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Into The Grid News

Brazilian Portuguese localization available now!

Hello there!

We’re thrilled to announce that an update to the current Into The Grid demo is now live—now with full support for Brazilian Portuguese!

This exciting update arrives just in time to celebrate the start of BIG Festival / Gamescom Latam in São Paulo!

We’re incredibly honored that Into The Grid has been selected as one of just 20 games featured in the World Panorama exhibition at the event.



As always, we’d love to hear your thoughts, your feedback means the world to us.

And stay tuned, there’s more exciting news coming your way very soon!

Upcoming events, new demo & localization updates!

Hello everyone!

Time to share some news before the big demo update coming in late May!

First of all, the Strategems Fest is happening right now, featuring some amazing strategy games—including our friends developing Northwind!

Take a moment to check out their demo. They’re doing some really interesting things, like avoiding defense cards altogether and using a clever system for gaining mana/energy. It's worth a shot—trust me!

https://store.steampowered.com/app/1476400/Northwind/

[h2]Now the news![/h2]

[h3]Upcoming festivals![/h3]

We’re super thrilled to have a cool line-up of festivals coming up to boost the visibility of Into The Grid!
  • Gamescom Latam World Panorama – Starting April 30.
  • Indie Assemble – Starting May 5.
  • Best Indie Games Summer Showcase – Starting June 3.
  • Turn-based Festival – Starting June 5.
  • Steam Next Fest – Starting June 9.

Hopefully, a few more will get confirmed along the way!

[h3]New Localizations coming up![/h3]

In preparation for Gamescom Latam (which takes place in Brazil), we’ll be releasing a demo update with Brazilian Portuguese language support! :)

Right after Gamescom, we’ll also be adding Traditional Chinese and Japanese!

And with the NEW demo launching in late May, we’ll also add Korean!

[h3]Work towards the new Demo[/h3]

The team is working non-stop (quite literally!) to get the new demo ready in time for Next Fest. As we mentioned before, this update will be MASSIVE—the most ambitious thing we’ve built to date.
  • Map going full 3D and several times bigger.
  • New in-game shop.
  • New node types.
  • Card upgrading.
  • New cards.
  • New enemy models & abilities.
  • Introduction of the "Enemy Peripherals".
  • Introduction of "Map Skills".
  • New combat scenarios and camera effects.
  • Updated UI.


Find below some very raw work-in-progress sneak peeks—just for your eyes ;) Be advised: lots of visual effects are missing, and some elements are placeholders!

Accessing the shop


Using "Enhancers" to reroll shop content


Spidertank new model & animation


And that’s all for now—I’m saving a few more goodies for later.

See you around!

Into The Grid is part of the Earth Appreciation Festival!

Hello everyone!

We’re excited to kick off the Earth Appreciation Festival! 🌿 Alongside our fellow deckbuilder devs working on Northwind, we’re supporting each other through our upcoming events.

To celebrate, we’ve put together a special showcase video with never-before-seen behind-the-scenes footage from our upcoming demo update! Check it out:

[previewyoutube][/previewyoutube]

Don't miss the full showcase on the festival page! 😉

Speaking of deckbuilders made with love, why don't you give Northwind's demo a try? 👇

https://store.steampowered.com/app/1476400/Northwind/?utm_source=itgannouncement

Let’s keep supporting deckbuilders—the more, the merrier!

See you soon with more exciting updates!

— The Flatline Team

ITG Demo v1.1.6 - UI and Visual Improvements




Hello Runners!

We're thrilled to update the Demo once again, this time with some visual improvements.

Aside from the Patch, we want to thank again to all the players that are trying the Demo, leaving reviews and creating content. We have hit 30 positive reviews out of 30 total, a 100% Positive ratio!

The constant positive feedback we are getting from you all is motivating us every step of the way, as we continue the development efforts towards the Early Access Release next year.

We will also keep updating the Demo with tweaks, fixes and aesthetic improvements (both visual and sound).





ITG DEMO v1.1.6 - PATCH NOTES




New widget for Passive Directives!




Reworked the Subroutines widget to be easier to read and to show the Action Name.




Solved a Unity upscaling issue with Card Art that was creating some pixelated artifacts on them.
Now they look way smoother! We also updated the art of some cards. Make some runs to discover them!




Added new steps and highlights to the Tutorial, to make the use of the Icebreaker on the Watcher easier to understand.


Tweaked some Battle Tutorial texts to be more effective.

ITG Demo v1.1.3 - Simplified Chinese Localization



Hello everyone!

First of all, we want to express our heartfelt gratitude to everyone who has tried out our demo and those who created content around it. Your support and enthusiasm mean the world to us!

We're incredibly proud of what we've achieved with this demo. Seeing players dive in, explore every detail, and share their experiences has been truly rewarding. Your feedback has been invaluable, and the excitement reflected in your positive reviews motivates us to keep pushing forward.

[h3]China WePlay Expo :china:[/h3]

Along with this patch, we're excited to announce our participation in the China WePlay Expo this weekend! This marks a major step in bringing our game to the passionate Chinese fans of the genre.

To celebrate and prepare for this milestone, we've included full Simplified Chinese localization in this update, ensuring a seamless experience for our growing community.



Thanks again to everyone for being part of this journey with us. Now, let's dive into the details!





ITG DEMO v1.1.3 - PATCH NOTES



[h3]Localization and New Content[/h3]

  • Complete Simplified Chinese localization :china:
  • Added localization for all enemy names in both Spanish and Chinese.
  • New enemy model for Datasucker/Datalich.


[h3]Balance Changes[/h3]

  • Baribal's Practice Grid has been rebalanced to be easier.
  • Grind Server has been rebalanced to be harder than the rebalanced Bariba'sl Practice Grid.
  • Tutorial enemies now have less HP to make the experience more agile and concise.
  • Datalich now performs the "Charge a powerful attack" subroutine before making his ultimate attack.
  • Some minor enemy subroutines tweaks and fixes.


[h3]UI and System Improvements[/h3]