1. Into The Grid
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  3. Version 0.2.1 Patch Notes

Version 0.2.1 Patch Notes

[p][/p]
  • [p]Fixed a bug with the way Gates became Collapsed Gates that made them not lock properly.[/p]
  • [p]Fixed a bug where Rehashing a Remover Node and selecting and confirming a card very quickly during the first remove phase made a ghost copy of that card during the second remove phase.[/p]
  • [p]Fixed a bug where playing cards quickly sometimes made them to not be played and got stuck floating in the play area.[/p]
  • [p]Fixed a bug where the tooltip for Protocols sometimes remained on screen even when not hovering.[/p]
  • [p]Fixed a bug where forcing a shop to spawn while having every Driver o every Unique card would softlock the game.[/p]
  • [p]Fixed a bug with Kernel's System Failure passive subroutine where redrawing the same card over and over if it was the only card in your deck would make it not glitched.[/p]
[p][/p][p][/p]
  • [p]Reduced the amount of Sentinels spawned on Layers 1 and 2.[/p]
  • [p]Reduced the amount of Sentinels spawned on some Alarm Levels.[/p]
  • [p]Reduced the number of Nodes on Layer 1 (removed 1 Access node, 1 Security node, and 1 Printer node).[/p]
  • [p]Replaced 1 Access node, 1 Security node, and 1 Printer node on Layer 2 with Library Nodes.[/p]
  • [p]Reduced the amount of Haven nodes on Layer 3 from 3 to 2.[/p]
  • [p]Increased the amount of Library nodes on Layer 3 from 2 to 3.[/p]
  • [p]Library nodes Exploit extra Intel percentage yield reduced from 25% to 20%.[/p]
  • [p]Teleport nodes extract yield decreased from 100 Intel to 80 Intel.[/p]
  • [p]Probe nodes extract yield decreased from 100 Intel to 80 Intel.[/p]
  • [p]Compiler+ nodes extract yield reduced from 200 Intel to 160 Intel.[/p]
  • [p]Haven nodes extract yield reduced from 200 Intel to 160 Intel.[/p]
  • [p]The rarity of the cards offered by Compiler nodes on Layer 1 has been slightly increased.[/p]
[p][/p][p][/p]
  • [p]The cost Combat Drivers has been increased by 50 Intel.[/p]
  • [p]The cost of Rare cards has been increased by 50 Intel.[/p]
[p][/p][p][/p]
  • [p]Maggie The Magpie:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 15 damage to all targets. Assist 2: Draw 1 card.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 20 damage to all targets. Assist 2: Draw 1 card.[/p]
  • [p]Maggie The Magpie+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Deal 25 damage to all targets. Assist 2: Draw 1 card.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Deal 30 damage to all targets. Assist 2: Draw 1 card.[/p]
  • [p]Venom Strike:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 20 damage. Increase the damage of Bite Scripts by 5 this turn. On-Hit: inflict 2 Exposed.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 25 damage. Increase the damage of Bite Scripts by 5 this turn. On-Hit: inflict 2 Exposed.[/p]
  • [p]Titanium Web:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 30 Barrier. All Scripts you create this turn will be Cocoon Scripts.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 35 Barrier. All Scripts you create this turn will be Cocoon Scripts.[/p]
  • [p]Titanium Web+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 4 VIM / Effect: Gain 40 Barrier. All Scripts you create this turn will be Cocoon Scripts.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Gain 55 Barrier. All Scripts you create this turn will be Cocoon Scripts.[/p]
  • [p]Molt:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 30 Barrier. / Conditional effect: If you played at least 5 Scripts this turn, also: create 2 copies of the last Script you played.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 30 Barrier. / Conditional effect: If you played at least 4 Scripts this turn, also: create 2 copies of the last Script you played.[/p]
  • [p]Molt+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 40 Barrier. / Conditional effect: If you played at least 5 Scripts this turn, also: create 3 copies of the last Script you played.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Gain 40 Barrier. / Conditional effect: If you played at least 4 Scripts this turn, also: create 3 copies of the last Script you played.[/p]
  • [p]Scouting Scuttle:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Create 2 Weave Scripts. / Conditional effect: If you played at least 5 Scripts this turn, also: create 2 Weave Scripts.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Create 2 Weave Scripts. / Conditional effect: If you played at least 4 Scripts this turn, also: create 2 Weave Scripts.[/p]
  • [p]Scouting Scuttle+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Create 3 Weave Scripts. / Conditional effect: If you played at least 5 Scripts this turn, also: create 3 Weave Scripts.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Create 3 Weave Scripts. / Conditional effect: If you played at least 4 Scripts this turn, also: create 3 Weave Scripts.[/p]
[p][/p][p][/p]
  • [p]Charged Codeslash:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 4 VIM / Effect: Deal 35 damage.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 4 VIM / Effect: Deal 25 damage.[/p]
  • [p]Charged Codeslash+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 6 VIM / Effect: Deal 50 damage.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 5 VIM / Effect: Deal 35 damage.[/p]
  • [p]The Guild’s Heist:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 40 damage. On-Hit: Draw 1 card.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 1 VIM / Effect: Deal 40 damage. On-Hit: Draw 1 card.[/p]
  • [p]The Guild’s Heist+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Deal 50 damage. On-Hit: Draw 2 card and then discard 1 card.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 50 damage. On-Hit: Draw 2 card and then discard 1 card.[/p]
  • [p]Hoplite:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 20 damage. Gain 20 Barrier.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 1 VIM / Effect: Deal 20 damage. Gain 20 Barrier.[/p]
  • [p]Hoplite+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Deal 30 damage. Gain 30 Barrier.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 30 damage. Gain 30 Barrier.[/p]
  • [p]Fun Guys+:[/p][p]OLD[/p]
    • [p]Clock cost: 0 / 3 VIM / Effect: Draw 1 card.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 0 / 2 VIM / Effect: Draw 1 card.[/p]
  • [p]Rending Codeslash:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 35 damage. On-Hit: Inflict 1 Debilitated.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Deal 30 damage. On-Hit: Inflict 1 Debilitated.[/p]
  • [p]Rending Codeslash+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Deal 45 damage. On-Hit: Inflict 2 Debilitated.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 3 VIM / Effect: Deal 45 damage. On-Hit: Inflict 1 Debilitated.[/p]
  • [p]Power Armor:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 30 Barrier. / Conditional effect: If you are at MAX VIM, instead: gain 100 Barrier.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 30 Barrier. / Conditional effect: If you are at MAX VIM, instead: gain 90 Barrier.[/p]
  • [p]Power Armor+:[/p][p]OLD[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 40 Barrier. / Conditional effect: If you are at MAX VIM, instead: gain 150 Barrier.[/p]
    [p]NEW[/p]
    • [p]Clock cost: 1 / 2 VIM / Effect: Gain 40 Barrier. / Conditional effect: If you are at MAX VIM, instead: gain 120 Barrier.[/p]
[p][/p][p][/p]
  • [p]Erebus Mk1 Integrity reduced from 120 to 110.[/p]
  • [p]Erebus Mk2 Integrity reduced from 190 to 180.[/p]
  • [p]Erebus Mk3 Integrity reduced from 250 to 240.[/p]
  • [p]Erebus Mk1’s Flying Hook subroutine damage reduced from 45 to 40.[/p]
  • [p]Erebus Mk2’s Flying Hook subroutine damage reduced from 65 to 60.[/p]
  • [p]Erebus Mk3’s Flying Hook subroutine damage reduced from 75 to 70.[/p]
  • [p]Erebus Mk1's Periphal Wings Integrity reduced from 190 to 160.[/p]
  • [p]Erebus Mk2's Periphal Wings Integrity reduced from 270 to 240.[/p]
  • [p]Erebus Mk3's Periphal Wings Integrity reduced from 340 to 310.[/p]
  • [p]Erebus Mk1's Periphal Wings’s Shield Blast subroutine damage reduced from 50 to 30.[/p]
  • [p]Erebus Mk2's Periphal Wings’s Shield Blast subroutine damage reduced from 70 to 50.[/p]
  • [p]Erebus Mk3's Periphal Wings’s Shield Blast subroutine damage reduced from 90 to 70.[/p]
  • [p]Maxilla Mk1's Arsenal passive subroutine damage requirement reduced from 30 to 15.[/p]
  • [p]Maxilla Mk2's Arsenal passive subroutine damage requirement reduced from 35 to 25.[/p]
  • [p]Maxilla Mk3's Arsenal passive subroutine damage requirement reduced from 40 to 35.[/p]
  • [p]Maxilla Mk1's Clamp Down subroutine damage reduced from 45 to 40.[/p]
  • [p]Maxilla Mk2's Clamp Down subroutine damage reduced from 65 to 60.[/p]
  • [p]Maxilla Mk3's Clamp Down subroutine damage reduced from 75 to 70.[/p]
[p][/p][p][/p]
  • [p]All Drivers that mention “Basic Tools” now refer to “Breaker Tools”.[/p]
  • [p]Storm Driver has been temporarily removed from the pool due to a bugged interaction with the final Core Keeper.[/p]
  • [p]Panoptic Driver Trace requirement increased from 5 to 6.[/p]