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  3. Video Dev Log #15 | Weapons Overhaul

Video Dev Log #15 | Weapons Overhaul

[previewyoutube][/previewyoutube]

Video Developer Log #15 has just been uploaded to Youtube. This log focuses on weapons and their innate status effects. Each weapon type specializes in a certain aspect of combat allowing for greater flexibility and customization. Let us know what you think, enjoy! ;)

  • With 42 base weapon types, Age of Tribulation now boasts 600 different weapons or weapon variants.
  • Each weapon has a quality type of either Common, Fine, Superior, or Master, and can also be blessed for further metaphysical bonuses.
  • Each weapon does one of three different damage types; Crushing, Piercing, or Slashing.
  • Nearly every weapon has an innate status effect causing either Concussions, Punctures, or Lacerations.
  • One-Handed weapons allow for a second item to be equipped in the Off-Hand (Shields or Charms), whereas Two-Handed weapons typically cause greater damage and have innate Blocking, Counter-Attacking, or both. Dual-Wielding weapons allow for 2 attacks per round and are calculated individually.
  • Status Effects now stack with each other so long as they do not come from the same weapon type or character. When a Status Effect is struck while one is already in effect from the same source, the remaining rounds are reset to the original time length, but no further effects are applied.




After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games