p]
  • [p]Added snapback to organ pieces in the organ puzzle, ensuring they don't get stuck[/p]
  • [p]Fixed guest room trigger that required the player to walk in order to trigger the Void scripted event[/p]
  • [p]Fixed issue where having the lighter on while the run prompt appears would softlock the game[/p]
  • [p]Fixed issue where the player could not run after dying/game over in Mawie[/p]
  • [p]Fixed/removed the ability to drop Tina (the doll) in puzzles and closeups[/p]
  • [p]Fixed issue where connecting a controller would make the game mouse stop functioning[/p]
  • [p]Fixed logic puzzle issue where picking up an organ puzzle piece and placing it into a drawer would cause the organ puzzle to softlock[/p]
  • [p]Fixed mouse teleport issue after placing cheese[/p]
  • [p]Computer UI localization supplement[/p]
  • [p]Fixed Tina teleport issue[/p]
  • [p]Fixed Sarah teleport issue that caused duplication of dialogue/waking up on the couch twice[/p]
  • [p]Fixed dialogue duplication (interacting with TV and then loading a game save)[/p]
[p]Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.[/p][p][/p][p]Sincerely,[/p][p]The Scared Stupid Inc. Team[/p]

Major Update #2

[p]Hey all![/p][p]It's time for another major update for Midnight Special![/p][p]We've been hard at work, and we're excited to announce that this update contains a new objective that leans a little bit more into body horror — I hope you guys aren't too squeamish.[/p][p]In addition to the aforementioned objective, we’ve also added new localized languages, and we've polished and fixed several issues![/p][p][/p][p]New Content:[/p]
  • [p]New Room: The Golden Room (This room allows the player to go back to sleep at any time and explore the dream sequences — this design will be expanded in future updates.)[/p]
  • [p]New Mechanic: Pinch (This new inventory item allows you to wake up from a nightmare at any time — available after the prologue.)[/p]
  • [p]New Puzzle: The Organ/Salt Puzzle (The Salt inventory item is now part of a puzzle which must be completed in order to progress the story.)
    [/p]
  • [p]New Interactions/Dialogue: Bob's Tenant (Back by popular request, Bob's Tenant is back with some new quips.)
    [/p]
  • [p]New Objectives (Linked to the Salt Puzzle.)[/p]
  • [p]New Tina the Doll hints added (Salt Puzzle)[/p]
  • [p]Various sound/FX improvements (Documents now have sound cues when they are opened or updated.)[/p]
[p]Localization:[/p][p]We've added 4 new languages[/p]
  • [p]Korean[/p]
  • [p]Portuguese[/p]
  • [p]French[/p]
  • [p]German[/p]
[p]Fixes/Polish:[/p]
  • [p]Pick-up items and documents pop-ups should be more consistent and should notify the player.[/p]
  • [p]Various localization issues have been fixed.[/p]
  • [p]Tina the Doll polish.[/p]
  • [p]Various sound/FX issues fixed/polished.[/p]
[p][/p][p]Known issues we're working on:[/p]
  • [p]Currently, if you interact with the TV and then load a save, a piece of dialogue repeats itself after load — we're currently looking into fixing this.[/p]
  • [p]Some players may occasionally encounter repeated dialogue text in the Golden Room. We’ve identified the cause and will fix it in the next update.[/p]
  • [p]There is also a known issue where, after interacting with Tina the Doll, she may not disappear, and the diary you receive may not show up in the inventory. We’ve tracked down the cause and will include a fix in the next update.[/p][p]We sincerely apologize for any inconvenience caused. If you need further assistance, please feel free to reach out to us through Discord or Steam community![/p]
[p][/p][p]Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.[/p][p][/p][p]Sincerely,[/p][p]The Scared Stupid Inc. Team[/p]