Into The Grid - Patch 0.1.3 is now LIVE!
[p]0.1.3 is live with new balance changes![/p][p][/p][p]Here's a small balance patch as we continue to fine tune some of the existing game mechanics before bringing you everything we're currently working on.[/p][p][/p][p]These balance changes are focused at addressing a lot of the feedback we've been receiving from the start of the Early Access. Keep it coming! It helps us greatly to improve the experience. [/p][p]
Many more changes are coming, aimed at improving the length and pacing of the longer runs and the not-so-hard-to-build infinite builds. Have fun with the degen looping while you can![/p][p][/p][p]We hope you enjoy the weekend running the Grid![/p][p][/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p]
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Many more changes are coming, aimed at improving the length and pacing of the longer runs and the not-so-hard-to-build infinite builds. Have fun with the degen looping while you can![/p][p][/p][p]We hope you enjoy the weekend running the Grid![/p][p][/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p]
- [p]Fixed a bug in which Magnifier Driver Intel yield was being affected by Data Nodes Exploit bonus.[/p]
- [p]Fixed a bug in the Tutorial that was repeating the Skill explanation when entering and leaving the Commands screen before the final battle.[/p]
- [p]Fixed some enemy animations not working.[/p]
- [p]Tuned down the overall difficulty of the Beginner Run.[/p]
- [p]Tuned down the damage of Jillete MK1, MK2, and MK3 across the board.[/p]
- [p]Tuned down the damage of Simon MK1's "Twin Shot".[/p]
- [p]Now Glitched Cards also deal 10 DMG to yourself after being played.[/p]
- [p]Ursa's Upgraded MEM BEACON now draws 3 cards instead of 2.[/p]
- [p]Ursa's THE PUNK'S GIFT now costs 2 Clock instead of 1.[/p]
- [p]Ursa's Upgraded THE PUNK'S GIFT's damage lowered from 30 to 20, but cost remains at 1 Clock.[/p]
- [p]Darwin's EXTRAPOLATE conditional damage increased from 80 to 100.[/p]
- [p]Darwin's Upgraded EXTRAPOLATE conditional damage increased from 120 to 140.[/p]
- [p]Now any effects that upgrade random cards at the start of combat can target cards in your initial Hand instead of only the Repo.[/p]
- [p]Prompt Driver is now a Core Keeper Driver instead of a Rare one.[/p]
- [p]Poppy Driver now gives Feral the first time you deal damage each turn instead of the first time you play an attack card each turn.[/p]
- [p]Transistor Driver now always generates 2 VIM per discard instead of the base VIM of the discarded card.[/p]
- [p]Magnifier Driver now gives 100 Intel per Rehash instead of 80.[/p][p][/p]
- [p]Layer 3 Core Node is now visually further away (does not affect gameplay).[/p]
- [p]Added more information to the logs for better debugging.[/p]
- [p]Improved the tooltip for Augment mechanic to clarify it refreshes the Command.[/p]