CRYO - Cosmetics Update
[p]Hello Everyone,[/p][p][/p][p]
[/p][p][/p][p]We have enabled the ability to earn cosmetics this update. This is done currently in two different ways;
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[/p][p]There's also 15 new achievements in this update.[/p][p][/p][p]For those not on discord (Come join us!), we have an informal Trello we're keeping up to date. You can find that here https://trello.com/b/3GtPTbDV/cryo-feature-roadmap[/p][h3]
Changes / Additions[/h3][p]- Added Cosmetics[/p][p]- Improved the noise meter to be much more accurate[/p][p]- Lobby lighting has been improved[/p][p]- Stalker no longer plays chase music when in stalk mode[/p][p]- Escaping in a vehicle no longer plays the low pass filter (muffled)[/p][p]- Several interactions now trigger the AI noise meter (body flashlights, door latches, vents etc)[/p][p]- Metal floors now make more noise[/p][p]- Monsters won't investigate player footsteps if they are made when crouched[/p][p]- Base layout maps will now appear in high resolution, even on low texture quality[/p][p]- New escape music[/p][p]- Added a new room to the lodgings[/p][p]- AI will now detect dropped items[/p][p]- Added player list to tablet (basic)[/p][p]- Dead players now have a "dead only" voice channel[/p][p]- Improved lighting quality on Delta 7[/p][p]- Added penguins to Delta 7 (collectibles that unlock cosmetics)[/p][p]- Reduced memory consumption in Delta 7[/p][p]- Made the lobby mirror clearer[/p][p]- Improved reflections of the maintenance area[/p][p]- Added 15 new Achievements[/p][p]- Implemented basic language support for French, Italian and Chinese (this is unfinished) [/p][p][/p][h3]Bug Fixes[/h3][p]- Fixed an issue where the feral could throw pipes at downed players which broke animations[/p][p]- Fixed plays clipping through walls after kills[/p][p]- Fixed AI running in place on the player's body after a kill[/p][p]- Fixed AI sometimes not killing players who enter hiding spots in front of them[/p][p]- Fixed an issue causing camera locks when states are changed[/p][p]- Fixed a bug causing players to get stuck in the hiding animation[/p][p]- Fixed a bug causing the tablet the auto-open after leaving a hiding spot[/p][p]- Fixed a bug causing the grabbers to generate "panic" sounds when the player was near[/p][p]- Fixed an issue where the enter on the numpad wasn't registering[/p][p]- Fixed auto-uncrouching when sending a tablet message[/p][p]- Fixed blowtorch not progressing the objective[/p][p]- Fixed blowtorch allowing you to cut the same chain twice[/p][p]- Fixed a problem where players couldn't uncrouch in some doorways[/p][p]- Fixed AI getting stuck (and will teleport stuck monsters)[/p][p]- Fixed some clipping item spawns [/p][p]- Fixed timer reset noise playing when picking up digital timer[/p][p]- Fixed an issue that could make the AI ignore distractor objects[/p][p]- Fixed freeze transferring when being resurrected[/p][p]- Fixed an issue where players could talk after death[/p][p]- Fixed an issue where the AI could clip through doors to open them[/p][p]- Fixed an issue where the lobby would not be joinable through steam after going back to the lobby[/p][p]- Fixed an issue where the body flashlight was active during respawn[/p][p]- Fixed some invalid reflection probes[/p][p]- Fixed glowing red cement bags[/p][p]- Fixed light probes for objects in labs[/p][p]- Fixed an issue where monsters wouldn't kill players despite colliding with them[/p][p]- Fixed an issue where weather wouldn't render when looking outside via a window[/p][p]- Fixed female hair so it's not as wispy [/p][p]- Fixed a bug where you couldn't input the password for the panic room laptop[/p][p]- Fixed a buffer error when using the intercom[/p][p]- Fixed a problem where the feral would constantly aggro a player going into vent[/p][p]- Fixed an issue where players would get stuck jumping a railing in the stairwells[/p][p]- Fixed an issue where fixing the printer jam could drain your item[/p][p]- Fixed an issue where some fridges wouldn't open on the first interaction[/p][p]- Fixed an area of Lodgings A where there was no footsteps[/p][p]- Fixed an issue where animations and controls could break after being killed by AI[/p][p][/p]
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- [p] Achievements - Completing an achievement will unlock a corresponding cosmetic.[/p]
- [p] Penguins - Hidden around Delta-7 are penguin figurines. These are designed to be multi-match collectibles, so you will need to play the map quite a bit to unlock everything. [/p]
Changes / Additions[/h3][p]- Added Cosmetics[/p][p]- Improved the noise meter to be much more accurate[/p][p]- Lobby lighting has been improved[/p][p]- Stalker no longer plays chase music when in stalk mode[/p][p]- Escaping in a vehicle no longer plays the low pass filter (muffled)[/p][p]- Several interactions now trigger the AI noise meter (body flashlights, door latches, vents etc)[/p][p]- Metal floors now make more noise[/p][p]- Monsters won't investigate player footsteps if they are made when crouched[/p][p]- Base layout maps will now appear in high resolution, even on low texture quality[/p][p]- New escape music[/p][p]- Added a new room to the lodgings[/p][p]- AI will now detect dropped items[/p][p]- Added player list to tablet (basic)[/p][p]- Dead players now have a "dead only" voice channel[/p][p]- Improved lighting quality on Delta 7[/p][p]- Added penguins to Delta 7 (collectibles that unlock cosmetics)[/p][p]- Reduced memory consumption in Delta 7[/p][p]- Made the lobby mirror clearer[/p][p]- Improved reflections of the maintenance area[/p][p]- Added 15 new Achievements[/p][p]- Implemented basic language support for French, Italian and Chinese (this is unfinished) [/p][p][/p][h3]Bug Fixes[/h3][p]- Fixed an issue where the feral could throw pipes at downed players which broke animations[/p][p]- Fixed plays clipping through walls after kills[/p][p]- Fixed AI running in place on the player's body after a kill[/p][p]- Fixed AI sometimes not killing players who enter hiding spots in front of them[/p][p]- Fixed an issue causing camera locks when states are changed[/p][p]- Fixed a bug causing players to get stuck in the hiding animation[/p][p]- Fixed a bug causing the tablet the auto-open after leaving a hiding spot[/p][p]- Fixed a bug causing the grabbers to generate "panic" sounds when the player was near[/p][p]- Fixed an issue where the enter on the numpad wasn't registering[/p][p]- Fixed auto-uncrouching when sending a tablet message[/p][p]- Fixed blowtorch not progressing the objective[/p][p]- Fixed blowtorch allowing you to cut the same chain twice[/p][p]- Fixed a problem where players couldn't uncrouch in some doorways[/p][p]- Fixed AI getting stuck (and will teleport stuck monsters)[/p][p]- Fixed some clipping item spawns [/p][p]- Fixed timer reset noise playing when picking up digital timer[/p][p]- Fixed an issue that could make the AI ignore distractor objects[/p][p]- Fixed freeze transferring when being resurrected[/p][p]- Fixed an issue where players could talk after death[/p][p]- Fixed an issue where the AI could clip through doors to open them[/p][p]- Fixed an issue where the lobby would not be joinable through steam after going back to the lobby[/p][p]- Fixed an issue where the body flashlight was active during respawn[/p][p]- Fixed some invalid reflection probes[/p][p]- Fixed glowing red cement bags[/p][p]- Fixed light probes for objects in labs[/p][p]- Fixed an issue where monsters wouldn't kill players despite colliding with them[/p][p]- Fixed an issue where weather wouldn't render when looking outside via a window[/p][p]- Fixed female hair so it's not as wispy [/p][p]- Fixed a bug where you couldn't input the password for the panic room laptop[/p][p]- Fixed a buffer error when using the intercom[/p][p]- Fixed a problem where the feral would constantly aggro a player going into vent[/p][p]- Fixed an issue where players would get stuck jumping a railing in the stairwells[/p][p]- Fixed an issue where fixing the printer jam could drain your item[/p][p]- Fixed an issue where some fridges wouldn't open on the first interaction[/p][p]- Fixed an area of Lodgings A where there was no footsteps[/p][p]- Fixed an issue where animations and controls could break after being killed by AI[/p][p][/p]