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CRYO Patch #2

[h2]Additions / Changes / Improvements[/h2]
  • [p]Added controller support[/p]
  • [p]Spectate will now show the spectated player's inventory and noise meter[/p]
  • [p]Improved the transitions between Walking, Running and Idling for all AI[/p]
  • [p]Improved how we handle monsters being active around players[/p]
  • [p]Improved how monsters determine whether a player is in a hiding spot[/p]
  • [p]Added an additional check to make sure downed players aren't contributing to the monsters interest[/p]
  • [p]Added an in-house analytics solution (anonymous)[/p]
  • [p]Improved stalker ceiling-vent usage[/p]
  • [p]Added a toggle sprint option[/p]
  • [p]Added a minor vignette when sneaking[/p]
  • [p]Removed code spawn points outside of the conference room for the printer objective (people weren't seeing it while wandering around PCs leading to frustration)[/p]
  • [p]Improved the panic room tasks to be clearer[/p]
  • [p]Added a cooldown to the AI search animation so they're not stood sniffing repeatedly[/p]
  • [p]Added a bunch of new spawn points for items around the base, mostly on bodies[/p]
  • [p]Added a shader preload to prevent the FPS dip when particles first spawn[/p]
  • [p]Changed fire extinguisher particles and ensured they no longer appear far from the source[/p]
  • [p]Added new achievements for escaping[/p]
  • [p]Added the first Arcade machine to the lobby[/p]
  • [p]Added an achievement linked to the arcade machine
    [/p]
[h2]Bugfixes[/h2]
  • [p]Fixed cosmetic marker being visible through the wall[/p]
  • [p]Fixed "Family Photo" unlocking for the wrong player[/p]
  • [p]Fixed a safe spot in lodgings B[/p]
  • [p]Fixed several penguin spawns not being interactable[/p]
  • [p]Fixed an issue causing players to clip through the floor in the vehicle shed[/p]
  • [p]Fixed several missing or wrong localisation keys[/p]
  • [p]Fixed an issue causing host to have a screen fade each time a player switches their body type[/p]
  • [p]Fixed local volume slider not working in solo[/p]
  • [p]Fixed a floating jug in Lab A[/p]
  • [p]Fixed an issue where you could interact with the customisation UI outside of the changing room[/p]
  • [p]Fixed the "infiltrator" achievement not unlocking correctly[/p]
  • [p]Fixed snow goggle glass colour[/p]
  • [p]Fixed an issue causing the mirror to not render goggle glass & making it darker[/p]
  • [p]Fixed a bug that allowed monsters to kill players going into hiding spots even if they weren't seen (this happened within 3m)[/p]
  • [p]Fixed medkit being invisible after self-reviving[/p]
  • [p]Fixed an issue where your screen would fade trying to switch players, even if there is no one else to spectate[/p]
  • [p]Fixed an issue causing AI to sometimes slow down, particularly when investigating[/p]
  • [p]Fixed an issue causing AI to break/get stuck[/p]
  • [p]Fixed an issue causing the player animations to jitter[/p]
  • [p]Fixed the desync between players doing actions at the same time (for example, locking a door and opening it at the same time)[/p]
  • [p]Fixed an issue where you can cause an item to disappear if you switch to another inventory slot during the drop animation[/p]
  • [p]Fixed a bug where doors stayed closed after the stalker breaks the chains on it[/p]
  • [p]Fixed a bug where the stalker was entering ambush midway through a chase[/p]
  • [p]Fixed a bug that allowed monsters to kill people in lockers even without seeing them go in there[/p]
  • [p]Fixed a bug that allowed monsters to chase for longer than they should[/p]
  • [p]Fixed a bug allowing you to run through the stalker in his ambush animation[/p]
  • [p]Fixed an issue where the security decryption didn't feature all letters[/p]
  • [p]Fixed several instances of the stalker sneaking where he shouldn't[/p]
  • [p]Fixed an issue where monsters could occasionally get stuck for a short amount of time while searching for a player[/p]
  • [p]Fixed having an empty medkit in a slot before a full one causing the game to end[/p]
  • [p]Fixed an issue with players being unable to interact with objectives (printer, hdd reader) while holding empty fuel cans[/p]
  • [p]Fixed the player tab on the tablet not saving and also fixed a bug where the volumes were incorrect[/p]
  • [p]Fixed an issue where AI could get stuck trying to destroy distractor items[/p]
  • [p]Fixed a bug resulting in players getting stuck while using deicer / fire extinguishers[/p]
  • [p]Fixed a bug that allowed players to shoot themselves with a flaregun[/p]
  • [p]Fixed an issue where certain keycards spawned inside objects[/p]
[p][/p]

CRYO - Developer Update December

[p]Hello all,[/p][p][/p][p]Just to update everyone with the current game plans, we've put together a dev blog. You can read it here: Valko Games Developer Update - December 2025[/p][p][/p][p]Thank you to everyone who has joined us so far with CRYO![/p]

Hotfix 23/11/2025

- You can no longer get the master infiltrator achievement from the lobby door
- Penguin meter shows unlocks at the correct amount
- Fixed some occlusion issues

CRYO - Cosmetics Update

[p]Hello Everyone,[/p][p][/p][p][/p][p][/p][p]We have enabled the ability to earn cosmetics this update. This is done currently in two different ways;
[/p]
  1. [p] Achievements - Completing an achievement will unlock a corresponding cosmetic.[/p]
  2. [p] Penguins - Hidden around Delta-7 are penguin figurines. These are designed to be multi-match collectibles, so you will need to play the map quite a bit to unlock everything. [/p]
[p]Both the methods above have UI in the lobby changing room to show your progress to unlocking new cosmetics.[/p][p][/p][p][/p][p]There's also 15 new achievements in this update.[/p][p][/p][p]For those not on discord (Come join us!), we have an informal Trello we're keeping up to date. You can find that here https://trello.com/b/3GtPTbDV/cryo-feature-roadmap[/p][h3]
Changes / Additions[/h3][p]- Added Cosmetics[/p][p]- Improved the noise meter to be much more accurate[/p][p]- Lobby lighting has been improved[/p][p]- Stalker no longer plays chase music when in stalk mode[/p][p]- Escaping in a vehicle no longer plays the low pass filter (muffled)[/p][p]- Several interactions now trigger the AI noise meter (body flashlights, door latches, vents etc)[/p][p]- Metal floors now make more noise[/p][p]- Monsters won't investigate player footsteps if they are made when crouched[/p][p]- Base layout maps will now appear in high resolution, even on low texture quality[/p][p]- New escape music[/p][p]- Added a new room to the lodgings[/p][p]- AI will now detect dropped items[/p][p]- Added player list to tablet (basic)[/p][p]- Dead players now have a "dead only" voice channel[/p][p]- Improved lighting quality on Delta 7[/p][p]- Added penguins to Delta 7 (collectibles that unlock cosmetics)[/p][p]- Reduced memory consumption in Delta 7[/p][p]- Made the lobby mirror clearer[/p][p]- Improved reflections of the maintenance area[/p][p]- Added 15 new Achievements[/p][p]- Implemented basic language support for French, Italian and Chinese (this is unfinished) [/p][p][/p][h3]Bug Fixes[/h3][p]- Fixed an issue where the feral could throw pipes at downed players which broke animations[/p][p]- Fixed plays clipping through walls after kills[/p][p]- Fixed AI running in place on the player's body after a kill[/p][p]- Fixed AI sometimes not killing players who enter hiding spots in front of them[/p][p]- Fixed an issue causing camera locks when states are changed[/p][p]- Fixed a bug causing players to get stuck in the hiding animation[/p][p]- Fixed a bug causing the tablet the auto-open after leaving a hiding spot[/p][p]- Fixed a bug causing the grabbers to generate "panic" sounds when the player was near[/p][p]- Fixed an issue where the enter on the numpad wasn't registering[/p][p]- Fixed auto-uncrouching when sending a tablet message[/p][p]- Fixed blowtorch not progressing the objective[/p][p]- Fixed blowtorch allowing you to cut the same chain twice[/p][p]- Fixed a problem where players couldn't uncrouch in some doorways[/p][p]- Fixed AI getting stuck (and will teleport stuck monsters)[/p][p]- Fixed some clipping item spawns [/p][p]- Fixed timer reset noise playing when picking up digital timer[/p][p]- Fixed an issue that could make the AI ignore distractor objects[/p][p]- Fixed freeze transferring when being resurrected[/p][p]- Fixed an issue where players could talk after death[/p][p]- Fixed an issue where the AI could clip through doors to open them[/p][p]- Fixed an issue where the lobby would not be joinable through steam after going back to the lobby[/p][p]- Fixed an issue where the body flashlight was active during respawn[/p][p]- Fixed some invalid reflection probes[/p][p]- Fixed glowing red cement bags[/p][p]- Fixed light probes for objects in labs[/p][p]- Fixed an issue where monsters wouldn't kill players despite colliding with them[/p][p]- Fixed an issue where weather wouldn't render when looking outside via a window[/p][p]- Fixed female hair so it's not as wispy [/p][p]- Fixed a bug where you couldn't input the password for the panic room laptop[/p][p]- Fixed a buffer error when using the intercom[/p][p]- Fixed a problem where the feral would constantly aggro a player going into vent[/p][p]- Fixed an issue where players would get stuck jumping a railing in the stairwells[/p][p]- Fixed an issue where fixing the printer jam could drain your item[/p][p]- Fixed an issue where some fridges wouldn't open on the first interaction[/p][p]- Fixed an area of Lodgings A where there was no footsteps[/p][p]- Fixed an issue where animations and controls could break after being killed by AI[/p][p][/p]

CRYO Patch #1

[h2]Changes and New Features[/h2]
  • [p]Loading screen hints have been added[/p]
  • [p]Texts have been updated to help players find/understand objectives[/p]
  • [p]Easy difficulty will now only have a single objective and it will never be the CCTV one[/p]
  • [p]Microphones can now be reduced even further[/p]
  • [p]Lobby passwords are now hidden (stream friendly) and appear on the lobby board[/p]
  • [p]Various audio improvements to occlusion, reverb, footsteps etc[/p]
  • [p]More variation for the grabber audio[/p]
  • [p]Added the ability to self revive in singleplayer and Easy difficulty[/p]
  • [p]Map wall decals have been adjusted to represent their respective keycards (i.e. red card -> red decals)[/p]
  • [p]Some small audio additions when the feral is walking nearby[/p]
  • [p]Increased the default FoV[/p]
  • [p]New lighting around the base to make some areas easier to notice and navigate[/p]
  • [p]The Stalker AI has been redone and will now "stalk" players. He also ambushes much more often.[/p]
  • [p]We've reduced the headbob when downed[/p]
  • [p]Motion detectors are now more likely to spawn in the locked labs[/p]
  • [p]We've reduced the intensity of the body flashlight so it's not as annoying against the tablet[/p]
  • [p]New spawn points have been added to the Gym and Printer Room[/p]
  • [p]Added more signage around the map and included floor plans to help players understand where they are.[/p]
  • [p]Large flashlights now drain a lot slower[/p]
  • [p]Added FSR2 upscaling if DLSS isn't supported[/p]
  • [p]Chain will now notify players that only double doors can be locked[/p]
  • [p]Made tutorial text more noticeable[/p]
  • [p]Defibrillator item has been added that will allow players to "resurrect" dead players[/p]
  • [p]Toilets are now much more effective for hiding (we see a lot of players using them as hiding spots)[/p][p][/p]
[h2]Bugfixes[/h2]
  • [p]Fixed AI getting stuck on distractor items[/p]
  • [p]Fixed the visuals on hair that was causing it to result in bald-looking players[/p]
  • [p]Snowtruck audio volume has been increased[/p]
  • [p]Grabbers will no longer run in place[/p]
  • [p]Lobby has had some audio issues fixed[/p]
  • [p]The panic room notification now sends to chat correctly[/p]
  • [p]Plants no longer block vision in fire and medical[/p]
  • [p]AI shouldn't get stuck in the spot while searching for players as often (we're still looking into this fully)[/p]
  • [p]Typing on the tablet will no longer speed up your "give up" bar when using space[/p]
  • [p]Medkit vials no longer have crazy physics sometimes[/p]
  • [p]Player positions are synced much better during kills[/p]
  • [p]The game no longer ends if you trap the monster in the panic room[/p]
  • [p]You should no longer clip in hiding spots[/p]
  • [p]Synchronised hiding spots better so you shouldn't get desynced hiding[/p]
  • [p]Bathroom reflection probes have been added to prevent you from going shiny in complete darkness[/p]
  • [p]The stalker should no longer run at full speed in the walk animation when searching for players[/p]
  • [p]Fixed an issue where players could walk into lockers[/p]
  • [p]Fixed a bug where players could interact with hiding spots while the monster was also searching it[/p]
  • [p]Fixed several spawners being hidden or floating[/p]
  • [p]Fixed a bug that caused multiple of the same objective to sometimes appear in the tablet[/p]
  • [p]Fixed a bug where the scaling was sometimes off for the cancel revive text[/p]
  • [p]Fixed a bug where the panic room password would be in the decrypted list[/p]
  • [p]Fixed a bug where items would desync when dropped sometimes[/p]
  • [p]Fixed a bug where reviving would sometimes cause players to be disconnected[/p]
  • [p]Fixed a bug where lobbies sometimes allowed more people to connect[/p]
  • [p]Fixed chat not auto scrolling[/p]
  • [p]Fixed a bug where the lobby password could cause a crash[/p]
  • [p]Fixed a bug where getting jumped on by a grabber would lock your camera[/p]
  • [p]Fixed a bug where getting into a vent after a feral pipe throw would prevent getting caught[/p]