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  3. Into The Grid - Patch 0.1.1 is now LIVE!

Into The Grid - Patch 0.1.1 is now LIVE!

[p]Our first patch is live![/p][p][/p][p]We'd like to thank everyone who reported a bug or provided feedback.[/p][p]Thanks to you, we've been able to prioritize game blocking bugs and some other changes that made it into this patch.[/p][p]Next week we'll be further organizing and planning for what's coming, so please stay tuned![/p][p][/p][p]If you haven't left a review yet, please consider doing so, it's very important for us and can make a world of difference in this early stage.[/p][p][/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p][/p]
  • [p]Fixed a bug in which Access Driver was blocking the game on certain Trace/Alarm scenarios.[/p]
  • [p]Fixed a bug in which killing an ICE with a passive damage effect at the end of player's turn would break the game-state of the combat.[/p]
  • [p]Darwin's Weblocks now respawn properly on Alarm spawned Sentinels after combat or map reload.[/p]
  • [p]Darwin's Weblocks now clear themselves correctly when changing layers or rising Alarm levels.[/p]
  • [p]Fixed Map contextual menu not being reset to the center of the screen when being used by Hunting Grounds on display aspect ratios that are not 16:9.[/p]
  • [p]Fixed multiple visual glitches during layer transitions.[/p]
  • [p]Fixed a bug that made possible to spam some Tools by clicking too fast.[/p]
  • [p]Fixed a bug that was making Maxilla's Jaw Peripheral attack after the ICE instead of before.[/p]
  • [p]Fixed a bug that was causing the Gates sound effects to be very loud.[/p]
  • [p]Fixed a bug that was blocking the combat after a specific intent of Jilette MK2.[/p]
  • [p]Fixed a bug that made Malbork's Self-Destruct not deal the correct amount of damage in the Beginner Run.[/p]
  • [p]Fixed a bug that made Blindfold Driver counter not work as intended if activated after a Core Keeper fight.[/p]
  • [p]Fixed a bug that was making Apex Arachnoid decompile, when it shouldn't.[/p]
  • [p]Fixed a bug that made upgraded Darwin's Evolution Theory card to not count the conditional scripts correctly.[/p]
[p][/p]
  • [p]New Skill Icons![/p]
  • [p]Now there's a direct link to the Roadmap in the main menu.[/p]
  • [p]Adjusted volume of several sounds.[/p]
  • [p]Player Speed setting now affects the player actions in the Map.[/p]
  • [p]"Gameplay" and "General" settings are now together in the same category for easier access to game speed settings.[/p]
[p][/p]
  • [p]Rebalanced Ursa's "Mem Beacon" card.[/p]
  • [p]Rebalanced Darwin's "Peak Performance" card.[/p]
  • [p]Increased Layer 3 Ultimate Core Keeper damage across the board.[/p]
[p][/p]
  • [p]Highlight boxes during the Tutorial are misaligned on aspect ratios that are not 16:9.[/p]