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Into The Grid News

Demo Version 2.0.2 is LIVE! 🥳

[p]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/p][p][/p][h2]Fixes:[/h2]
  • [p]Several fixes to labels and tooltip content in various cards.[/p]
  • [p]Tooltips are now displayed in the Command selection screen.[/p]
[h2]Features:[/h2]
  • [p]Improved tooltips behavior and updated their visual design.[/p]
  • [p]"Decompiled" cards are not counted in the Recycler icon anymore.[/p]
  • [p]Cards in the Recycler are now shown in alphabetical order except for decompiled cards that are shown at the end.[/p]
  • [p]When interacting with a Node in a Cluster with a disabled Watcher, the Watcher alert is not shown anymore.[/p]
  • [p]Ursa now has a super cool animation when interacting with Nodes.,[/p]
  • [p]The borders of the Grid are now visible.[/p]
  • [p]Japanese localization added.[/p]
  • [p]New post-processing effects.[/p]
  • [p]There's now a way to reveal where the Core Node is, but we won't spoil it 😉[/p]

Demo Version 2.0.1 is LIVE! 🥳

[h3]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/h3]

[h3]Fixes:[/h3]
[h4]Cards & Commands:[/h4]
  • Fixed upgraded DATA DRAIN.
  • Fixed upgraded MEM BEACON.
  • Fixed MOONLIGHT description having no numbers.

[h4]Map:[/h4]
  • Fixed some pathfinding bugs.
  • Fixed a bug where Gates sounds triggered twice.
  • Fixed a bug where Node icons appeared duplicated after using a SCOUT PROBE and then entering the Cluster.
  • Fixed a bug where the Library exploit buff was not being saved after exiting the game.
  • Fixed GATEBREAKER tooltip.

[h4]Combat:[/h4]
  • Fixed some bugs with Peripherals not respawning correctly.
  • Untargeteable enemies are now... Untargeteable.
  • Peripherals do not transfer damage received to the main body anymore.
  • Returning to a combat after using "Save & Quit" will properly restore the game state to the beginning of the combat.
  • Fixed a bug where sometimes the cursor went invisible during combat.
  • Fixed bugs regarding erratic mouse and targeting behaviors.
  • Fixed a bug where the targeting got stuck in the transition from combat to battle and generated a soft-lock when entering a new combat.
  • Fixed a bug where the player can interact with the UI after killing the enemy.

[h3]Features:[/h3]
  • Added Critical Commands: ECHO and EXECUTE.
  • Icons added to Gates.
  • Lightning was adjusted in all combat scenarios.
  • Added new SFX & VFX and improved some of the current ones.

[h3]Balance:[/h3]
RECUR Command does not work on decompile cards.

Cyberpunk deckbuilder and dungeon crawler Into The Grid gets a fresh demo

Into The Grid is a cyberpunk roguelike deckbuilder and dungeon crawler from Flatline Studios, with a fresh demo up ahead of Steam Next Fest.

Read the full article here: https://www.gamingonlinux.com/2025/06/cyberpunk-deckbuilder-and-dungeon-crawler-into-the-grid-gets-a-fresh-demo/

Anticipated-access to Next Fest Demo starts today!


Hello everyone!

We are euphoric to announce that after months of blood, sweat and tears (literally all of those!), our new demo is here!

It will be taking part of the Next Fest starting on June 9 and during this week, we will be following your comments and feedback closely as we polish rough edges, fix minor bugs and keep adding vfx, sfx and content.

Now more than ever, your feedback is crucial!

Leave us your message in the Steam Forums, or join our Discord and chat with us live!

[previewyoutube][/previewyoutube]

Brazilian Portuguese localization available now!

Hello there!

We’re thrilled to announce that an update to the current Into The Grid demo is now live—now with full support for Brazilian Portuguese!

This exciting update arrives just in time to celebrate the start of BIG Festival / Gamescom Latam in São Paulo!

We’re incredibly honored that Into The Grid has been selected as one of just 20 games featured in the World Panorama exhibition at the event.



As always, we’d love to hear your thoughts, your feedback means the world to us.

And stay tuned, there’s more exciting news coming your way very soon!