Demo Version 2.0.3 is LIVE! 🚀
[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][p]
[/p][h2]Fixes:[/h2]
[/p][h2]Fixes:[/h2]
- [p]Fixed a bug with Chinese localizations that was generating blocks.[/p]
- [p]Fixed a bug that generated freezes in Mac. Welcome back Mac friends![/p]
- [p]Fixed a bug with effects that reduced the Clock cost of cards, making them to go negative sometimes.[/p]
- [p]Adjusted camera panning speed with WASD keys.[/p]
- [p]Fixed a bug where Watcher costs were being added twice.[/p]
- [p]Fixed a bug where the tutorial sometimes started from an incorrect step.[/p]
- [p]Fixed a bug where some deactivated elements got highlighted anyway.[/p]
- [p]Adjusted position of the Tutorial box in Combat.[/p]
- [p]Fixed some visual problems with Japanese card texts (a few errors may still be present and will be fixed soon).[/p]
- [p]Cards can be played by targeting the enemy model! 🥳[/p]
- [p]Now there's a way to reveal the Core Node, but we won't spoil it 😉[/p]
- [p]Now enemies scale properly after Alarm Level 7.[/p]
- [p]Driver rewards are now skippable.[/p]
- [p]Grid borders are now noticeable when zooming out.[/p]
- [p]Recycler won't count Decompiled cards anymore.[/p]
- [p]Recycler now shows cards in alphabetical order, except for Decompiled cards that are shown at the end.[/p]
- [p]New post processing effects were added to improve the overall visuals.[/p]
- [p]Added new animation when Ursa interacts with Nodes.[/p]
- [p]Added new animations when the player gets hit in combat.[/p]
- [p]Added a step in the combat tutorial that teaches how to target enemies properly.[/p]
- [p]Added missing UI localizations in Simplified and Traditional Chinese.[/p]
- [p]Removed the Watcher description box from Nodes that are not affected by a Watcher anymore.[/p]
- [p]Visual and performance upgrade to tooltips.[/p]
- [p]Continued to incrementally improve the sound, art, effects and environments.[/p]