Video Dev Log #17 | It's About Time!
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Video Developer Log #17 has just been uploaded to Youtube. This log focuses on the Stronghold animation, Player Armor Sprites, and the new Time Conversion. Let us know what you think, enjoy! ;)

After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.
If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.
Thank you and God bless!
Apostle Games
Video Developer Log #17 has just been uploaded to Youtube. This log focuses on the Stronghold animation, Player Armor Sprites, and the new Time Conversion. Let us know what you think, enjoy! ;)
- We have a new development studio! Check out the picture below. ːsteamhappyː
- Our 3-month hiatus has been addressed at the beginning of the Dev Log, watch it for more details.
- Stronghold now has a proper animation and an exclusive sound effect tied to the character using it (e.g., The male hero sounds male, the female hero sounds female, the enemies sound like the enemy, etc...)
- All 18 player portraits now have a custom sprite sheet reflecting the ethnicity, skin/hair color, and hair style of the respective portrait.
- A Special Thank You to HiddenOne for allowing us to use her sprite sheets as a base
- The player sprite graphic now updates according to which cuirass is being worn (e.g., No Armor, Serf Set, Commoner's Set, etc...); this includes both a male and female variant.
- Time previously counted in 2-hour increments, but now counts in 1-hour increments allowing for much more flexibility in game mechanics that rely on time.
- Previously, the internal clock expressed 60 seconds of real time into 2 hours of game time. This has been changed to 20 seconds of real time for every 1 hour of game time.
- Food, water, sleep, praying, and armor tailoring have all been adjusted to reflect the new time mechanic and now performs in a much more intuitive way.


After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.
If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.
Thank you and God bless!
Apostle Games