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Age of Tribulation News

Public Playtest Friday, Jan. 9th 2026

[p]Fellowship of Apostles, grace and peace to you,[/p][p][/p][p]It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last from 2-3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.[/p][p][/p][p]The video also explains what we've been up to since last month's Playtest Announcement, and some Quality of Life options that will be included in the Playtest.[/p][p][/p][p]Upcoming Schedule for Age of Tribulation[/p]
  • [p]Friday, January 9th 2026 - Public Demo Playtest[/p]
  • [p]Early February - Demo Trailer[/p]
  • [p]Monday, March 9th 2026 - Demo Release[/p]
[previewyoutube][/previewyoutube][p][/p][p]Dialogue Color Option (Light/Dark)[/p][p][/p][p][/p][p]Light Dialogue Text[/p][p][/p][p]Dark Dialogue Text[/p][p][/p][p]After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games[/p]

Playtest Announcement | Demo Roadmap Update

[p]Fellowship of Apostles, grace and peace to you,[/p][p][/p][p]It is with much excitement and anticipation to announce that we will be running a Public Demo Playtest shortly after New Year's that will last from 2-3 weeks. Everyone is invited to join us in playing and giving feedback on the game as we go into the last steps before a demo release.[/p][p][/p][p]The video also explains how the Demo Beta Test went, an update to the Demo Roadmap, and a complete breakdown of the upcoming schedule over the next four months.[/p][p][/p][p]Upcoming Schedule for Age of Tribulation[/p]
  • [p]Friday, January 9th 2026 - Public Demo Playtest[/p]
  • [p]Early February - Demo Trailer[/p]
  • [p]Monday, March 9th 2026 - Demo Release[/p]
[previewyoutube][/previewyoutube][p]Sedona's Hut (Day)[/p][p][/p][p]Sedona's Hut (Night)[/p][p][/p][p]After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games[/p]

Demo Testing Sign Ups | Opening Cutscene

[p]Fellowship of Apostles, grace and peace to you,[/p][p][/p][p]It is with much excitement and anticipation to announce that the beta testing sign-ups for the demo begin today! Not only that, but we've also finished the opening cutscene that will play immediately after creating your new character. Feel free to watch the sneak preview here or on our YouTube channel.[/p][p][/p][p]I would like to give a special thank you to Phillip Nathaniel Freeman for his outstanding voice over work on this opening cutscene.[/p][p]I would also like to thank Scott Buckley for allowing us to use his beautiful orchestral pieces in the opening scene as well.[/p][previewyoutube][/previewyoutube][p]Below are instructions on how to sign up to be selected. I am currently looking for approximately 10 testers; however, that number could increase depending on the number of applicants. Those who are chosen will be rewarded with their name in the demo credits. [/p][p][/p][p]How to Sign Up[/p][p]Step 1. Cut the questionnaire below and paste it into an email. (Ctrl+C to Cut, Ctrl+V to Paste)[/p][p]Step 2. Answer the questions the best you can. (Leave questions blank if you aren't sure)[/p][p]Step 3. Send the email to [email protected] before October 1st using the subject line, "Demo Tester Applicant". [/p][p]Step 4. Set up a Discord account if you don't already have one, and join the Age of Tribulation server. https://discord.com/invite/25xJ7AvcDb[/p][p][/p][p]On October 1st, I will be emailing the applicants who were chosen to let them know they have been selected. At that time, I will add your Discord account to the Demo Tester role, which grants you special privileges to use chat in the Demo-Beta-Testing channel. This channel will be where all of our communication will commence, not here on Steam. The public can view our correspondence, but cannot post text in our channel.[/p][p][/p][p]On October 15th, I will be emailing our testing team the link to download Age of Tribulation along with more special instructions. Testing will run from October 15th until November 1st. Feel free to continue enjoying the demo after November 1st, however.[/p][p][/p][p]Questionnaire [/p]
  • [p]Name:[/p]
  • [p]Internet Alias:[/p]
  • [p]How you would like your name to appear in the demo credits:[/p]
  • [p]Discord Name:[/p]
  • [p]Email Address:[/p][hr][/hr]
  • [p]Age:[/p]
  • [p]Gender:[/p]
  • [p]Country:[/p]
  • [p]Languages Spoken:[/p][hr][/hr]
  • [p]PC or Desktop:[/p]
  • [p]Computer Specs:[/p]
  • [p]# years you've been playing RPGs:[/p]
  • [p]Favorite RPG:[/p]
  • [p]Reason for wanting to test the Age of Tribulation demo:[/p]
[p][/p][p]After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games[/p]

Video Dev Log #20 | Towns & Environments

[p][/p][previewyoutube][/previewyoutube][p]Video Developer Log #20 has just been uploaded to YouTube. This log focuses on the newly detailed towns, interiors, and environments. Let us know what you think, enjoy! ;)[/p][p]Dev Log Begins: 2:21[/p][p][/p][p]Exteriors[/p]
  • [p]New static details such as creeper vines, spiderwebs, small plants, and leaves have been included in the towns.[/p]
  • [p]All objects, such as trees and houses, have been layered so the player can walk behind them.[/p]
  • [p]New animated details with proximity sound, such as horse stables, pig farms, chicken coops, and ravens, have been added to towns.[/p]
  • [p]More foliage and trees have been added outside the town fences to offer more immersion.[/p]
  • [p]Shadows have been split between 2 layers - one above the player and one below. This allows large objects like trees to cast a shadow on the player versus smaller objects that shouldn't.[/p]
[p]Interiors[/p]
  • [p]Interiors now take perspective into account - the player can move one tile below the room's frame.[/p]
  • [p]Interiors now have connected rooms that remain blacked out until the appropriate door is opened. When the door is opened, which is now fully animated, the blackout is removed.[/p]
  • [p]More vibrant lighting has been added to all fire sources such as wall sconces, candles, and fireplaces. Animated fire sprites have been overhauled for more realism.[/p]
  • [p]Innkeepers now give the player a key to their room, which they store in their satchel. The key is then given back to the innkeeper the next morning.[/p]
  • [p]Rented rooms now come with a glass of wine and a bath which, help restore the player's Cups count (water survival) and Life points, respectively. The number of points restored depends on the quality of the room.[/p]
  • [p]Light from windows now cast shadows on the floor that match the actual window frame.[/p]
  • [p]Innkeepers now sell food appropriate to the town's resources in question. (E.g., towns with chicken coops sell chicken-based products.)[/p]
[p]King's Landing[/p][p][/p][p]Gale Town[/p][p][/p][p]Edna's General Goods[/p][p][/p][p]King's Forest - Brutus' Hideout[/p][p][/p][p]After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page. If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam. Thank you and God bless! Apostle Games[/p]

Video Dev Log #19 | Head of the Class

[previewyoutube][/previewyoutube][p]Video Developer Log #19 has just been uploaded to YouTube. This log focuses on the new 6 Subclasses that will be in the Demo. Let us know what you think, enjoy! ;)[/p][p]Dev Log Begins: 2:58[/p]
  • [p]We now have 6 Subclasses (including hybrid classes) for a total of 9 classes that will be featured in the Demo.[/p]
[p]Zealot[/p]
[p]Blue/Red Hybrid Class[/p]
[p][/p]
[p]Archetype: Paladin[/p][p]Proficiencies: Mace, Flange[/p][p]Brigandine Set, Light Shields[/p][p]Specialty: Physical Damage Resistance[/p][p]Balanced Life & Faith[/p]
[p]Defender[/p]
[p]Red Class[/p]
[p][/p]
[p]Archetype: Guardian/Tank[/p][p]Proficiencies: Short Sword, Longsword[/p][p]Half-Plate Set, Heavy Shields[/p][p]Specialty: Provoke Enemies, High Amounts of Life Points[/p][p]Metaphysical Shielding Bonus[/p]
[p]Scout[/p]
[p]Red/Green Hybrid Class[/p]
[p][/p]
[p]Archetype: Archer[/p][p]Proficiencies: Short Bow, Recurve Bow[/p][p]Leather Set[/p][p]Specialty: High Physical Damage Output[/p][p]High Accuracy, Slight Target Rate Reduction[/p]
[p]Skirmisher[/p]
[p]Green Class[/p]
[p][/p]
[p]Archetype: Assassin/Dualist[/p][p]Proficiencies: Dirks[/p][p]Padded Set[/p][p]Specialty: Dual-Wield, High Finesse[/p][p]AoE Attack, High Target Rate Reduction[/p]
[p]Pugilist[/p]
[p]Green/Blue Hybrid Class[/p]
[p][/p]
[p]Archetype: Monk/Brawler[/p][p]Proficiencies: Brass/Spiked Knuckles[/p][p]Pilgrim Set, Padded Set[/p][p]Specialty: Exceptionally High Finesse[/p][p]Accuracy Debuff to Enemies, High Faith Points[/p]
[p]Postulant[/p]
[p]Blue Class[/p]
[p][/p]
[p]Archetype: Mage/Priest[/p][p]Proficiencies: Scribe Set[/p][p]Specialty: Exceptionally High Faith Points[/p][p]Spiritual Attack, Status Effect Removal[/p][p]Healing In & Out of Combat, High Potency & Courage[/p]
  • [p]Seal colors represent one of three major archetypes (Red: Warrior, Green: Rogue, Blue: Mage).[/p]
  • [p]Characters will subclass at level 5, 10, 15, and 20.[/p]
  • [p]All class bonuses from the previous class will follow the character regardless of which path they choose when sub classing.[/p]
  • [p]Massive amounts of customization involved regardless of which path you take to reach your final subclass at level 20.[/p]
[p]After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X. If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam. Thank you and God bless! Apostle Games[/p]