Update 0.25.10
[p]Hello everyone! The game was updated with version 0.25.10[/p][h2]UI updates[/h2][p][/p][p]
[/p][p]For the past couple of weeks we've been working hard on improving UI experience. It's a slow and difficult process, which involves a lot of small details, that's why progress was a little slower than usual. We've updated most of the game UI elements, the biggest one ofcourse is Skill menu, which now has all the abilities on one window, without needeng to open a bunch of sub-menus. This will hopefully improve character building experience overall. We will continue improving UI in future updates, based on your feedback.[/p][p][/p][h2]New abilities[/h2]
[/p][p]New cloth models:[/p][p]![]()
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[/p][p][/p][p]Free city Slums:[/p][p]![]()
[/p][p][/p][p][/p][p]Thank you for your support! Check out my youtube channel (I might post previews of new updates there, or might not): Check out our social media links: [/p][p]http://discord.gg/XQjSzCN[/p][p] [/p][p]https://www.reddit.com/r/gedonia[/p][p] [/p]
- [p]New ability for Storm magic: Blizzard[/p]
- [p]New ability for Storm magic: Weather master[/p]
- [p]New ability for Storm magic: Focused thunderstrike[/p]
- [p]New ability for Earth magic: Tremorlings[/p]
- [p]New ability for nature magic: Titanroot strike[/p]
- [p]New ability for Archery: Focused aim[/p]
- [p]New passive improvements for most magic skill trees[/p]
- [p]Magical strike is temporary removed from the game, and will be replaced with more powerful version later[/p]
- [p]I've decided to remove randomized melee combos. While originally it was intended to provide variety for melee combat, which it did, especially at lower levels, it's still irritating and less reliable for some players, who like to always predict the way their character attacks. So I left only one type of melee combo for each weapon, which would hopefully make combat more predictable and easier to master.[/p]
- [p]You can now create a sleeping bag in adddition to the camping fire, to sleep while traveling[/p]
- [p]Farming spots now correctly remove resources, when you clear them[/p]
- [p]World events require less objectives, depending on difficulty, which should make them less grindy on higher difficulties[/p]
- [p]Fixed the bug where one waypoint wasn't teleporting to the second zone properly[/p]