Demo Version 2.0.1 is LIVE! 🥳
[h3]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/h3]
[h3]Fixes:[/h3]
[h4]Cards & Commands:[/h4]
[h4]Map:[/h4]
[h4]Combat:[/h4]
[h3]Features:[/h3]
[h3]Balance:[/h3]
RECUR Command does not work on decompile cards.
[h3]Fixes:[/h3]
[h4]Cards & Commands:[/h4]
- Fixed upgraded DATA DRAIN.
- Fixed upgraded MEM BEACON.
- Fixed MOONLIGHT description having no numbers.
[h4]Map:[/h4]
- Fixed some pathfinding bugs.
- Fixed a bug where Gates sounds triggered twice.
- Fixed a bug where Node icons appeared duplicated after using a SCOUT PROBE and then entering the Cluster.
- Fixed a bug where the Library exploit buff was not being saved after exiting the game.
- Fixed GATEBREAKER tooltip.
[h4]Combat:[/h4]
- Fixed some bugs with Peripherals not respawning correctly.
- Untargeteable enemies are now... Untargeteable.
- Peripherals do not transfer damage received to the main body anymore.
- Returning to a combat after using "Save & Quit" will properly restore the game state to the beginning of the combat.
- Fixed a bug where sometimes the cursor went invisible during combat.
- Fixed bugs regarding erratic mouse and targeting behaviors.
- Fixed a bug where the targeting got stuck in the transition from combat to battle and generated a soft-lock when entering a new combat.
- Fixed a bug where the player can interact with the UI after killing the enemy.
[h3]Features:[/h3]
- Added Critical Commands: ECHO and EXECUTE.
- Icons added to Gates.
- Lightning was adjusted in all combat scenarios.
- Added new SFX & VFX and improved some of the current ones.
[h3]Balance:[/h3]
RECUR Command does not work on decompile cards.