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Age of Tribulation News

Video Dev Log #8 | Mercenaries/Followers Pt. I

[previewyoutube][/previewyoutube]

Video Developer Log #8 has just been uploaded to Youtube. This log focuses on the new mercenary classes and how hiring them will work. Part II of this video will be published in late May so stay tuned for more exciting features!

  • Hiring mercenaries are the main way to increase the player's party size.
  • Mercenaries will level up alongside the player.
  • Sellsword: This class focuses on a balance between offense and defense; uses sword & board.
  • Bowman: Finess-based class focusing on Critical Damage; uses bows & crossbows.
  • Hedge Knight: A tanky class with high amounts of Damage Reduction; uses crushing weapons, plate armor, and shields.
  • Stalker: Dual-Wielding Finess class specializing in knife-style weapons; lower target rate.
  • Barbarian: A tanky class with high Life Points and Destruction; uses axe & spear style weapons.
  • Brawler: A durable Finess-based class with high durability; uses fist style weapons.




After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games

Video Dev Log #7 | UI Combat HUD/Real Combat Showcase

[previewyoutube][/previewyoutube]

Video Developer Log #7 has just been uploaded to Youtube. This log focuses on the UI Combat HUD and in the latter half of the video showcases a real combat scenario. If you're curious what full combat looks like in Age of Tribulation, check it out!

  • Combat Showcase begins at 16:02.
  • All stats are shown for the player, mercenaries/followers, and enemies updating in real time.
  • Each combatant's Main Hand, Off-Hand, and Cuirass icon are now shown in the HUD.
  • Skill & Ability details including mathematical formulas are now shown in the Help Window.
  • Characters on the local & world maps are entire parties, not individual characters, shown as a sprite of the party leader.
  • Status Atlas: Players can open the Status Atlas at any time during combat to see what the status effect icon means.
  • Battle Lexicon: Players can open the Battle Lexicon at any time during combat to see the rules and mathematical formulas used in combat.
  • The player's party can run away from an encounter at any time (based on dice roll) and the enemy's Life/Faith Points will be saved as long as you haven't left the local map you're currently in. This allows your party to leave and heal up and try again. (Characters with lower Finess values with have more trouble doing this)




After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games

Video Dev Log #6 | UI Map HUD (Heads Up Display)

[previewyoutube][/previewyoutube]

Video Developer Log #6 has just been uploaded to Youtube. This log focuses on the UI Map HUD (Heads Up Display) that the player will see while navigating the maps.

  • Each map is categorized by zones; Green Zones are safe for the player, Yellow Zones exist in World Maps where random encounters occur, and Red Zones are where enemy sprites walk around and will attack the player's party.
  • Top left of the map HUD show each party member's portrait, character level, Life Points, & Faith Points.
  • Bottom left of the map HUD show the player's Food, Water, and Sleep levels indicated by vertical gauges and a Min/Max counter. Also, boxes exist above the gauges to indicate any F/W/S penalties. (Note: Mercenaries & Followers handle their own needs and aren't affected by the player's penalties)
  • Bottom right of the map HUD show a clock graphic, Time Active/Paused, and Time of Day graphic which all update in Real Time.
  • Clock: Time is only Active while the player is on the World Map and is Paused while in a Local Map. Time also progresses during activities that consume time such as Sleeping, Praying (to regenerate Faith Points), and Crafting.
  • Day/Night Cycle: There are 24 hours in a day. 60 seconds in Real Time = 2 hours in Game Time OR 12 minutes in Real Time = 24 hours in Game Time.
  • Times of Day: A day is broken up into 6 sections; Early Morning (6:00am), Late Morning (8:00am), Daytime (10:00am-4:00pm), Early Evening (6:00pm), Late Evening (8:00pm), Nighttime (10:00pm-4:00am).




After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games

Video Dev Log #5 | Messaging & File (Save/Load) System

[previewyoutube][/previewyoutube]

Video Developer Log #5 has just been uploaded to Youtube. This log focuses on the Messaging (Dialogue) System and the File (Save/Load) System.

  • NPCs now say something when you first initiate dialogue with them.
  • Typing sound effect will play while dialogue is being printed.
  • The player will always have 4 options in dialogue; unused options will be grayed out.
  • The player will never manually save; everything the player does (go to another map, open the character menu, etc.) will automatically save to a single save space chosen at character creation. (Think Ironman Mode)
  • There are a total of 4 save slots meaning you can have up to 4 different characters concurrently playing.
  • Meta Progression: We now have a global currency that can be accessed by all 4 saved characters across all save locations.
  • Permadeath: When the player dies, their spirit will be transported to The Nothing where they can choose to leave with the Creator to Cerulean effectively ending their game OR they can attempt to battle their way out of The Nothing and be reunited with their body in the physical realm to continue their adventures. If the player dies in The Nothing, their soul will forever be trapped and tormented in The Abyss effectively ending their game.




After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games

Video Dev Log #4 | Shop System & Proficiencies

[previewyoutube][/previewyoutube]

Video Developer Log #4 has just been uploaded to Youtube. This log focuses on the Shop Menu System and the new Weapon/Armor Proficiencies Tab.

  • Shop keepers will have a daily random selection of goods.
  • Each item in the Shop Scene will show its graphic along with secondary information in a separate window.
  • There are two different Passive Abilities that the player can get that adjust the Sell Rate of items.
  • In the Character Menu, the player and their mercenaries now have wax seal graphics that indicate which class they are.
  • There is a Proficiency Tab in the Character Menu that displays which weapon & armor proficiencies the player and mercenaries have. (Characters cannot use weapons or armor that they are not proficient in.)
  • The Proficiency Tab also displays the Class Description and any armor set bonuses the character may have.




After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or Twitter Page.

If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam.

Thank you and God bless!
Apostle Games