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Astral Throne News

Patch 1.3.2 - Fixes, Optimizations, and Return of the Demo!

[p]Hello, support for Astral Throne is winding down, but there was still some things we wanted to address.[/p][p][/p][h2]Patch Notes 1.3.2[/h2][p][/p][p]Optimization[/p]
  • [p]Generally improved performance all-around[/p]
  • [p]Especially improved performance of multiple performance-demanding encounters [/p]
[p][/p][p]Bugs Fixed[/p]
  • [p]Fixed rare issue where Act 3’s overworld layout wouldn’t let you access the shops[/p]
  • [p]Fixed rare issue where defeating a Starblind after saving and loading would freeze the game[/p]
  • [p]Fixed issue where butterfly mounts would briefly morph into godless horse-like monstrosities when using the frog Familiar[/p]
  • [p]Fixed issue where the “Orb Trap” Barrier Skill and “Sticky Goo” Weapon Skill would not grant exp when used[/p]
  • [p]Fixed issue where buying an item and immediately consuming it wouldn’t add it to the Codex
    [/p]
[p]Gameplay Additions[/p]
  • [p]The demo is back up![/p]
  • [p]It ends when the Act 1 Siege starts. Try before you buy![/p]
[p][/p][p]If there's any more game-breaking or progress-impacting bugs, let us know so we can get out another patch ASAP![/p][p][/p][p]And in case you missed it...[/p][p][/p][h2]Sequel Announced[/h2][p][/p][p][/p][p]Astral Throne support is winding down because we're working full-time on its sequel: Astral Throne II: Age of the Phoenix![/p][p][/p][p]In short, it's the culmination of all the updates we wanted to add to Astral Throne, but felt they were too transformative. It will have:[/p]
  • [p]A new artstyle, inspired by the HD-2D style of Octopath Traveler[/p]
  • [p]Improved UI made for controllers and Steam Deck first and foremost[/p]
  • [p]A new story written by an actual fantasy author[/p]
  • [p]A slightly different run and metaprogression format[/p]
[p][/p][p]Learn more about what it is and why we're making it here.[/p][p][/p][p]Add Astral Throne II: Age of the Phoenix to your wishlist![/p]

Astral Throne II Announcement

[p]If you're wondering why news has been a little slow recently, it's because we've been throwing all our ideas into one big pot. We found that things we wanted to do either came at too high a cost, or would change too many things.[/p][p][/p][p]So, we're excited to announce the fruits of our labour: Astral Throne II: Age of the Phoenix![/p][p]Check it out here, and add it to your Wishlist![/p][p][/p][h2]What is Astral Throne II?[/h2][p][/p][p]Age of the Phoenix is a fully-fledged (get it?) sequel, or well, prequel to Astral Throne. [/p][p]It's a bit of a different take on the "Strategy RPG Roguelike" that leans a little more into the Roguelite realm, but it still retains Astral Throne's core promise of a unique strategic experience. [/p][p]Its ulterior purpose is to be a much easier beast to tame, which will allow us to make more content and to provide faster and more substantive updates after release. It's a little bit like The Binding of Isaac: Rebirth, a souped-up, ground-up rework of the engine that allows us to work on it better.[/p][p]...And also it maybe even has native mod support ;)[/p][p][/p][h2]So What's Different?[/h2][p][/p][h3]Art Style[/h3][p]The first thing you'll probably notice is the change in art style, from a fully 3D low-poly look to a hybrid 2D-3D pixel art approach. We find this is more in line with what people want out of the genre and it's easier for us to make characters, maps, and animations.[/p][p]The UI is also getting a rework, with a focus on controller support first and foremost! Astral Throne's UI was built for mouse first, everything else second, which led to some fundamental problems on controllers. We aim to get this new game Steam Deck Verified instead of just Playable.[/p][p][/p][h3]Run Structure[/h3][p]As mentioned, Astral Throne II takes steps in the Roguelite direction. The runs will be shorter (1 act instead of 3), the maps will be smaller and have less units on the field, and there is more of a focus on metaprogression.[/p][p]This is to help make way for a greater sense of long-term progression and to allow more variety between runs, since you'll be spending less time in them.[/p][p]However, despite this, we're still focused on our core promise of not letting you grind to get stronger. The heart of the strategy genre is to overcome challenges with your brain, and we hope to still keep that promise! You'll see what we mean once you get your hands on the game.[/p][p]Regardless, metaprogression also allows us to have fun with the next thing...[/p][p][/p][h3]New Story[/h3][p]We're very happy to announce that Astral Throne II's story will be written by the award-winning fantasy novelist Shami Stovall. Shami is a huge fan of Strategy RPGs and has written many fantasy books, ranging from traditional and urban fantasy to LitRPG. Check out her series Frith Chronicles, Chronos Chronicles, or whatever else might strike your fancy.[/p][p]The story will be more linear, with progress made through metaprogression. There will also be a support-like system where you build relationships and have conversations between characters in-between runs.[/p][p][/p][h2]So is Astral Throne over?[/h2][p]Close, but not yet! There's still some important bugs to squash and we want to put the demo back up. There will be a patch up shortly.[/p][p]Aside from that, part of the reason we wanted to make a sequel is to preserve Astral Throne, since the changes being made are so fundamental. We don't intend to replace Astral Throne; we think the games can exist side-by-side.[/p][p][/p][p]Regardless, thanks so much for being there with us throughout Astral Throne! Thanks for playing the beta, thanks for reporting bugs, thanks for dissecting and discussing as much of the game as you possibly can. We couldn't have asked for a better community, and we hope you all enjoy Astral Throne II: Age of the Phoenix! [/p][p][/p][p]The first demo will be available to play in the first quarter of 2026.[/p][p]Wishlist Astral Throne II: Age of the Phoenix[/p]

Patch 1.3.1 - Post-Update Hotfixes

[p]After some feedback with the previous update, we've made some hotfixes.[/p][p][/p][p]Also, Astral Throne will be a part of a Steam Daily Deal today (Sunday, Sept 14) starting at 1PM Eastern. [/p][p]So if you're thinking of buying the game now, wait just a little bit! You won't regret it![/p][p][/p]
Patch Notes 1.3.1
[p][/p][p]Gameplay Tweaks[/p]
  • [p]Story is now enabled by default for Custom Games, for those who want to experience storylines with custom game rules[/p]
    • [p]However, there is a new warning added to the Custom Games page: Warning: If you deploy too many Heroes, story scenes might not play in the proper sequence.[/p]
    • [p]You can still turn the story off whenever you want during Custom Games like before[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Fixed issues where the wrong kinds of Encounters will be chosen from the Encounter pool[/p]
  • [p]Fixed problem where you could be rewarded with two of the same Memory at the same time[/p]

Update 1.3.0 - Map Content Update

[p]Welcome to Astral Throne's third content update![/p][p]We’re fleshing out the Encounter pool with new maps, story scenes, and mechanics.[/p][p][/p]
Patch Notes 1.3.0
[p][/p][h2]New Encounters[/h2][p][/p][p]Act 1[/p]
  • [p]New Chapter 1 Skirmish: Bella Marina[/p]
  • [p]New Skirmish: Bosco Workshop[/p]
  • [p]New Skirmish: Drivasto Ospedale[/p]
  • [p]New Battle: Ambush![/p]
[p][/p][p]Act 2[/p]
  • [p]New Skirmish: Ring Around the Moatsy[/p]
  • [p]New Skirmish: Empoisonne Swamp[/p]
  • [p]New Battle: Ordinator of the Vault[/p]
[p][/p][h2]Gameplay Additions[/h2]
  • [p]Cetus’s Teleportals no longer have cooldowns[/p]
  • [p]Added a Custom Game option to turn off the Campaign (Run) Time Limit, so you can spend as long as you want in acts[/p]
    • [p]If this option is turned on, empty Encounters in the World Map will no longer turn into Skirmishes after a couple moves[/p]
[p][/p][h2]Bugs Fixed[/h2]
  • [p]Forcefields and Teleporters are more clearly on/off or on cooldown[/p]
  • [p]Fixed issue where Forcefield and Teleporter states would not properly save and load[/p]
  • [p]Recruitable Militia Hetja can no longer spawn more than once in a run[/p]
  • [p]Consumables used from the Caravan from Units with a full inventory will no longer refuse to discard themselves after exhausting their stacks[/p]
  • [p]Optimized Stardust visual effect[/p]
  • [p]Adjusted some UI elements[/p]
[p][/p][p]If this feels a little underwhelming, don’t worry, we have some big news coming in the next couple months! Stay tuned…[/p]

Patch 1.2.5 - Hetja’s Quest Collab!

[p]Hello everyone! To celebrate the Summer Sale, we’re doing a collaboration with the Fire Emblem Romhack community. Namely, an actual Fire Emblem Roguelike: Hetja’s Quest![/p][p][/p][p]Hetja has been added to the game as a Recruitable Militia. They have the special skill of being able to spawn as any class.[/p][p][/p][p]In turn, Lyra will be added as a playable character in the next Hetja’s Quest update some time soon.[/p][p][/p][p]Check it out here: https://www.dandelionhands.com/hetjasquest/[/p][p]And share some love: https://feuniverse.us/t/fe8-hetjas-quest-v0-8-01-01/20622[/p][p][/p][h2]Patch Notes 1.2.5[/h2][p]- Added new Militia “Hetja”[/p][p]- …That’s it[/p][p][/p][p]As for the next major Astral Throne update, we hit some development snags so it’s coming along a little slower than expected. We still expect to release the map content update this Summer, though.[/p][p][/p][p]We’ve also been hard at work at something we can’t share any details about just yet, but we’ll let you all know some time after the Summer Content Update.[/p][p]
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