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CRYO Patch #2

[h2]Additions / Changes / Improvements[/h2]
  • [p]Added controller support[/p]
  • [p]Spectate will now show the spectated player's inventory and noise meter[/p]
  • [p]Improved the transitions between Walking, Running and Idling for all AI[/p]
  • [p]Improved how we handle monsters being active around players[/p]
  • [p]Improved how monsters determine whether a player is in a hiding spot[/p]
  • [p]Added an additional check to make sure downed players aren't contributing to the monsters interest[/p]
  • [p]Added an in-house analytics solution (anonymous)[/p]
  • [p]Improved stalker ceiling-vent usage[/p]
  • [p]Added a toggle sprint option[/p]
  • [p]Added a minor vignette when sneaking[/p]
  • [p]Removed code spawn points outside of the conference room for the printer objective (people weren't seeing it while wandering around PCs leading to frustration)[/p]
  • [p]Improved the panic room tasks to be clearer[/p]
  • [p]Added a cooldown to the AI search animation so they're not stood sniffing repeatedly[/p]
  • [p]Added a bunch of new spawn points for items around the base, mostly on bodies[/p]
  • [p]Added a shader preload to prevent the FPS dip when particles first spawn[/p]
  • [p]Changed fire extinguisher particles and ensured they no longer appear far from the source[/p]
  • [p]Added new achievements for escaping[/p]
  • [p]Added the first Arcade machine to the lobby[/p]
  • [p]Added an achievement linked to the arcade machine
    [/p]
[h2]Bugfixes[/h2]
  • [p]Fixed cosmetic marker being visible through the wall[/p]
  • [p]Fixed "Family Photo" unlocking for the wrong player[/p]
  • [p]Fixed a safe spot in lodgings B[/p]
  • [p]Fixed several penguin spawns not being interactable[/p]
  • [p]Fixed an issue causing players to clip through the floor in the vehicle shed[/p]
  • [p]Fixed several missing or wrong localisation keys[/p]
  • [p]Fixed an issue causing host to have a screen fade each time a player switches their body type[/p]
  • [p]Fixed local volume slider not working in solo[/p]
  • [p]Fixed a floating jug in Lab A[/p]
  • [p]Fixed an issue where you could interact with the customisation UI outside of the changing room[/p]
  • [p]Fixed the "infiltrator" achievement not unlocking correctly[/p]
  • [p]Fixed snow goggle glass colour[/p]
  • [p]Fixed an issue causing the mirror to not render goggle glass & making it darker[/p]
  • [p]Fixed a bug that allowed monsters to kill players going into hiding spots even if they weren't seen (this happened within 3m)[/p]
  • [p]Fixed medkit being invisible after self-reviving[/p]
  • [p]Fixed an issue where your screen would fade trying to switch players, even if there is no one else to spectate[/p]
  • [p]Fixed an issue causing AI to sometimes slow down, particularly when investigating[/p]
  • [p]Fixed an issue causing AI to break/get stuck[/p]
  • [p]Fixed an issue causing the player animations to jitter[/p]
  • [p]Fixed the desync between players doing actions at the same time (for example, locking a door and opening it at the same time)[/p]
  • [p]Fixed an issue where you can cause an item to disappear if you switch to another inventory slot during the drop animation[/p]
  • [p]Fixed a bug where doors stayed closed after the stalker breaks the chains on it[/p]
  • [p]Fixed a bug where the stalker was entering ambush midway through a chase[/p]
  • [p]Fixed a bug that allowed monsters to kill people in lockers even without seeing them go in there[/p]
  • [p]Fixed a bug that allowed monsters to chase for longer than they should[/p]
  • [p]Fixed a bug allowing you to run through the stalker in his ambush animation[/p]
  • [p]Fixed an issue where the security decryption didn't feature all letters[/p]
  • [p]Fixed several instances of the stalker sneaking where he shouldn't[/p]
  • [p]Fixed an issue where monsters could occasionally get stuck for a short amount of time while searching for a player[/p]
  • [p]Fixed having an empty medkit in a slot before a full one causing the game to end[/p]
  • [p]Fixed an issue with players being unable to interact with objectives (printer, hdd reader) while holding empty fuel cans[/p]
  • [p]Fixed the player tab on the tablet not saving and also fixed a bug where the volumes were incorrect[/p]
  • [p]Fixed an issue where AI could get stuck trying to destroy distractor items[/p]
  • [p]Fixed a bug resulting in players getting stuck while using deicer / fire extinguishers[/p]
  • [p]Fixed a bug that allowed players to shoot themselves with a flaregun[/p]
  • [p]Fixed an issue where certain keycards spawned inside objects[/p]
[p][/p]