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  3. Into The Grid - Patch 0.1.2 is now LIVE!

Into The Grid - Patch 0.1.2 is now LIVE!

[p]Hi, everyone![/p][p][/p][p]Here's our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances. We've also fixed some visual errors and bugs that may have prevented you from admiring certain Sentinels in all their glory. [/p][p][/p][p]Keep tuned for a balance patch that should be coming sooner rather than later.[/p][p][/p][p]And, same as last time, if you haven't left a review yet, please consider doing so; it's very important for us and can make a world of difference in this early stage.
[/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p][/p]
  • [p]Fixed a bug that made the Final Core Keeper lock the fight when making it change phases through passive end-of-turn damage.[/p]
  • [p]Fixed an error with Sentroid's and Final Core Keeper's model materials.[/p]
  • [p]Fixed a visual bug with Malbork's Shield when destroying it.[/p]
  • [p]Linux users may now choose between OpenGL and Vulkan as a way to reduce crashes due to Vulkan's instability.[/p]