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Gedonia 2 News

Patch 0.25.24

[p]Hello everyone! The game was updated with version 0.25.24, with a couple of small bug fixes regardinbg interface and network code[/p][p][/p][p][/p]

Free city update progress

[p]Hello everyone! I wanted to update you all on a development progress of Free City update 0.3, and share a little more info about what's going to be in the city. [/p][p][/p][p]Right now we are completed basic scripting and character work for most major quests in the city, and finished level design for about a third of the level. Let's take a look at some of city districts that are more or less finished with props and models. They arent populated with citizens yet, so keep this in mind:[/p][p][/p][h2]Slums[/h2][p][/p][p]The poorest distric in the city. A chaotic jumble of flimsy wooden buildings filled with dirt, beggars and stench. Even if you somehow end up there, you won't find anything but trouble, adventure, and encounters with bandits. At the center of the slums there is city prison, the one where our prisoner origin players escaped from:[/p][p][/p][p][/p][h2]Industrial alley[/h2][p] [/p][p]The industrial alley is a small cluster of workshops, warehouses, and workers. The place is filled with smoke from furnaces, the clanging of hammers, and the shouts of crafters. Players can come here to learn new skills and talk about crafting.[/p][p][/p][h2]Mage academy [/h2][p][/p][p]The main mage academy of Free City. This is where all the best mages in Esnon study the secrets of magic. Players learning magic can come here and take a few lessons from local professors. It also houses the largest library in Esnon.[/p][p][/p][h2]Cathedral of Light[/h2][p]A place where priests and paladins worship the light, help the suffering, and guide the lost onto the path of righteousness.[/p][p][/p][p]There will be much more in the city, which I will show in later progress reports. The city will also have a city market, a council hall, a wealthy neighborhood, a port, a city cemetery, etc. [/p][p][/p][h2]Crime system[/h2][p][/p][p]We are also planning a crime system for the Free city. If you attack citizens, commit crimes or steal, you will increase your infamy level, which, after certain amount, will make city guard attack you on sight and close all merchants except shady ones for interaction. Biggest infamy levels will cause elite guards to constanly attack you at all times, making it very hard to even be in the city without stealth. You will need to go the city prison and pay a fine, to restore your infamy level to default numbers.[/p][p][/p][p]A pickpocket skill will be added in banditry, allowing you to pickpocket every NPC with a risk of triggering him and increasing your infamy.[/p][p][/p][h2]Sewer system[/h2][p][/p][p]Underneath a city players will find a huge interconnected system of ancient tunnels hundreds years old. Its a huge dungeon area, in which you will find monsters, bandits, secret society bases, powerful bosses and other stuff. This will be a huge place to explore and find something cool, and a lot of quests will lead you there.[/p][p][/p][h3]Other stuff that will be in the update:[/h3][p][/p]
  • [p]Level cap increased to 24[/p]
  • [p]8 secondary quests, varying from large and complex to simple ones[/p]
  • [p]dozens of different story mettings and interactions, quests and mysteries[/p]
  • [p]New equipment, new recipes for crafting[/p]
  • [p]You will be able to buy armor for your dog companion[/p]
  • [p]And much, much more[/p][p][/p][h2]When will all this come out?[/h2]
[p]We are aiming to release the update this autumn. October is a more realistic release window, but November is also possible. We are trying to make the content as polished as possible, so we will take as much time as we can.[/p][p]Husbandry probably wont be included in this content update, it will be a part of the next update right after this one.[/p][p][/p][p]Thank you for your support![/p]

Patch 0.25.23

[p]Hello everyone! The game was updated with version 0.25.23:[/p][p][/p]
  • [p]Improved responsiveness of dodge. Now you can dodge out of player damage lock animations. [/p]
  • [p]World renaming sometimes removed world saves, so the feature is temporary removed, until we find out the issue[/p]
  • [p]Applied a few fixes, that should (hopefully) fix the issue of companions not showing in multiplayer for some players[/p]
  • [p]Applied a few fixed to fix client timeout issues[/p]
  • [p]Reduced life drain values for vampiric necromancer summons[/p]
  • [p]Fixed the issue that caused players to be stuck in passive mode after some cutscenes[/p]
  • [p]Fixed few small interface issues[/p]

Patch 0.25.2

[p]Hello everyone! The game was updated with version 0.25.2[/p][h2]More UI improvements[/h2][p][/p][p]We're keep working on improving the game UI, and in this update with changed journal UI, crafting UI, and other small UI windows. We will keep working on more UI improvements in teh future[/p][p][/p][h2]New passives for summons and companions[/h2][p]I've added a few new passives for leadership, nature magic and dark magic skill trees that should improve survivabiliy of your minions. There was a bug, that was causing defense not calculating correctly for your minions, which should be fixed now, and your minions should have much better survival after this patch.[/p][p][/p][h2][/h2]

Update 0.25.10

[p]Hello everyone! The game was updated with version 0.25.10[/p][h2]UI updates[/h2][p][/p][p][/p][p]For the past couple of weeks we've been working hard on improving UI experience. It's a slow and difficult process, which involves a lot of small details, that's why progress was a little slower than usual. We've updated most of the game UI elements, the biggest one ofcourse is Skill menu, which now has all the abilities on one window, without needeng to open a bunch of sub-menus. This will hopefully improve character building experience overall. We will continue improving UI in future updates, based on your feedback.[/p][p][/p][h2]New abilities[/h2]
  • [p]New ability for Storm magic: Blizzard[/p]
  • [p]New ability for Storm magic: Weather master[/p]
  • [p]New ability for Storm magic: Focused thunderstrike[/p]
  • [p]New ability for Earth magic: Tremorlings[/p]
  • [p]New ability for nature magic: Titanroot strike[/p]
  • [p]New ability for Archery: Focused aim[/p]
  • [p]New passive improvements for most magic skill trees[/p]
  • [p]Magical strike is temporary removed from the game, and will be replaced with more powerful version later[/p]
[p][/p][h2]Other changes and fixes[/h2]
  • [p]I've decided to remove randomized melee combos. While originally it was intended to provide variety for melee combat, which it did, especially at lower levels, it's still irritating and less reliable for some players, who like to always predict the way their character attacks. So I left only one type of melee combo for each weapon, which would hopefully make combat more predictable and easier to master.[/p]
  • [p]You can now create a sleeping bag in adddition to the camping fire, to sleep while traveling[/p]
  • [p]Farming spots now correctly remove resources, when you clear them[/p]
  • [p]World events require less objectives, depending on difficulty, which should make them less grindy on higher difficulties[/p]
  • [p]Fixed the bug where one waypoint wasn't teleporting to the second zone properly[/p]
[p][/p][h2]Free city and future updates progress[/h2][p]We are working hard on the big Free City Update, and I wanted to share some of the stuff we've made:[/p][p][/p][p]New cloak designs[/p][p][/p][p]New cloth models:[/p][p][/p][p][/p][p]Free city Slums:[/p][p][/p][p][/p][p][/p][p]Thank you for your support! Check out my youtube channel (I might post previews of new updates there, or might not): Check out our social media links: [/p][p]http://discord.gg/XQjSzCN[/p][p] [/p][p]https://www.reddit.com/r/gedonia[/p][p] [/p]