Patch 0.21.43
Hello everyone! I am continuing working hard on fixing all the issues you post. I wanted to thank you all for your positive and even negative feedback, because it helps the game to grow even more.
[h2]Bug fixes:[/h2]
Companions AI improvements:
[h2]Combat improvements.[/h2]
While I am focusing at the moment mostly on fixing critical bugs, I'm also trying to improve on game feel a little bit too, based on your feedback. Hopefull I'll be able to focus on it more next week.
[h2]Crafting changes:[/h2]
Based on a lot of feedback from the players, especially multiplayer, I've decided that current intellect requirements don't really work for crafting. Now every character can craft anything with any amount of intellect. I still want the intellect to give some sort of bonus for intellect inc rafting, so now higher intellect slightly improves chances of increasing crafting skill while crafting. It's not a huge difference, but it should give some advantages in the long run and works for roleplaying.
I've also added a crafting window at the upper bar, that shows current masteries of different crafts of your character.
[h2]What's next?[/h2]
As I mentioned before, stability right now is the priority. I'm aware of the issues with muiltiplayer, and we are working hard on finding and solving them. After that we will focus on improving gameplay feel, and adding some missing features like potion of oblivion for respec and other useful staff.
Thank you for your support.
[h2]Bug fixes:[/h2]
- Grizelle in human form will now correctly disables after giving player a reward
- Killing Brett Horwin while doing necro path in Love until death quest now correctly updates quest log
- Fixed bug with puzzles in the second zone
- Fixed the bug when vehicle use stopped staffs recharging
- Fixed visual bugs with healing crystals spawned by lazarian witches
- Applied a fix that should correctly disable stealthed models in multiplayer
- Fixed missing models in male ragged pants
- Fixed some enemies in arena mode not spawning
- Fixed visual bugs in the tavern in fishermen village
- Fixed problems with bandits animations in Dog's honor mode
- Fixed vindictive shadow ability causing errors
- Fixed visual bug with password window clipping with games list in lobby
- Fixed diversion event for goblins
- Fixed issue with multiple players using a vehicle at the same time
Companions AI improvements:
- Companions projectiles now wont collide with allies
- Companions will try to teleport to their destination when stuck in terrain
- Companions will better react to player's enemies attacking
- Improved pathfinding precision with companions
[h2]Combat improvements.[/h2]
While I am focusing at the moment mostly on fixing critical bugs, I'm also trying to improve on game feel a little bit too, based on your feedback. Hopefull I'll be able to focus on it more next week.
- Slightly improved dodge roll speed and distance
- Slightly imrpoved base attack speed for low agility characters. I still don't want them to feel as fast in combat as high agility characters, but this should improve the feel of the combat
- Improved collision for melee weapons, now you have more chances to hit your target.
[h2]Crafting changes:[/h2]
Based on a lot of feedback from the players, especially multiplayer, I've decided that current intellect requirements don't really work for crafting. Now every character can craft anything with any amount of intellect. I still want the intellect to give some sort of bonus for intellect inc rafting, so now higher intellect slightly improves chances of increasing crafting skill while crafting. It's not a huge difference, but it should give some advantages in the long run and works for roleplaying.
I've also added a crafting window at the upper bar, that shows current masteries of different crafts of your character.
[h2]What's next?[/h2]
As I mentioned before, stability right now is the priority. I'm aware of the issues with muiltiplayer, and we are working hard on finding and solving them. After that we will focus on improving gameplay feel, and adding some missing features like potion of oblivion for respec and other useful staff.
Thank you for your support.