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Into The Grid News

New Demo Version 2.0.10 is LIVE!

[h3]Hi everyone![/h3][h3]We just released a new demo version 2.0.10! 🎉[/h3]
  • [p]Streamlined the tutorial: shortened it and changed the order of some sections.[/p]
  • [p]New difficulty level "BEGINNER RUN": smaller Grid, Core Node revealed from the beginning, tuned-down enemies.[/p]
  • [p]Adjusted difficulty of the "EXPERT RUN": big Grid, hidden Core, enemies rebalanced, still hard![/p]
  • [p]Several cards rebalances and fixes.[/p]
  • [p]Several localization fixes for Asian languages.[/p]
[p][/p][p][/p][p]The team is now fully focused on the development of the new features for the Early Access release so stay tuned to learn more in the upcoming weeks![/p][p]Once again, thank you from the bottom of our hearts for the support, it means the world to us![/p][p]Remember that you can leave a review of the Demo directly on the Demo Page.[/p][p][/p][p]https://store.steampowered.com/app/3132890/Into_The_Grid_Demo/[/p][p]Much love, The Flatline Team.[/p]

Demo Version 2.0.8 is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][h3][/h3][p][/p][h3]In this patch we are addressing some important issues affecting Chinese players and errors in the tutorial[/h3][p][/p][h3]2.0.8 Patch Notes:[/h3][p]- INFORMATION OVERLORD BUG: Fixed this bug that was blocking combats versus the Sentroid MK2 and MK3 on Simplified Chinese language.[/p][p]- Fixed a bug that sometimes blocked the Tutorial when opening the Recycler.[/p][p]- Fixed a bug in which the targeting of the Intel Node could be cancelled in the Tutorial, blocking it.[/p][p]- Fixed a bug that was showing Decompile on Alpha Codeslash when it should not.[/p][p]- Fixed a bug with the Core Keeper peripheral's statuses.[/p][p]- Fixed a bug where Blue Driver wasnt triggering correctly.[/p][p]- Fixed a bug in which sometimes a Sentinel would drop double rewards.[/p][p]- Fixed a bug in which Console Rebooter wasn't updating Command usable status.[/p][p]- Fixed a bug in which Protocol Cards already owned could be offered to the player.[/p][p]- Fixed some animations of Sentroid Sentinel.[/p][p]- Improved sentinel placement on the Grid.[/p][p]- Rebalanced some enemies.[/p][p]- Rebalanced some cards.[/p]

Demo Version 2.0.5 for Next Fest is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][h3]
With Next Fest comes a new patch![/h3][p][/p][h3]2.0.5 Patch Notes:[/h3]
  • [p]The Grid is now smaller.[/p]
  • [p]Nodes and Watchers distribution has been rebalanced.[/p]
  • [p]Sentinels have been rebalanced.[/p]
  • [p]Now Sentinels have a small chance to drop Tools.[/p]
  • [p]Fixed various pathing issues.[/p]
  • [p]Fixed and adjusted some enemies VFX.[/p]
[p][/p]

Demo Version 2.0.3 is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][p]
[/p][h2]Fixes:[/h2]
  • [p]Fixed a bug with Chinese localizations that was generating blocks.[/p]
  • [p]Fixed a bug that generated freezes in Mac. Welcome back Mac friends![/p]
  • [p]Fixed a bug with effects that reduced the Clock cost of cards, making them to go negative sometimes.[/p]
  • [p]Adjusted camera panning speed with WASD keys.[/p]
  • [p]Fixed a bug where Watcher costs were being added twice.[/p]
  • [p]Fixed a bug where the tutorial sometimes started from an incorrect step.[/p]
  • [p]Fixed a bug where some deactivated elements got highlighted anyway.[/p]
  • [p]Adjusted position of the Tutorial box in Combat.[/p]
  • [p]Fixed some visual problems with Japanese card texts (a few errors may still be present and will be fixed soon).[/p]
[h2]Features:[/h2]
  • [p]Cards can be played by targeting the enemy model! 🥳[/p]
  • [p]Now there's a way to reveal the Core Node, but we won't spoil it 😉[/p]
  • [p]Now enemies scale properly after Alarm Level 7.[/p]
  • [p]Driver rewards are now skippable.[/p]
  • [p]Grid borders are now noticeable when zooming out.[/p]
  • [p]Recycler won't count Decompiled cards anymore.[/p]
  • [p]Recycler now shows cards in alphabetical order, except for Decompiled cards that are shown at the end.[/p]
  • [p]New post processing effects were added to improve the overall visuals.[/p]
  • [p]Added new animation when Ursa interacts with Nodes.[/p]
  • [p]Added new animations when the player gets hit in combat.[/p]
  • [p]Added a step in the combat tutorial that teaches how to target enemies properly.[/p]
  • [p]Added missing UI localizations in Simplified and Traditional Chinese.[/p]
  • [p]Removed the Watcher description box from Nodes that are not affected by a Watcher anymore.[/p]
  • [p]Visual and performance upgrade to tooltips.[/p]
  • [p]Continued to incrementally improve the sound, art, effects and environments.[/p]

Demo Version 2.0.2 is LIVE! 🥳

[p]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/p][p][/p][h2]Fixes:[/h2]
  • [p]Several fixes to labels and tooltip content in various cards.[/p]
  • [p]Tooltips are now displayed in the Command selection screen.[/p]
[h2]Features:[/h2]
  • [p]Improved tooltips behavior and updated their visual design.[/p]
  • [p]"Decompiled" cards are not counted in the Recycler icon anymore.[/p]
  • [p]Cards in the Recycler are now shown in alphabetical order except for decompiled cards that are shown at the end.[/p]
  • [p]When interacting with a Node in a Cluster with a disabled Watcher, the Watcher alert is not shown anymore.[/p]
  • [p]Ursa now has a super cool animation when interacting with Nodes.,[/p]
  • [p]The borders of the Grid are now visible.[/p]
  • [p]Japanese localization added.[/p]
  • [p]New post-processing effects.[/p]
  • [p]There's now a way to reveal where the Core Node is, but we won't spoil it 😉[/p]