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Into The Grid News

Demo Version 2.0.3 is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][p]
[/p][h2]Fixes:[/h2]
  • [p]Fixed a bug with Chinese localizations that was generating blocks.[/p]
  • [p]Fixed a bug that generated freezes in Mac. Welcome back Mac friends![/p]
  • [p]Fixed a bug with effects that reduced the Clock cost of cards, making them to go negative sometimes.[/p]
  • [p]Adjusted camera panning speed with WASD keys.[/p]
  • [p]Fixed a bug where Watcher costs were being added twice.[/p]
  • [p]Fixed a bug where the tutorial sometimes started from an incorrect step.[/p]
  • [p]Fixed a bug where some deactivated elements got highlighted anyway.[/p]
  • [p]Adjusted position of the Tutorial box in Combat.[/p]
  • [p]Fixed some visual problems with Japanese card texts (a few errors may still be present and will be fixed soon).[/p]
[h2]Features:[/h2]
  • [p]Cards can be played by targeting the enemy model! 🥳[/p]
  • [p]Now there's a way to reveal the Core Node, but we won't spoil it 😉[/p]
  • [p]Now enemies scale properly after Alarm Level 7.[/p]
  • [p]Driver rewards are now skippable.[/p]
  • [p]Grid borders are now noticeable when zooming out.[/p]
  • [p]Recycler won't count Decompiled cards anymore.[/p]
  • [p]Recycler now shows cards in alphabetical order, except for Decompiled cards that are shown at the end.[/p]
  • [p]New post processing effects were added to improve the overall visuals.[/p]
  • [p]Added new animation when Ursa interacts with Nodes.[/p]
  • [p]Added new animations when the player gets hit in combat.[/p]
  • [p]Added a step in the combat tutorial that teaches how to target enemies properly.[/p]
  • [p]Added missing UI localizations in Simplified and Traditional Chinese.[/p]
  • [p]Removed the Watcher description box from Nodes that are not affected by a Watcher anymore.[/p]
  • [p]Visual and performance upgrade to tooltips.[/p]
  • [p]Continued to incrementally improve the sound, art, effects and environments.[/p]

Demo Version 2.0.2 is LIVE! 🥳

[p]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/p][p][/p][h2]Fixes:[/h2]
  • [p]Several fixes to labels and tooltip content in various cards.[/p]
  • [p]Tooltips are now displayed in the Command selection screen.[/p]
[h2]Features:[/h2]
  • [p]Improved tooltips behavior and updated their visual design.[/p]
  • [p]"Decompiled" cards are not counted in the Recycler icon anymore.[/p]
  • [p]Cards in the Recycler are now shown in alphabetical order except for decompiled cards that are shown at the end.[/p]
  • [p]When interacting with a Node in a Cluster with a disabled Watcher, the Watcher alert is not shown anymore.[/p]
  • [p]Ursa now has a super cool animation when interacting with Nodes.,[/p]
  • [p]The borders of the Grid are now visible.[/p]
  • [p]Japanese localization added.[/p]
  • [p]New post-processing effects.[/p]
  • [p]There's now a way to reveal where the Core Node is, but we won't spoil it 😉[/p]

Demo Version 2.0.1 is LIVE! 🥳

[h3]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/h3]

[h3]Fixes:[/h3]
[h4]Cards & Commands:[/h4]
  • Fixed upgraded DATA DRAIN.
  • Fixed upgraded MEM BEACON.
  • Fixed MOONLIGHT description having no numbers.

[h4]Map:[/h4]
  • Fixed some pathfinding bugs.
  • Fixed a bug where Gates sounds triggered twice.
  • Fixed a bug where Node icons appeared duplicated after using a SCOUT PROBE and then entering the Cluster.
  • Fixed a bug where the Library exploit buff was not being saved after exiting the game.
  • Fixed GATEBREAKER tooltip.

[h4]Combat:[/h4]
  • Fixed some bugs with Peripherals not respawning correctly.
  • Untargeteable enemies are now... Untargeteable.
  • Peripherals do not transfer damage received to the main body anymore.
  • Returning to a combat after using "Save & Quit" will properly restore the game state to the beginning of the combat.
  • Fixed a bug where sometimes the cursor went invisible during combat.
  • Fixed bugs regarding erratic mouse and targeting behaviors.
  • Fixed a bug where the targeting got stuck in the transition from combat to battle and generated a soft-lock when entering a new combat.
  • Fixed a bug where the player can interact with the UI after killing the enemy.

[h3]Features:[/h3]
  • Added Critical Commands: ECHO and EXECUTE.
  • Icons added to Gates.
  • Lightning was adjusted in all combat scenarios.
  • Added new SFX & VFX and improved some of the current ones.

[h3]Balance:[/h3]
RECUR Command does not work on decompile cards.

Cyberpunk deckbuilder and dungeon crawler Into The Grid gets a fresh demo

Into The Grid is a cyberpunk roguelike deckbuilder and dungeon crawler from Flatline Studios, with a fresh demo up ahead of Steam Next Fest.

Read the full article here: https://www.gamingonlinux.com/2025/06/cyberpunk-deckbuilder-and-dungeon-crawler-into-the-grid-gets-a-fresh-demo/

Anticipated-access to Next Fest Demo starts today!


Hello everyone!

We are euphoric to announce that after months of blood, sweat and tears (literally all of those!), our new demo is here!

It will be taking part of the Next Fest starting on June 9 and during this week, we will be following your comments and feedback closely as we polish rough edges, fix minor bugs and keep adding vfx, sfx and content.

Now more than ever, your feedback is crucial!

Leave us your message in the Steam Forums, or join our Discord and chat with us live!

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