Patch 1.3.2 - Fixes, Optimizations, and Return of the Demo!
[p]Hello, support for Astral Throne is winding down, but there was still some things we wanted to address.[/p][p][/p][h2]Patch Notes 1.3.2[/h2][p][/p][p]Optimization[/p]
[/p][p]Astral Throne support is winding down because we're working full-time on its sequel: Astral Throne II: Age of the Phoenix![/p][p][/p][p]In short, it's the culmination of all the updates we wanted to add to Astral Throne, but felt they were too transformative. It will have:[/p]
- [p]Generally improved performance all-around[/p]
- [p]Especially improved performance of multiple performance-demanding encounters [/p]
- [p]Fixed rare issue where Act 3’s overworld layout wouldn’t let you access the shops[/p]
- [p]Fixed rare issue where defeating a Starblind after saving and loading would freeze the game[/p]
- [p]Fixed issue where butterfly mounts would briefly morph into godless horse-like monstrosities when using the frog Familiar[/p]
- [p]Fixed issue where the “Orb Trap” Barrier Skill and “Sticky Goo” Weapon Skill would not grant exp when used[/p]
- [p]Fixed issue where buying an item and immediately consuming it wouldn’t add it to the Codex
[/p]
- [p]The demo is back up![/p]
- [p]It ends when the Act 1 Siege starts. Try before you buy![/p]
- [p]A new artstyle, inspired by the HD-2D style of Octopath Traveler[/p]
- [p]Improved UI made for controllers and Steam Deck first and foremost[/p]
- [p]A new story written by an actual fantasy author[/p]
- [p]A slightly different run and metaprogression format[/p]