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Demo Roadmap Update (April)

Fellowship of Apostles, grace and peace to you,

Good News! The personal reasons that were preventing me from continuing production of Age of Tribulation have been satisfied and I have secured a new and stable development studio. As of yesterday, this title is back in full swing and I was blessed enough to put in a full day of work. Wow, it FEELS GOOD to be back! ːsteamhappyː

In the meantime, I have updated the Demo Roadmap on the front page of Steam and our Discord server. As you may have noticed, a new entry was added called "Time Conversion". After much thought over the past several months, I have decided to convert the internal 12-hour clock into a full 24-hour clock which will allow me more flexibility with game mechanics moving forward. The day/night cycle was one of the first things I implemented nearly 3 years ago and at the time, it didn't make sense to use a full 24 hours... now it does.



I have also updated the target date for the Closed Public - Beta Testing to October instead of April/May. Because summer is coming up and my daughter is out of school, naturally production will slow down a little and I don't want to change the target date again so I'm making sure I have plenty of time to complete the demo on schedule.

Once again, I want to thank all of you who have remained loyal and supportive of Apostle Games and this project. I promise you, AoT will be worth the wait.

We would like to invite you to engage with us in feedback and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games