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  3. Demo Version 2.0.1 is LIVE! 🥳

Demo Version 2.0.1 is LIVE! 🥳

[h3]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/h3]

[h3]Fixes:[/h3]
[h4]Cards & Commands:[/h4]
  • Fixed upgraded DATA DRAIN.
  • Fixed upgraded MEM BEACON.
  • Fixed MOONLIGHT description having no numbers.

[h4]Map:[/h4]
  • Fixed some pathfinding bugs.
  • Fixed a bug where Gates sounds triggered twice.
  • Fixed a bug where Node icons appeared duplicated after using a SCOUT PROBE and then entering the Cluster.
  • Fixed a bug where the Library exploit buff was not being saved after exiting the game.
  • Fixed GATEBREAKER tooltip.

[h4]Combat:[/h4]
  • Fixed some bugs with Peripherals not respawning correctly.
  • Untargeteable enemies are now... Untargeteable.
  • Peripherals do not transfer damage received to the main body anymore.
  • Returning to a combat after using "Save & Quit" will properly restore the game state to the beginning of the combat.
  • Fixed a bug where sometimes the cursor went invisible during combat.
  • Fixed bugs regarding erratic mouse and targeting behaviors.
  • Fixed a bug where the targeting got stuck in the transition from combat to battle and generated a soft-lock when entering a new combat.
  • Fixed a bug where the player can interact with the UI after killing the enemy.

[h3]Features:[/h3]
  • Added Critical Commands: ECHO and EXECUTE.
  • Icons added to Gates.
  • Lightning was adjusted in all combat scenarios.
  • Added new SFX & VFX and improved some of the current ones.

[h3]Balance:[/h3]
RECUR Command does not work on decompile cards.