IWC 0.93.1 Patch Notes
[h2]The Neverending Nightmare[/h2][p]Last year, guest artist Sezza brought new life to Corrupted Celestial Dragon with a stunning alternate art. This year, it returns! [/p][p][/p][p]
[/p][p]Find it in the featured section of the in-game store, or grab a physical print here![/p][p]Digital items are available for a limited time, get them before the end of October.[/p][p][/p][h2]Bug Fixes[/h2][h3]Cards[/h3]
- [p]Fixed Redblade the Vanguard enrage not adding stat buffs, and untouchable lasting forever.[/p]
- [p]Fixed issue where Bloodcore Mecha's cost reductions were permanent and it performed cost reductions just by being deployed.[/p]
- [p]Fixed issue where Hellmouth could trigger from any zone, instead of only when in-play.[/p]
- [p]Fixed issue where Alearem, The Prognosicator failed to draw ability cards.[/p]
- [p]Fixed issue where Varyus, Master of Choice's deck limit included commanders.[/p]
- [p]Fixed issue where Illegal Magitech could draw cards even if they weren't abilities or artifacts.[/p]
- [p]Updated Resolve of the Dragon wording.[/p]
- [p]Fixed issue where Marina, the Selfless's effect would ignore death prevention effects.[/p]
- [p]Added VFX to Grotesque Brute, Aleta Cured Immortal, Martyr Golem, Heaven's Bell and Defiant Footman.[/p]
- [p]Fixed issues with AI & Tutorial games being soft-locked.[/p]
- [p]Fixed alignment of leaderboard in social page.[/p]
- [p]Fixed issue causing automated account transfers to fail.[/p]
- [p]Fixed unity security exploit.[/p]
- [p]Fixed AI targeting opponents cards with positive effects.[/p]
- [p]Fixed AI not playing 0 cost units.[/p]
- [p]Fixed AI not using 0 cost activated abilities.[/p]
- [p]Fixed AI not having access to full hand on turn 1.[/p]
- [p]Fixed unique check.[/p]
- [p]Improved battlefield layout handling, now defends more effectively.[/p]
- [p]Improved aggressiveness calculations.[/p]
- [p]Improved various specific cards.[/p]