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CRYO Patch #1

[h2]Changes and New Features[/h2]
  • [p]Loading screen hints have been added[/p]
  • [p]Texts have been updated to help players find/understand objectives[/p]
  • [p]Easy difficulty will now only have a single objective and it will never be the CCTV one[/p]
  • [p]Microphones can now be reduced even further[/p]
  • [p]Lobby passwords are now hidden (stream friendly) and appear on the lobby board[/p]
  • [p]Various audio improvements to occlusion, reverb, footsteps etc[/p]
  • [p]More variation for the grabber audio[/p]
  • [p]Added the ability to self revive in singleplayer and Easy difficulty[/p]
  • [p]Map wall decals have been adjusted to represent their respective keycards (i.e. red card -> red decals)[/p]
  • [p]Some small audio additions when the feral is walking nearby[/p]
  • [p]Increased the default FoV[/p]
  • [p]New lighting around the base to make some areas easier to notice and navigate[/p]
  • [p]The Stalker AI has been redone and will now "stalk" players. He also ambushes much more often.[/p]
  • [p]We've reduced the headbob when downed[/p]
  • [p]Motion detectors are now more likely to spawn in the locked labs[/p]
  • [p]We've reduced the intensity of the body flashlight so it's not as annoying against the tablet[/p]
  • [p]New spawn points have been added to the Gym and Printer Room[/p]
  • [p]Added more signage around the map and included floor plans to help players understand where they are.[/p]
  • [p]Large flashlights now drain a lot slower[/p]
  • [p]Added FSR2 upscaling if DLSS isn't supported[/p]
  • [p]Chain will now notify players that only double doors can be locked[/p]
  • [p]Made tutorial text more noticeable[/p]
  • [p]Defibrillator item has been added that will allow players to "resurrect" dead players[/p]
  • [p]Toilets are now much more effective for hiding (we see a lot of players using them as hiding spots)[/p][p][/p]
[h2]Bugfixes[/h2]
  • [p]Fixed AI getting stuck on distractor items[/p]
  • [p]Fixed the visuals on hair that was causing it to result in bald-looking players[/p]
  • [p]Snowtruck audio volume has been increased[/p]
  • [p]Grabbers will no longer run in place[/p]
  • [p]Lobby has had some audio issues fixed[/p]
  • [p]The panic room notification now sends to chat correctly[/p]
  • [p]Plants no longer block vision in fire and medical[/p]
  • [p]AI shouldn't get stuck in the spot while searching for players as often (we're still looking into this fully)[/p]
  • [p]Typing on the tablet will no longer speed up your "give up" bar when using space[/p]
  • [p]Medkit vials no longer have crazy physics sometimes[/p]
  • [p]Player positions are synced much better during kills[/p]
  • [p]The game no longer ends if you trap the monster in the panic room[/p]
  • [p]You should no longer clip in hiding spots[/p]
  • [p]Synchronised hiding spots better so you shouldn't get desynced hiding[/p]
  • [p]Bathroom reflection probes have been added to prevent you from going shiny in complete darkness[/p]
  • [p]The stalker should no longer run at full speed in the walk animation when searching for players[/p]
  • [p]Fixed an issue where players could walk into lockers[/p]
  • [p]Fixed a bug where players could interact with hiding spots while the monster was also searching it[/p]
  • [p]Fixed several spawners being hidden or floating[/p]
  • [p]Fixed a bug that caused multiple of the same objective to sometimes appear in the tablet[/p]
  • [p]Fixed a bug where the scaling was sometimes off for the cancel revive text[/p]
  • [p]Fixed a bug where the panic room password would be in the decrypted list[/p]
  • [p]Fixed a bug where items would desync when dropped sometimes[/p]
  • [p]Fixed a bug where reviving would sometimes cause players to be disconnected[/p]
  • [p]Fixed a bug where lobbies sometimes allowed more people to connect[/p]
  • [p]Fixed chat not auto scrolling[/p]
  • [p]Fixed a bug where the lobby password could cause a crash[/p]
  • [p]Fixed a bug where getting jumped on by a grabber would lock your camera[/p]
  • [p]Fixed a bug where getting into a vent after a feral pipe throw would prevent getting caught[/p]